Search found 6 matches
- Wed Mar 27, 2019 2:46 pm
- Forum: Won't fix.
- Topic: [0.17.18] Symlinks in script-output no longer work.
- Replies: 9
- Views: 4496
Re: [0.17.18] Symlinks in script-output no longer work.
+1 for fixing the symlink issue. I know its a fairly niche problem, but it does come in handy when using scripts that generate large amounts of data, eg. FactorioMaps, but also for people looking to move their data / save dir elsewhere via symlinks. If a user has created a symlink themselves, i don'...
- Mon Mar 04, 2019 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Beacon on/off via circuit network
- Replies: 25
- Views: 9231
Re: Beacon on/off via circuit network
+1, Would love to turn off beacons when production buffers are full. Having a circuit condition to enable / disable the beacons would be appreciated.
- Fri Oct 05, 2018 7:37 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007687
Re: [0.16] Sea Block Pack 0.2.16
If you download the mod pack on page 1 of this thread, it will contain all the required deps / mods for seablocks.
- Fri Oct 05, 2018 3:15 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007687
Re: [0.16] Sea Block Pack 0.2.16
All good, thanks for the help / info. I guess i will leave things as they are. My base size is starting to get borderline stupid and was hoping to increase productivity without needing to expand too much more :) Im almost a month into this map and still haven't launched a rocket! No complaints thoug...
- Thu Oct 04, 2018 7:18 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007687
Re: [0.16] Sea Block Pack 0.2.16
Hrm, maybe im blind.. im not seeing any options in the mod settings that would allow me to re-enable the tech specifically. I've played with bobs mods before by itself and remember seeing options in the mod settings to enable/disable the tech. But with SB pack, im not seeing that option at all. Does...
- Wed Oct 03, 2018 5:21 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007687
Re: [0.16] Sea Block Pack 0.2.16
Does anyone know if its possible to re-enable bobs raw modules in sea blocks? I tried editing the sea blocks config (A Sea Block Config_0.2.4) to change the bool value for 'bobmods-modules-enablerawproductivitymodules' to true, but i get other errors when starting the server.. 12.201 Loading mod Spa...