Search found 112 matches

by je11693
Mon Apr 20, 2020 4:40 pm
Forum: General discussion
Topic: New Player - Trying to wrap my head around things
Replies: 16
Views: 5760

Re: New Player - Trying to wrap my head around things

And then you need to massively increase circuit and steel production for blue, purple and yellow science. That's where the real smelting fun begins :) Also adds oil which is a huge complication. Especially for beginners. If you just want to build a rocket without planning for a huge base after it y...
by je11693
Sun Apr 19, 2020 10:02 am
Forum: Gameplay Help
Topic: Importing blueprints
Replies: 4
Views: 2229

Re: Importing blueprints

I am not sure i undertand correctly what you are asking for but i would say with 0.18 you don't need any research to import blueprint string. It is done using a button located at the bottom of the screen, in the new quickbar, and it is available right as you start a new game. Loading a 0.16 map on ...
by je11693
Sat Apr 18, 2020 7:49 pm
Forum: Gameplay Help
Topic: Importing blueprints
Replies: 4
Views: 2229

Importing blueprints

Hi guys, I haven't unlocked construction robotics yet in 0.18 but I read on another forum that it's possible to get the ability to import blueprint strings if you open an older game where you had researched construction robotics. Do you know if this is true and if it is, is it possible to load one o...
by je11693
Sat Apr 18, 2020 6:48 pm
Forum: Mods
Topic: Helmod vs Factory Planner
Replies: 10
Views: 6964

Re: Helmod vs Factory Planner

Thanks @KrazyTygr. How do you typically plan your base? e.g. do you start out with a goal of x SPM, then use Kirk's calculator to work out how many of each building you need, and go from there? Or do you only work out the number of buildings needed as you go through the game? I generally start with...
by je11693
Sat Apr 18, 2020 12:56 pm
Forum: Mods
Topic: Helmod vs Factory Planner
Replies: 10
Views: 6964

Re: Helmod vs Factory Planner

I tried Helmod when I first started playing (years ago), but found it too hard to get working. I then discovered Kirk McDonald's online Factorio Calculator , so I now use this to plan overall production, but when I know the total number of factories needed for each product I have started to use Fac...
by je11693
Fri Apr 17, 2020 8:29 pm
Forum: Mods
Topic: Helmod vs Factory Planner
Replies: 10
Views: 6964

Re: Helmod vs Factory Planner

Well, if you ask me, the author of Factory Planner, I think you should use that one obviously! But seriously, both have their advantages and disadvantages. I originally created FP because I found Helmod to be difficult to learn and clunky to use in places. So the focus on FP is very much on the int...
by je11693
Fri Apr 17, 2020 5:23 pm
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

a more recent experience with ANNO1800: Since it was mentioned here, i thought i have a go, you know, too much time in lock down... I start a new game, skip the talking. The game tells me to use a stick of dynamite on some fish, yet I have no dynamite. I started another game, just to see if i was c...
by je11693
Fri Apr 17, 2020 5:00 pm
Forum: Resource Spawner Overhaul
Topic: RSO mod benefits?
Replies: 8
Views: 8528

Re: RSO mod benefits?

Starting area resources are still there but next patches might be further then in normal game. So you should aim to get trains from your starting resources and be able to fight biters. Later on with RSO resources should be more spread out with faster increasing density further out you go. When usin...
by je11693
Fri Apr 17, 2020 1:42 pm
Forum: Mods
Topic: LTN vs TSM
Replies: 10
Views: 4004

Re: LTN vs TSM

khalismur wrote:
Fri Apr 17, 2020 1:38 pm
From my modest experience with TSM, I find it to have a bit less impact on UPS for a large base. However, LTN is much more of an elegant solution. HTN is also very interesting and a great solution using the vanilla toolkit.
My go-to is LTN.
Thanks. What is HTN and the vanilla toolkit?
by je11693
Fri Apr 17, 2020 9:40 am
Forum: Mods
Topic: Helmod vs Factory Planner
Replies: 10
Views: 6964

Helmod vs Factory Planner

Hi guys, I'm really struggling with calculations and the planning aspect of my base in terms of number of machines etc so I am thinking of using one of these mods. What are the differences/pros/cons/etc of Helmod and Factory Planner? Which would you recommend using? Are they both easy to learn how t...
by je11693
Fri Apr 17, 2020 9:34 am
Forum: Mods
Topic: LTN vs TSM
Replies: 10
Views: 4004

LTN vs TSM

Hi guys, can someone help explain the pros and cons of using one or the other of these mods? I have no experience of either so looking for some advice about which I should use?
by je11693
Fri Apr 17, 2020 9:32 am
Forum: Resource Spawner Overhaul
Topic: RSO mod benefits?
Replies: 8
Views: 8528

RSO mod benefits?

Can someone explain what exactly the benefits of this mod are vs not using it? Is it just that it incentivises the use of trains in the late game, or are there early game benefits as well? (If patches of resources are more spread out, I would've thought the early game would be a pain since you would...
by je11693
Tue Apr 14, 2020 4:25 pm
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

Thank you for your thoughts, really helpful given your experience in many of the games. You have over 3000 hours in Factorio?! That was a few months ago and I dont spend nearly as much time playing as i did the last 2 years There is a reason it´s called CRACK torio :lol: That is impressive! (partic...
by je11693
Tue Apr 14, 2020 3:22 pm
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

Rimworld can be like Factorio, playstyle totally depends on if you mod it. In Vanilla you need to find a balance between totally boring and stupidly overwhelming, depending on your settings, starting conditions, biome and skills/knowledge. I haven´t played it the last 7 or so months, so im like you...
by je11693
Sun Apr 12, 2020 7:09 pm
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

Thanks. So will I have to manually download an update from the website every time one is released, or does it automatically update once I open the game on my computer? If an update is available, the game will notify you and offer to download it. Apparently, it sometimes takes a while until the upda...
by je11693
Sun Apr 12, 2020 6:18 pm
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

What do you mean by things "breaking" in the 0.18 version? For example, the unannounced sound changes in the latest update of Factorio broke several mods, so the same code that worked without a flaw before the update would crash the game on restart after it. This wasn't really a bug in Fa...
by je11693
Sun Apr 12, 2020 2:45 pm
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

Can all mods be used in both of them Not all 0.17.79 compatible mods are compatible with 0.18.x. Most of the most used mods are, but some are not - and won't be ported. In my heavily modded game (started with 0.17 and continued with 0.18), there are still about 30 or 40 mods that haven't been updat...
by je11693
Sun Apr 12, 2020 11:31 am
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

are the recipes for everything the same in both of them? A few recipes have changed between 0.17.79 and 0.18.18 (if I recall correctly), and nothing prevents a change to come before 0.18 becomes stable. It's unlikely, but not impossible. Can all mods be used in both of them Not all 0.17.79 compatib...
by je11693
Sun Apr 12, 2020 10:58 am
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

0.17.79 won't whange any more. 0.18.18 is the very latest iteration of the game, with all the new features the 0.18 brings, but it's still in development and will change, in ways that might "break" your base, or at least compell you to refactor some things. Also, the devs are working on t...
by je11693
Sun Apr 12, 2020 8:36 am
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6485

Re: To play or not?

Why not come back for a while? Start a new game with the latest 0.18, check out the changes, and see how it feels. Maybe try out some mods (have you checked out the videos of Krastorio? wow!) Some people just don't care for Factorio-style base building games at all; others are always looking for ne...

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