Search found 1696 matches

by Pi-C
Tue Apr 09, 2019 3:55 pm
Forum: Ideas and Suggestions
Topic: Make the changelog parser more lenient, please!
Replies: 30
Views: 9113

Re: Make the changelog parser more lenient, please!

To publish a mod, you would click on the "Submit mod" button near the top of the mods page. Then, it has a big box to click where you will actually upload the .zip file. You fill in a Description for it, then select a Category, and a license. Click the "Submit" button at the bot...
by Pi-C
Tue Apr 09, 2019 3:18 pm
Forum: Ideas and Suggestions
Topic: Make the changelog parser more lenient, please!
Replies: 30
Views: 9113

Re: Make the changelog parser more lenient, please!

It shows up fine in the in-game portal, but doesn't show up on https://mods.factorio.com/mod/scraplib Now you've got me hooked! I've read something to the tone of "It shows up fine in the in-game portal" already today, in a private message. I'm not a modder and have used the mod portal on...
by Pi-C
Tue Apr 09, 2019 3:04 pm
Forum: Show your Creations
Topic: How to kill trees...
Replies: 11
Views: 6383

Re: How to kill trees...

I'm staying away from Bio, Bob's and larger mods for now. The Charcoal Burner on the other hand is right up my alley and a much better use of wood than just burning it up... Wood to landfill might be ok, but have that covered. I'm also still afraid of Bob's and similar -- Bio Industries adds a lot ...
by Pi-C
Tue Apr 09, 2019 2:09 pm
Forum: Show your Creations
Topic: How to kill trees...
Replies: 11
Views: 6383

Re: How to kill trees...

When you have way to many trees (killed more than 1.000.000 of them) you do have to do something about all the wood that keeps piling up in my chests... Can't use em on trains as they run on Nuclear fuel and not used poles made of wood since day 1. Soo.. what to do... Have a look at these mods: Bio...
by Pi-C
Sun Apr 07, 2019 11:51 pm
Forum: Ideas and Suggestions
Topic: Make the changelog parser more lenient, please!
Replies: 30
Views: 9113

Make the changelog parser more lenient, please!

About a month ago, I posted a changelog tutorial because I didn't like that the changelog button in the game's mods manager was inactive for so many mods I looked at. I strongly feel that every mod should have a changelog (it's a courtesy to prospective users, and a necessity if the update is known ...
by Pi-C
Sat Apr 06, 2019 4:06 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 53217

Re: Changelog tutorial

Update: Empty lines must be really empty -- spaces or even tabs will cause a parsing error!
by Pi-C
Sat Apr 06, 2019 12:03 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 25453

Re: Version 0.17.25

Koub wrote:
Sat Apr 06, 2019 11:48 am
[Koub] Kind reminder : there's a serious off-topic drift, please stay on-topic :)
Sorry, didn't see your post while writing my reply -- no offence meant! :-)
by Pi-C
Sat Apr 06, 2019 12:00 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 25453

Re: Version 0.17.25

I've seen texts by sober people (native speakers as well as others) that were much badder worse. :-D LOL you got me. Am I fired then, as a native speaker of English and proofreader? :P Fire you? That would be too drastic! The thing is, in our profession (native speaker of German here, working as pr...
by Pi-C
Sat Apr 06, 2019 10:41 am
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 25453

Re: Version 0.17.25

A. I'm very, very drunk. I got a bad review at work and I should not be posting anything online at all in this condition. B. I highly recommend Sambucca. That wasn't very relevant, so let me try this... If you want to ban multiples of a single ingredient (as input or as output,) in a recipe... isn'...
by Pi-C
Fri Apr 05, 2019 9:45 am
Forum: Mods
Topic: [MOD 0.15] Junk Rails
Replies: 9
Views: 4714

Re: [MOD 0.15] Junk Rails

Nice to see you're working on it! When the other mod is ready, could you add an optional dependency on it to Junk Train? That way, we wouldn't miss that Train Speed Limiter has been released for 0.17. Also, while I'm at it: The mod is called "Junk Train". The first research it makes access...
by Pi-C
Fri Apr 05, 2019 6:32 am
Forum: Mods
Topic: [MOD 0.15] Junk Rails
Replies: 9
Views: 4714

Re: [MOD 0.15] Junk Rails

From the mod's page:
Without Train Speed Limiter junk rails are the same as normal rails, so the cheaper rails, stops and signals are somewhat of a cheat.
Will you also update the other mod? I like the idea of very early trains, but don't want to cheat too much. :-)
by Pi-C
Thu Apr 04, 2019 6:11 am
Forum: Gameplay Help
Topic: Damage numbers on weapons
Replies: 3
Views: 1128

Re: Damage numbers on weapons

I've tried to find an answer to this by searching, and failed. On the laser turret, it says the shooting speed is 3 + 0.9/sec . What does that mean? 3 shots when an enemy comes in range, then a shot every 1.11 seconds? It says the damage is 20 + 8 Laser. What does that mean? 20 physical damage plus...
by Pi-C
Mon Apr 01, 2019 10:21 pm
Forum: Reika's Mods
Topic: RubberBelts - Easier belt laying in the early game without substantially changing progression
Replies: 12
Views: 7593

Re: RubberBelts - Easier belt laying in the early game without substantially changing progression

You've got a point there. Then again, you already did something like that for Bob's mods, apparently . There is a mod called "What is it really used for?" that shows the recipe for resin from Rubber Belts and Bio Industries. Without knowing a thing about modding Factorio, I naively assume ...
by Pi-C
Sun Mar 31, 2019 6:06 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 40881

Re: Version 0.17.23

While the devs clearly put a lot of effort into migrating old saves and trying to maintain some semblance of backward compatibility, there are times when they screw the pooch. Completely OT: I was unfamiliar with the phrase "screw the pooch" (English is not my first language), so I search...
by Pi-C
Fri Mar 29, 2019 2:18 pm
Forum: Reika's Mods
Topic: RubberBelts - Easier belt laying in the early game without substantially changing progression
Replies: 12
Views: 7593

Re: RubberBelts - Easier belt laying in the early game without substantially changing progression

Bio Industries has two recipes for resin. With your mod installed, I see these under the "Bio Industries" tab, and one (which has the same ingredients as the first from Bio Industries, but yields more) under "Intermediate products". Could you remove the recipe "1 wood --> 3 ...
by Pi-C
Fri Mar 29, 2019 1:11 pm
Forum: Releases
Topic: Version 0.17.22
Replies: 5
Views: 8363

Re: Version 0.17.22

FactorioBot wrote:
Fri Mar 29, 2019 12:44 pm
  • Fixed that the reset queue would reset if the the game window is resized whilst the technology GUI is open. (68607)
I don't have a reset queue! Do I have to research it? :-D
by Pi-C
Fri Mar 29, 2019 6:50 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 53217

Re: Changelog tutorial

badtouchatr wrote:
Fri Mar 29, 2019 6:14 am
I've found another picky requirement of the changelog parser:
Thanks! I've included that information.
by Pi-C
Sat Mar 23, 2019 4:09 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 53217

Re: Changelog tutorial

Thank you, updated!
by Pi-C
Sat Mar 23, 2019 3:18 pm
Forum: Not a bug
Topic: spelling error
Replies: 1
Views: 1018

Re: spelling error

AnarCon wrote:
Sat Mar 23, 2019 3:09 pm
i belive its spelled Breaking, small error i know but still... devil is in the details ;) :D
No, "braking" is correct; it's what you do with "brakes": decelerate -- make something slower or let it even fully stop.

Go to advanced search