Search found 9 matches

by lexi.lambda
Thu Jun 27, 2019 1:14 am
Forum: Ideas and Suggestions
Topic: ā€œRead logistic network contentsā€ should include items in transit to storage or buffer chests
Replies: 1
Views: 1287

ā€œRead logistic network contentsā€ should include items in transit to storage or buffer chests

When a roboport is connected to the circuit network, an option is available to read the networkā€™s contents, which has the potential for very interesting applications. Unfortunately, the reported number is often inaccurate, since it does not count items currently being carried by logistic robots to b...
by lexi.lambda
Mon Mar 04, 2019 10:27 pm
Forum: Duplicates
Topic: [0.17.5] Crash while construction bots are working
Replies: 2
Views: 805

Re: [0.17.5] Crash while construction bots are working

After looking at this more carefully and reading some other bug reports, this seems to be the same issue as this report and this one , both which include the message ā€œUnit number cannot be zero when comparing entitiesā€ in factorio-current.log. Iā€™ll link this thread from the first of those two, since...
by lexi.lambda
Mon Mar 04, 2019 10:21 pm
Forum: Duplicates
Topic: [0.17.5] Crash while construction bots are working
Replies: 2
Views: 805

[0.17.5] Crash while construction bots are working

I have a savegame that consistently freezes and completely locks up, responding to no inputs and forcing me to kill the process (though the music continues to play). Unfortunately, I havenā€™t been able to localize the issue to a single cause, but itā€™s consistent enough that itā€™s easy for me to reprod...
by lexi.lambda
Thu Feb 28, 2019 5:54 pm
Forum: Duplicates
Topic: [0.17.4][keybind] SHIFT + Mouse wheel does not register on macOS
Replies: 2
Views: 809

[0.17.4][keybind] SHIFT + Mouse wheel does not register on macOS

On my machine, a Late 2013 MacBook Pro running macOS 10.14, the combination of SHIFT + Mouse wheel up/down is clearly not detected properly: Under the default controls, using SHIFT + Mouse wheel up/down to move through active blueprints does nothing at all. Trying to rebind any controls to SHIFT + M...
by lexi.lambda
Wed Oct 17, 2018 2:57 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Splitter input priority does not work when output belts are of mixed speed
Replies: 3
Views: 1915

[0.16.51] Splitter input priority does not work when output belts are of mixed speed

A picture is worth a thousand words: https://giant.gfycat.com/BadWeirdAmazonparrot.mp4 The above priority splitter has input priority set to the left side, and the output belts are red and yellow, which together form the same amount of throughput as the blue belt supplying the input. Therefore, this...
by lexi.lambda
Tue Sep 04, 2018 6:07 pm
Forum: General discussion
Topic: Splitting belt lanes and blueprints
Replies: 9
Views: 4508

Re: Splitting belt lanes and blueprints

There's nothing stopping you from using paired underground belts everywhere for lane splitting. If you want to use unpaired belts for smaller designs, avoid putting 3 in a row. One of the 4-to-4 lane balancer designs on the wiki includes unpaired underground belts arranged in such a way that there ...
by lexi.lambda
Tue Sep 04, 2018 2:39 am
Forum: General discussion
Topic: Splitting belt lanes and blueprints
Replies: 9
Views: 4508

Splitting belt lanes and blueprints

Sometimes, I want to split the lanes of a belt. Yes, yes, I realize itā€™s usually best to avoid needing to do such things, but sometimes itā€™s useful. Even if you donā€™t put different types of items on each side of a belt, all of the designs for input and output balanced lane balancers rely on splittin...
by lexi.lambda
Tue Sep 04, 2018 1:49 am
Forum: Duplicates
Topic: [0.16.51] Underground belt placed by bots in wrong direction
Replies: 3
Views: 1317

Re: [0.16.51] Underground belt placed by bots in wrong direction

Thanks! I had a feeling this existed somewhere, but I couldnā€™t find the duplicate by searching. Apologies.
by lexi.lambda
Tue Sep 04, 2018 12:27 am
Forum: Duplicates
Topic: [0.16.51] Underground belt placed by bots in wrong direction
Replies: 3
Views: 1317

[0.16.51] Underground belt placed by bots in wrong direction

In certain situations, when underground belts in a blueprint are not all paired (that is, certain underground belt entrances/exits are ā€œorphansā€ that donā€™t have a corresponding exit/entrance), bots can sometimes place an underground belt pair facing the wrong direction, even when placed in such a wa...

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