Search found 178 matches

by Jonathan88
Wed Aug 19, 2020 11:33 am
Forum: Fan Art
Topic: Congratulations on 1.0 release, the biters thank you!
Replies: 0
Views: 2636

Congratulations on 1.0 release, the biters thank you!

https://preview.redd.it/dgyt1yaebxh51.png?width=640&crop=smart&auto=webp&s=2e612911b46df7f796123256995df657439485f9 A drawing my friend who's never played factorio made to celebrate the 1.0 launch. Congratulations on making it, and thank you for all the amazing work you've put into this...
by Jonathan88
Fri Aug 14, 2020 10:03 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102770

Re: Friday Facts #360 - 1.0 is here!

I'm really going to miss these FFFs, they've been the one thing that's stayed constant in my life over the last few years. However I can see the reason for stopping it now, and I think it's the right choice. Thank you all for all the work you've put into it over the years, you should be incredibly p...
by Jonathan88
Mon Aug 10, 2020 7:17 am
Forum: Ideas and Suggestions
Topic: Giant flying biters
Replies: 11
Views: 6039

Re: Giant flying biters

But thanks for reminding me about something I had completely forgotten I'd ever written!
by Jonathan88
Fri Jul 17, 2020 11:22 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 54717

Re: Friday Facts #356 - Blueprint library for real

I'm glad you've managed to recover from your burnout, many people in similar positions wouldn't have been managed to come through, so well done - we all appreciate everything you've put into this game so it's good to know you're doing well. The story of your child learning to play the game you creat...
by Jonathan88
Fri Jul 12, 2019 7:44 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 56718

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

In response to why I'm interested in a stable release: I am waiting for the NPE to be in a good enough state so I can introduce the game to someone I know without having to force them through the old tutorial. I don't mind about those remaining 55 bugs - I play on experimental, and I've never had an...
by Jonathan88
Fri May 31, 2019 1:58 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51038

Re: Friday Facts #297 - New resource icons

Also question for the Devs: I've got a few people to test the NPE on and I'm waiting until the large rebalances etc. have been done. Is the NPE already mostly finished, or should I hold off for 0.17 stable?
by Jonathan88
Fri May 31, 2019 1:47 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51038

Re: Friday Facts #297 - New resource icons

That video at the end looks amazing! Like a real life ore belt - can't wait to see a huge smelting set up with these textures...
by Jonathan88
Fri May 10, 2019 5:02 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 21197

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

The FFF is my favourite read of the week, no matter what it's about. Don't worry so much about weeks where you feel like you've haven't got as much to show, we appreciate them all! :)
by Jonathan88
Fri Apr 26, 2019 7:59 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 22117

Re: Friday Facts #292 - Inching closer to stable

This will probably be a weekly thing for a couple more weeks until we are happy with the stability and performance of multiplayer. The number of Factorio players in the servers is just mind blowing... I remember when multiplayer was introduced, and we could just about hit 30 before it got unplayabl...
by Jonathan88
Tue Mar 12, 2019 1:40 pm
Forum: Implemented Suggestions
Topic: [0.17.7] Not-tutorial
Replies: 3
Views: 1715

Re: [0.17.7] Not-tutorial

Wow thanks very much for reading and replying! Not many games I know where feedback gets this direct! I hadn't considered the 'FOMO' in my pretence of being a new player - thinking about it again, if I was actually playing it for the first time, I probably would research the optional stuff first as ...
by Jonathan88
Fri Mar 08, 2019 7:55 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 62030

Re: Satisfactory alpha

Bokkie wrote:
Fri Mar 08, 2019 6:45 am
Got one too.

Will try it, or maybe first 5 minutes factorio.
(Read 5 hours 😁)
We'll have to see how well satisfactory stands against the 'Factorio rule': would I rather be playing Factorio right now?
It's amazing how few things in life stand up to the Factorio rule
by Jonathan88
Thu Mar 07, 2019 6:40 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 62030

Re: Satisfactory alpha

Oh, I wasn't aware it was epic not steam... That's a big shame - I was looking forwards to having a look
by Jonathan88
Thu Mar 07, 2019 5:19 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 62030

Satisfactory alpha

Just got an email saying I'll be able to play the alpha tomorrow - if I'm honest I'd completely forgotten I'd signed up for it! It'll be interested to see what it's like - my prediction is that although some of the ideas are very similar (some might say suspiciously so...), they'll both be aiming fo...
by Jonathan88
Wed Mar 06, 2019 11:52 pm
Forum: Implemented Suggestions
Topic: [0.17.7] Not-tutorial
Replies: 3
Views: 1715

[0.17.7] Not-tutorial

To begin, the not-tutorial is looking very good - both graphically, storywise and educationally. Clearly there is room for improvement, but as I'm focusing on the problems I've come across, this may come across as less positive as my overall impression is. Massive well done to everyone who worked on...
by Jonathan88
Wed Mar 06, 2019 9:16 pm
Forum: Ideas and Suggestions
Topic: [0.17.2] Allow disabling "x is in the way" error text
Replies: 8
Views: 2628

[0.17.7] Reduce frequency of 'cannot place here' messages

TL;DR Don’t display ‘can’t build’ message (due to other buildings obstructing placement) until it has been attempted twice. What ? When trying to place things, I'll often accidentally click on somewhere where it cannot be built (by accident). Previously the little "beep beep" let me know ...
by Jonathan88
Wed Mar 06, 2019 9:00 pm
Forum: Implemented Suggestions
Topic: [0.17.7] Naming inconsistency between toolbar and 'controls' settings
Replies: 2
Views: 1526

[0.17.7] Naming inconsistency between toolbar and 'controls' settings

TL;DR In the toolbar, the extended info mode is called “Alt-mode” in the 'controls' settings it is called “Show info” What ? I think neither of these are very good names - especially "Alt-Mode": I don't have it bound to 'Alt', so to begin with I didn't know what it meant. "Show info&...
by Jonathan88
Fri Feb 01, 2019 8:45 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 86704

Re: Friday Facts #280 - Visual Feedback is the king

You guys are absolutely amazing, these improvements are fantastic, so much more than anyone could expect. The new GUI looks amazing, I can't wait for the update. You consistently surpass expectations, every area you improve works incredibly well. This is top notch work and you are creating somethin...
by Jonathan88
Fri Feb 01, 2019 8:38 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 86704

Re: Friday Facts #280 - Visual Feedback is the king

JCav wrote:
Fri Feb 01, 2019 5:32 pm
Toggle Personal Roboport....


I love you.
I didn't spot that the first time through... Factorio never fails to find more things to fix in an already perfect game!
by Jonathan88
Fri Jan 18, 2019 3:50 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 64655

Re: Friday Facts #278 - The new quickbar

Why do people want to persist quickbar pages when starting new game? In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for...

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