Search found 115 matches

by burninghey
Wed Mar 27, 2024 10:30 am
Forum: Not a bug
Topic: [1.1.104] there is no train (wrong description)
Replies: 1
Views: 95

[1.1.104] there is no train (wrong description)

I got some blueprints with requested items. It works similar as train fuel or modules. Could be fuel in a nuclear reactor or ammo in a turret. It's called Brennstoff in Zügen (fuel in trains). It should be called just fuel (or whatever it is), without mentioning a train. For ammo it's inconsistent. ...
by burninghey
Fri Feb 23, 2024 3:09 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 31172

Re: Friday Facts #399 - Trash to Treasure

insane .. love it!
by burninghey
Fri Jan 26, 2024 2:51 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 15507

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I never used icons in stop names, making that a necessity sounds like a terrible idea
by burninghey
Sat Jan 06, 2024 12:33 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 131
Views: 22888

Re: Friday Facts #392 - Parametrised blueprints

Tooster wrote:
Fri Jan 05, 2024 12:51 pm
A really nice feature! I have one feature request though to help with UX:

Instead of a fixed number of signals from 0-9 I would recommend a tag/name based system.
True! I like variables with descriptive names
by burninghey
Tue Oct 31, 2023 2:57 am
Forum: Technical Help
Topic: Crash on train station rename
Replies: 2
Views: 269

Re: Crash on train station rename

After loading the autosave, I recognized Shift-Ö opens some Discord window.
It did not before, seems it's a conflict
by burninghey
Tue Oct 31, 2023 2:53 am
Forum: Technical Help
Topic: Crash on train station rename
Replies: 2
Views: 269

Crash on train station rename

1.1.94 windows11 I tried to give my train station the name "Roh-Öl" (german for crude oil). After typing in the Ö factorio does not accept any input. Nothing works. No Escape, no click somewhere, no Alt-F4. Game seems to keep running, but it does not recognize any input. Bild_2023-10-31_03...
by burninghey
Thu May 19, 2022 8:06 pm
Forum: Minor issues
Topic: [1.1.59] Roboports connection not visible
Replies: 4
Views: 1682

Re: [1.1.59] Roboports connection not visible

wow 4 yrs later :D no Bug there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line. that there is a connection from behind doesn't matter wrong. This suggests there are 2 different bot networks, while it's one. The connection shows up while building: ...
by burninghey
Tue May 17, 2022 9:06 pm
Forum: Minor issues
Topic: [1.1.59] Roboports connection not visible
Replies: 4
Views: 1682

[1.1.59] Roboports connection not visible

These roboports are connected, but the dashed line is missing. I have built them with a blueprint. robobug1.png When relocating one of them, or delete and build again manually, the dashed line appears: robobug2.png Blueprint: 0eNqdnc1yXDlyRl9FwXWx4wK4+OvlOLz1wlu7w0FRZXXFUKRMkR1ud+i1vPJuXsxVlESWipms7...
by burninghey
Fri Feb 04, 2022 2:42 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 126690

Re: Friday Facts #367 - Expansion news

Awwww :3

Application for closed beta testing: search.php?keywords=&terms=all&author=b ... mit=Search
by burninghey
Fri Feb 04, 2022 2:33 pm
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 12
Views: 6647

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

In this screenshot https://forums.factorio.com/download/file.php?id=63990 every single reactor has it's own load control + some indication lights + backup power in the inner circle Ok, do you have some blueprint you could send me? Then i try to adapt it to my reactor. https://factorioprints.com/vie...
by burninghey
Thu May 27, 2021 3:28 pm
Forum: Energy Production
Topic: 2x2 easy nuclear with self-regulation, no bots
Replies: 2
Views: 2864

2x2 easy nuclear with self-regulation, no bots

4 Reactor Design 480MW incl. self-regulation easy to build / no bots / start itself tile-able. put in a row incl. solar backup for circuitry + inserters. immune to external power shortage fuel efficient waste control: automatic shut off single reactors if too much energy how to use: build via bots ...
by burninghey
Thu May 27, 2021 3:20 pm
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 12
Views: 6647

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

In this screenshot https://forums.factorio.com/download/file.php?id=63990 every single reactor has it's own load control + some indication lights + backup power in the inner circle Ok, do you have some blueprint you could send me? Then i try to adapt it to my reactor. https://factorioprints.com/vie...
by burninghey
Wed Mar 03, 2021 3:39 am
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 12
Views: 6647

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

Never assume it's running on full load 100%. Add some logic, does not need to be very complex, just replace 1 roboport or two. Sadly I can't tell you how exactly because I'm not at my home now, but it's possible to make a very compact circuit, smart enough to start itself without human interaction a...
by burninghey
Sat Feb 06, 2021 4:45 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163383

Re: Friday Facts #365 - Future plans

... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
by burninghey
Fri Jan 08, 2021 4:54 am
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 23301

Re: Version 1.1.8

Welcome back from christmas holidays and thanks for the update!
by burninghey
Tue Dec 15, 2020 9:16 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 112403

Re: German localization discussion

1.1.6:
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Bild_2020-12-15_221615.png (474.58 KiB) Viewed 7167 times
Bild_2020-12-15_221443.png
Bild_2020-12-15_221443.png (133.2 KiB) Viewed 7167 times
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Bild_2020-12-15_221411.png (56.47 KiB) Viewed 7167 times
by burninghey
Tue Dec 15, 2020 9:54 am
Forum: Minor issues
Topic: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs
Replies: 3
Views: 1746

Re: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs

This bug exists for a looong time. even pre-1.0 noticed this sometimes. could never reproduce. Never seen double modules before, but random empty beacons.
I'm now trained to double-check if all beacons got modules when finalizing blueprints.
by burninghey
Sat Dec 12, 2020 10:03 pm
Forum: General discussion
Topic: The game needs advice.
Replies: 6
Views: 2105

Re: The game needs advice.

well, do the tutorial :) You have the freedom of choice, how to play this game. If you don't like to be in a hurry, turn off biters or enable peace mode. Congrats for your first lab running. You could turn your spaghetti into a blueprint (make a copy) for later games, then move on to green science. ...

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