Search found 131 matches

by joon
Thu May 05, 2016 4:14 pm
Forum: Multiplayer
Topic: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+
Replies: 9
Views: 2869

Re: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+

ok best is to install hamachi which is a vpn/connector for games http://logmein-hamachi.nl.softonic.com/download
by joon
Thu May 05, 2016 4:05 pm
Forum: Multiplayer
Topic: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+
Replies: 9
Views: 2869

Re: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+

meh, maybe have to use a program or something, I'll check it out
by joon
Thu May 05, 2016 4:00 pm
Forum: Multiplayer
Topic: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+
Replies: 9
Views: 2869

Re: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+

nice I'll make a start
by joon
Thu May 05, 2016 3:50 pm
Forum: Multiplayer
Topic: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+
Replies: 9
Views: 2869

Re: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+

Ah fair enough I'll try to pm you then
by joon
Thu May 05, 2016 2:35 pm
Forum: Multiplayer
Topic: LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+
Replies: 9
Views: 2869

LF People in eu [NL/EN Speaking] Rso 1.0.3, Vanilla+

Hi, I'm looking for a few people to play with. I'm an experienced player and have played the game for 1,5 years now. I want to explore, make big railnetworks, base and launch lots of rockets. Play on normal settings, although Rso 1.0.3 will alter the resources and spawners a lot and motivates to use...
by joon
Thu May 05, 2016 1:49 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 76739

Re: [Public/Europe] Dedicated Server [0.12.32/Modded]

How about the Farl mod? It's a must when you have Rso. Also what about updating it to 0.12.33?

Cheers
by joon
Thu May 05, 2016 10:29 am
Forum: Multiplayer
Topic: [PUBLIC][EU][VANILLA][0.12.35] Dedicated Server [neo-craft]
Replies: 16
Views: 5902

Re: [PUBLIC][EU][VANILLA][0.12.33] Dedicated Server [neo-craft]

Are you gonna start soon with a clean map?
by joon
Tue Apr 26, 2016 5:35 pm
Forum: Not a bug
Topic: [Forum] "No suitable matches were found." for all searches.
Replies: 4
Views: 1321

Re: [Forum] "No suitable matches were found." for all searches.

Can you please make it 2 or less. Because I try to search for Rso stuff and advanced search never works then
by joon
Tue Apr 26, 2016 5:14 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 122556

Re: [Public][EU] Dedicated Server with Crash Detection

I never tried Mp before but played Factorio for 1,5 years now and got kinda of an okay internet connection.
I'll look at the info at the first post and see if I can join

Edit: can't find RSO 1.5.5. Can you give a link or update your server please?
by joon
Fri Feb 19, 2016 7:04 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 39511

Re: Friday Facts #126 - Steam Status II and Trains Stuff

The train stuff is fine and all, but as my friend pointed out when we play. There's really no need for trains on game completion. We've started up multiple multiplayer maps and ended up quitting due to lack of interest in clearing out yet another mass of creatures or all the resources we needed (to...
by joon
Fri Feb 19, 2016 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [kovarex] UI allows train stops without name
Replies: 5
Views: 12805

Re: [0.12.22] [kovarex] UI allows train stops without name

Technomage4040 wrote:
Technomage4040 wrote:Do you have a rough time 0.13.0 will be out
Also can you guys add a leave when filled button
This will be added in 0.13. Check here for more details https://www.factorio.com/blog/post/fff-114
by joon
Fri Jan 08, 2016 6:30 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 122474

Re: Friday Facts #120 - Spidertron

kovarex wrote:Yes, it can walk through forest and factory without problems.
Nice
by joon
Fri Jan 08, 2016 6:26 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 122474

Re: Friday Facts #120 - Spidertron

Really nice that Spidertron! Question about it: Will it be able to walk "over" forests? Because it looks really high and would be awesome.

Keep up the great work :)
by joon
Mon Dec 28, 2015 7:51 am
Forum: General discussion
Topic: Considering to buy Factorio now (before steam release)
Replies: 5
Views: 14559

Re: Considering to buy Factorio now (before steam release)

I did the exact same thing as Koub. It's such an awesome game. The care the devs take to polish the game and listen to the community is outstanding. If you would give this game to other companies they would have made it 1.0 already by now. I think version 0.13 will be used for steam but I'm not enti...
by joon
Fri Dec 18, 2015 5:02 pm
Forum: Resolved Problems and Bugs
Topic: Inserter facing up/north slower than other directions
Replies: 38
Views: 40788

Re: Inserter facing up/north slower than other directions

For me yes. Like the backup steam power the setup has to be made different. Also applies to loading and offloading of chests/trains/factories. Like I have to build it so that the inserters are facing most of the time east/west to make sure that it is "balanced", which is a bit lame tbh. An...
by joon
Thu Dec 03, 2015 4:33 pm
Forum: Pending
Topic: [0.12.17] [pending] Crafting bug :)
Replies: 13
Views: 22103

Re: [0.12.17] [pending] Crafting bug :)

factorio-previous.log
(1.84 KiB) Downloaded 331 times
I was able to reproduce the problem on Linux Ubuntu 14.04 and Linux Mint 17.2

I will have a look if I can make a video but will be my first so might take a while to figure it out.
by joon
Tue Nov 24, 2015 5:08 pm
Forum: Pending
Topic: [0.12.17] [pending] Crafting bug :)
Replies: 13
Views: 22103

Re: [0.12.17][pending] Crafting bug :)

Odd, for me it doesn't matter how I click on it, left or right or left with shift.

Edit:
After some more testing: It only happens with cancelling of the assembly machine mk1 or 2, I think. Tried radars and labs but they don't bug.
by joon
Tue Nov 24, 2015 4:46 pm
Forum: Pending
Topic: [0.12.17] [pending] Crafting bug :)
Replies: 13
Views: 22103

Re: [0.12.17][pending] Crafting bug :)

With a clean zip of 0.12.18, I'm still able to reproduce. Even after a few cancellations it showed that I wasn't able to craft lamps and repair packs.

Image

Go to advanced search