Search found 64 matches

by lacika2000
Sat Dec 09, 2023 3:11 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 23088

Re: Friday Facts #388 - Smaller things for 2.0

I feel the same way, if you visually improve the placement of underground belts and pipes then I would have expected something like this, where the maximum range is painted directly on the ground as long as the cursor with the counterpart is on the same line. https://i.imgur.com/qZ8cdHX.jpg Had alr...
by lacika2000
Sun Sep 10, 2023 8:07 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120554

Re: Friday Facts #375 - Quality

I am very happy to see that the devs are putting in long days & nights to think deeply about the gameplay in Factorio. This is very heartwarming to see. I am genuinely excited about the upcoming SA, with all the new features included. The jury is still out on 'quality' (better names, please :sho...
by lacika2000
Sun Sep 10, 2023 7:56 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120554

Re: Friday Facts #375 - Quality

It would be more intuitive if the first tier of quality just had no symbol/dot at all, meaning " no particular quality". The dots can be viewed rather as badges this way. Also there is no need to explain/argue why the dots of Q1 items are not visible in the world and why the symbols you'r...
by lacika2000
Sun Sep 10, 2023 7:51 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120554

Re: Friday Facts #375 - Quality

New Feature: Optional Recipe Components In order to make higher quality versions, each recipe should allow extra "optional" components, such as blue circuits. Then, when selecting the recipe on an assembling machine (or whatever), we should be able to enable or disable the extra component...
by lacika2000
Fri Mar 31, 2023 12:14 pm
Forum: News
Topic: Friday Facts #372 - 2022 recap
Replies: 32
Views: 24003

Re: Friday Facts #372 - 2022 recap

Please, dear developers, we desperately need a 2023 first quarter recap... the silence is deafening!!
by lacika2000
Sat Nov 26, 2022 9:51 am
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 24804

Re: Friday Facts #371 - Apple Silicon

Very good choice of modules for the story! But, of course: must... improve... speed module level... the factory must grow. :D Cool news. Great for people with the relevant Apple hardware. But my main reason for commenting to to say that the image on the steam news post is So Cool. I'm surprised that...
by lacika2000
Sat Nov 26, 2022 9:47 am
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 24804

Re: Friday Facts #371 - Apple Silicon

Absolutely brilliant, what an entrance as a new dev!!! Thank you @StragePan for the work and welcome to the Wube dev team. I was already thinking after the .72 update when noticing the mac-arm64 build label that this must have been a major effort for the team with a specialist on their side... and n...
by lacika2000
Sat Sep 10, 2022 7:30 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163423

Re: Friday Facts #365 - Future plans

Aside from that (and I'd have to go back through everything to verify, which I'm not going to do, so unless there's someone around that knows differently off the top of their head), I believe the original planned release date was by the end of this year, anyway, so really, we're not that far off. S...
by lacika2000
Fri Aug 12, 2022 7:21 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 50963

Re: Friday Facts #369 - To the moon

I hope Wube is working on something great and wonderful and worth the wait, but I am getting more often into the difficult situation when trying to explain to others how wonderful is Factorio & the dev team and they check out your website that they find your last post about the game from April t...
by lacika2000
Thu Feb 17, 2022 2:32 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 126734

Re: Friday Facts #367 - Expansion news

I hope in the version that will be considered the basis of the DLC, there will be proper mechanics for the liquids, so we do not need to use the currently applied complicated mess to get equal amounts of liquids out of a tank when more than one of the four connectors are used at the same time as out...
by lacika2000
Sat Jan 30, 2021 8:50 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88195

Re: Friday Facts #339 - Beacon HR + Redesign process

I would love to have a Tesla coil based defense structure, a la Red Alert 2, though. Food for thought? Thanks, now i cant unsee that thing as tesla coil. :D I agree on the RA2 tesla coil base defense structure. maybe use the design as an intermediate between gun turret and laser turret. doesn't do ...
by lacika2000
Sat Jan 30, 2021 8:40 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35319

Re: Friday Facts #364 - 1.1 stable

Congratulations on the stable release! Let's make sure the same article writers are informed about the 0 bug status now. If the writers are interested, there are quite many of us here on the forum that would be happy to share a few positive thoughts on the game and the readiness of the devs to impro...
by lacika2000
Wed Jan 20, 2021 11:59 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97795

Re: Friday Facts #363 - 1.1 is getting close

Any chance we will get a new blog post soon? Curious in which direction the dev team is pushing the boundaries... 8-)
by lacika2000
Sat Aug 08, 2020 1:08 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104226

Re: Friday Facts #359 - Crash site: The beginning

The new mining drill design is very nice, indeed a vast improvement vs. the original redesign. :D So this might sound like nitpicking, or maybe it is only me, but I think there is still something 'wrong' with the distance to the belt depending on the orientation: it looks perfect when the miner is p...
by lacika2000
Fri Mar 20, 2020 6:17 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88195

Re: Friday Facts #339 - Beacon HR + Redesign process

So my two cents, apologies upfront for the strong expressions... Like: New design (the base), looks promising. The front light (yellow per default), especially if it reflect the loaded modules (orange, green or blue). Dislike: The red base color is too prominent, this will overrule anything around i...
by lacika2000
Sun Nov 24, 2019 12:21 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 29014

Re: Friday Facts #322 - New Particle system

It is absolutely amazing how the Factorio team keeps optimizing the game. Hats off to you!!
by lacika2000
Mon Aug 12, 2019 11:24 pm
Forum: Technical Help
Topic: [Solved][0.17.64] MacOS display scaling bug
Replies: 5
Views: 2226

Re: [0.17.64] MacOS display scaling bug

Should I try a fresh install? if that's not too much trouble, can you try the fresh install? I have removed the program, downloaded the latest experimental, installed it and it seems to resolve the resolution problem. Now the game recognizes the native 4K resolution of the display and also applies ...
by lacika2000
Mon Aug 12, 2019 4:31 pm
Forum: Technical Help
Topic: [Solved][0.17.64] MacOS display scaling bug
Replies: 5
Views: 2226

Re: [0.17.64] MacOS display scaling bug

posila wrote: ↑
Mon Aug 12, 2019 11:07 am
Hello, did you install fresh 0.17 or did you update to 0.17 from 0.16?
Hi Posila! Can't recall, to be honest, but I suspect I have upgraded, as the machine is from last year October... Should I try a fresh install?
by lacika2000
Mon Aug 12, 2019 10:40 am
Forum: Technical Help
Topic: [0.17.37] [Mac] Game appears blurry
Replies: 2
Views: 1617

Re: [0.17.37] [Mac] Game appears blurry

I have made a separate bug report likely similar to this issue with a possible lead to solution related to interface scaling in Mac OS, see [Solved][0.17.64] MacOS display scaling bug . The solution for me was to have a fresh install in 0.17 instead of update from 0.16. This has reset the graphics s...
by lacika2000
Sun Aug 11, 2019 11:24 am
Forum: Technical Help
Topic: [Solved][0.17.64] MacOS display scaling bug
Replies: 5
Views: 2226

Re: [0.17.64] MacOS display scaling bug

Additional information that might help with this bug: "Render in native screen resolution" option in Graphics does not change anything in the game, changing it (setting it on or off) does not introduce a game restart...

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