Search found 43 matches
- Sat Sep 21, 2019 1:30 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a magical chest mod
- Replies: 10
- Views: 2857
Re: Looking for a magical chest mod
Don't do that in a game where you want achievements, though:) the commands: /c game.player.insert{name="infinity-chest", count=1} /c game.player.insert{name=infinity-pipe, count=1} I definitely don't care about that at this point. I seriously just want to test things modularly without hav...
- Fri Sep 20, 2019 2:53 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a magical chest mod
- Replies: 10
- Views: 2857
Re: Looking for a magical chest mod
Appreciate the direction!
- Thu Sep 19, 2019 6:34 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a magical chest mod
- Replies: 10
- Views: 2857
Looking for a magical chest mod
Basically I want a chest that creates a steady supply of iron ore/copper ore/coal/stone/water/oil and a reciprocal chest destroys whatever enters. I want to test ideas without having to build mining infrastructure and while i know infinte ores exists...i want even simpler. Something that just provid...
- Mon Jul 01, 2019 5:39 pm
- Forum: General discussion
- Topic: Can I ever go back? (Beta integration with new releases)
- Replies: 1
- Views: 1181
Can I ever go back? (Beta integration with new releases)
So I blithely decided to check out the 17.52 update and see what was on tap... And 10 hours later and a few research chain tweaks and reresearching and completion of factories it stuck me... Will these 10 hours be wasted when the game officially updated to 17.x? Should I go back to 16.x or whatever ...
- Sat Apr 20, 2019 9:28 pm
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4193
Re: Economies of scale are breaking my brain
I basically situated this factory between two very rich deposits of iron (500M) and copper (250M). The thought is that the copper will run out before the iron does and then I have a choice to make - repurpose to something like steel or iron products or ship new copper ore in or just pack up shop an...
- Sat Apr 20, 2019 9:12 pm
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4193
Re: Economies of scale are breaking my brain
I am not really grasping just how much and how little 200M Copper Ore is. But still, I came to the realization that I've spent maybe ~40 hours building this beast from the ground up knowing that its life, once completed, is just a time bomb waiting to explode into uselessness. I'll have plopped dow...
- Thu Apr 18, 2019 6:10 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4193
Re: Economies of scale are breaking my brain
I am excessive in all ways. 400k on 50 wagons. Im just giddy with seeing how my excess plays out now. Seems i will run into a limit at some point but now Im curious just where that limit is on my system and with my goals. Maybe I will beacon and module down the line when I hit those limits and work ...
- Thu Apr 18, 2019 3:00 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4193
Re: Economies of scale are breaking my brain
Yeah, I tried to kinda split the difference between rails and location for some of the factory placing. "Oh, there's 360M Iron and two 180M Coppers within spitting distance. Chip Factory goes here" but given my experience so far, I'm starting to imagine life after that initial factory. Man...
- Thu Apr 18, 2019 2:47 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4193
Re: Economies of scale are breaking my brain
Noted.
Good thing I nicked a few supercomputers before they blasted me onto this barely hospitable rock.
Good thing I nicked a few supercomputers before they blasted me onto this barely hospitable rock.
- Thu Apr 18, 2019 2:00 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4193
Re: Economies of scale are breaking my brain
Oh, that's one of the conditions I put on myself. No beacons, no modules except for some oil/solid fuel processing. This is to be one of MANY such factories. I'm just realizing that maybe...just maybe...I'm gonna need to find a lot more ore.
Edit: One of my favorite words is baroque.
Edit: One of my favorite words is baroque.
- Thu Apr 18, 2019 1:49 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4193
Economies of scale are breaking my brain
Okay, so this is a stray observation from my megabase desire: I am not really grasping just how much and how little 200M Copper Ore is. I have a nice chip factory spitting out about 8k a minute off a Copper patch that started around 240 Million. Initially I thought that that's a sizeable chunk of co...
- Tue Apr 09, 2019 5:41 pm
- Forum: Gameplay Help
- Topic: Big Belt Exchanges?
- Replies: 5
- Views: 1825
Re: Big Belt Exchanges?
Yeah, basically I'm unintentionally designing a mega base that looks like a skull with the East and West Exchanges as Eyes. Part of me wonders if I could side chain some of the Iron intermediary factories like Gears onto the West side of the Big Loop. Also I think that I can triumph over the scaling...
- Tue Apr 09, 2019 3:43 am
- Forum: Gameplay Help
- Topic: Big Belt Exchanges?
- Replies: 5
- Views: 1825
Re: Big Belt Exchanges?
One thing I dont like already is not being able to scale to need more easily. That thing could get honkin beastly in size and I need to scope it out to be large enough for all the basic input sources and intermediate factories. I think I could totally swing unidirection trains for basic inputs and g...
- Tue Apr 09, 2019 3:06 am
- Forum: Gameplay Help
- Topic: Big Belt Exchanges?
- Replies: 5
- Views: 1825
Re: Big Belt Exchanges?
Attached is a crude caveman visualization. Blue are Belts Black are Rail Lines. Text says whats generally up there. Hope it conveys the premise.
- Mon Apr 08, 2019 9:53 pm
- Forum: Gameplay Help
- Topic: Big Belt Exchanges?
- Replies: 5
- Views: 1825
Big Belt Exchanges?
So I'm getting to the point in my Megabase where I need to start considering just how exactly I turn one intermediate good into another good and then have that end product wind up in the proper locale. The noodle got turning and what came back to me was the idea of a big exchange/rail depot (two rea...
- Mon Feb 11, 2019 11:35 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 38883
Re: Lategame mining options are lacking
Sounds like I should make an RPG game that focuses on you, the engineer, who just wants to design perfect little things and is constantly interrupted by NPC bosses giving you tasks and whatnot. Maybe the first token quest can be "Sign the Birthday Card and Pass to Next Person" ;) Oh no! T...
- Wed Feb 06, 2019 10:03 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 38883
Re: Lategame mining options are lacking
Man, you could make good money 'playing' this stuff for real ;) Actually, that is from what they pay me. But worst and most stressing part of engineering work is interacting with people and their stupid opinions. There are millions or regulations, political decisions, applications and waiting that ...
- Tue Feb 05, 2019 7:54 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 38883
Re: Lategame mining options are lacking
BTW, we all like factorio because of it's complexity. This is why I believe that a huge cost is not the answer. We have a great abundance of construction materials available in late game. And what seems to be huge cost is trivial once your 10 times bigger. Unfortunately this is not true. Overwhelmi...
- Thu Jan 31, 2019 5:51 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 38883
Re: Lategame mining options are lacking
What would variety in late game mining options add really besides a sense of novelty and breaking up monotony. I think one of the paradoxes of games in general is that people will seek out optimizations to 'win' or 'accomplish' a goal but then complain about how there aren't myriad ways to 'win' or...
- Wed Jan 30, 2019 9:59 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 38883