Search found 11 matches

by psa
Sun Jun 14, 2020 8:48 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71926

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

As always, thanks for the informative post about how the development process runs. The flush button is going to be very handy and the new beacon is, mostly, really nice. It would be nice if the second module wasn't so hidden and visually distant from the first one. I find the visual disparity betwee...
by psa
Sun Nov 24, 2019 6:52 am
Forum: Duplicates
Topic: [0.17.79] Pipes can be placed by bots and trap player
Replies: 8
Views: 2495

Re: [0.17.79] Pipes can be placed by bots and trap player

It's possible to deconstruct the pipe and regain movement, but as others have pointed out this is different from the normal behaviour where the bots hover until the space is empty before placing.

I don't have any mods installed, it's a purely vanilla install, so they're not interfering here.
by psa
Fri Nov 22, 2019 10:31 pm
Forum: Pending
Topic: [0.17.78] Bots moving to different network
Replies: 7
Views: 2143

Re: [0.17.78] Bots moving to different network

I have a reproduction of this bug. That is how it is supposed to work though, when a logistic network disappears traveling bots will target the next available port and network. I see. Given that we can't turn off roboports in any effective manner, making them disappear from the logistic network whe...
by psa
Fri Nov 22, 2019 9:56 pm
Forum: Pending
Topic: [0.17.78] Bots moving to different network
Replies: 7
Views: 2143

Re: [0.17.78] Bots moving to different network

I can reproduce bots moving to a different network, the trigger is the local roboport running out of power. Not sure if it's relevant to the OP but it's similar and reproducible. Really makes setting up far flung outposts with bots and solar power a dicey proposition. If the sun goes down before the...
by psa
Fri Nov 22, 2019 9:33 pm
Forum: Not a bug
Topic: [0.17.79] Artillery Wagons Slow to Fire
Replies: 1
Views: 923

[0.17.79] Artillery Wagons Slow to Fire

What did you do? Sent an artillery wagon to a place to shoot at nests What happened? Artillery wagon takes a long time to find a target and start firing. Sometimes this is a few tens of seconds (typically 10-15), sometimes it's a minute. If it's really close to nests, it's almost instant. What did ...
by psa
Fri Nov 22, 2019 9:25 pm
Forum: Duplicates
Topic: [0.17.79] Pipes can be placed by bots and trap player
Replies: 8
Views: 2495

[0.17.79] Pipes can be placed by bots and trap player

What did you do? Placed pipes from a blueprint while I happened to be standing on the edge between pipes (in this case, an underground pipe and a flamer). What happened? Bot placed pipe and trapped player. What did you expect to happen instead? Bot waited until player was out of the way before plac...
by psa
Mon Jun 10, 2019 3:15 am
Forum: Duplicates
Topic: [0.17.47] Construction Bots Cycling Between Distant Roboports
Replies: 2
Views: 920

[0.17.47] Construction Bots Cycling Between Distant Roboports

I have a new area I'm filling in which is parallel to another set of roboports from another lake I previously filled in. The bots are cycling between these two sets of roboports (they go to one side, charge, then fly off to the other) rather than doing their assigned work. For the most part, they ar...
by psa
Sat Mar 23, 2019 6:37 am
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 17740

Re: Friday Facts #287 - Just bugs again

If you're doing email addresses, note that they're just as difficult to get right (if you're trying to sanitize them). RFC 5322 tells most of the story (there are long regex's for this), but you'll also need to be compliant with RFC 6532 (internationalization). "Here be dragons" is a under...
by psa
Fri Mar 22, 2019 5:46 am
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 18928

Re: Version 0.17.17

Another vote for "train reverse speed == forward speed" was not broken. Please return that behavior.
by psa
Thu Aug 09, 2018 3:21 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 94013

Re: Version 0.16.51

Perhaps change the shape to that of a car battery?
by psa
Thu Aug 09, 2018 5:18 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81121

Re: Friday Facts #254 - No research queue for you

Perhaps, given that Factorio is a game of automation, the research queue can be another facet that can be automated. It would be lovely to be able to connect labs to the circuit network and have them dynamically research based on various inputs. I'd like to be able to set research based on statement...

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