Search found 8 matches

by Gloweye
Sat Feb 05, 2022 2:36 pm
Forum: Ideas and Suggestions
Topic: Let me collapse the conditions for a train station in train GUI
Replies: 4
Views: 1276

Re: Let me collapse the conditions for a train station in train GUI

Woops, couldn't find that in my search. My apologies for the double post.
by Gloweye
Sat Feb 05, 2022 1:27 pm
Forum: Ideas and Suggestions
Topic: Let me collapse the conditions for a train station in train GUI
Replies: 4
Views: 1276

UI: Collapse Train Schedule

Make the train schedule collapsible, hiding wait conditions and the button to add more of those. This isn't a problem for most trains, but for personal transport the list can get pretty long. I currently got about 20 destinations, and it all looks like this: https://media.discordapp.net/attachments...
by Gloweye
Fri Oct 30, 2020 12:02 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 78810

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Loving the logistics for the Spidertron, as well as the power pole dragging now doing what I want without manually putting down the last one.

Great job.
by Gloweye
Sun Sep 27, 2020 6:14 pm
Forum: Ideas and Suggestions
Topic: Stack Size Virtual Value for Signals
Replies: 8
Views: 1947

Re: Stack Size Virtual Value for Signals

Well, I could, but that's basically 4 more blueprints to clutter up my library.
by Gloweye
Sun Sep 27, 2020 5:41 pm
Forum: Ideas and Suggestions
Topic: Stack Size Virtual Value for Signals
Replies: 8
Views: 1947

Stack Size Virtual Value for Signals

The idea is to have a special "Stack Size Const" in the Arithmetic Operator. When applied to any signal, it will have the value of the signal's stacksize. This would be a unique thing much like Each/Anything/Everything is a unique thing as input. This would make it easier to work with some...
by Gloweye
Tue Apr 16, 2019 5:25 am
Forum: General discussion
Topic: New Train GUI less usable for trains with lots of destinations
Replies: 2
Views: 996

New Train GUI less usable for trains with lots of destinations

For my factories, I always create a "user" train, which is basically my personal transport if I need to go somewhere else in my base. However, when you start hitting around 20 destinations, you start needing to scroll quite a lot with the new train GUI. Would it be possible to have a toggl...
by Gloweye
Sun Aug 19, 2018 8:35 am
Forum: Logistic Train Network
Topic: Feature Request - Max trains to assign
Replies: 1
Views: 903

Feature Request - Max trains to assign

I would like to have a signal which can say "Send a max of X trains to this station at the same time". My problem is that when any raw resource (say, copper ore) runs low among the different provider stations, LTN has a tendency to start piling on any available station. Since not all belt ...
by Gloweye
Sun Aug 19, 2018 8:28 am
Forum: Logistic Train Network
Topic: Trains attempt pickup at requester.
Replies: 19
Views: 7436

Re: Strange incorrect "deliveries" between two requesters

Easiest fix is to give a 100k Provider threshold for each requester station.

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