Search found 22 matches

by epr
Fri Dec 01, 2023 6:12 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 461226

Re: We support Ukraine

Congratulations to the slava ukraini guys. You did it!
Assuming the senseless demographic destruction of ukraine was your goal all along, of course.

Image
by epr
Fri Dec 01, 2023 6:01 pm
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4721

Re: The big question: Are you going to try v2?

New content are several big mods, as we got it. If you do not like one particular feature, like Quality, you can just disable that mod. In whole, I'm quite surprised that there are people who are not exited about expansion of our favorite game. Not sure what you're excited about, when you can alrea...
by epr
Thu Nov 16, 2023 8:37 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44928

Re: Friday Facts #384 - Combinators 2.0

And complex tasks are just a bunch of simple tasks in close formation. I didn't say it's impossible, just too time intensive to bother, as is evidenced by only a handful of people ever making a self building factory over the years. The toolset is powerful but not really efficient enough for what wa...
by epr
Wed Nov 15, 2023 6:03 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44928

Re: Friday Facts #384 - Combinators 2.0

Improving the combinators is great and all, but I still think they are not a good game mechanic. When you attempt to do anything a bit more complex, especially with recursive blueprints, it feels like trying to program in assembly. Just too tedious to even bother.
by epr
Tue Sep 19, 2023 7:30 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128003

Re: Friday Facts #375 - Quality

HAHAHAHA, I really thought this was a joke at first. But seriously though, this is going to be kind of fun for what? The first playthrough? After that it's just going to be tedious and boring to deal with. RNG is fun, right? Gambling is exciting, right? right?? lol, no. Shan't be buying this one, ch...
by epr
Fri Mar 04, 2022 10:10 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 461226

Re: We support Ukraine

good vs evil Hahaha, nice opinion you got there kid. Ukraine got overconfident believing they got the west on their side. As did Poland before. Interesting that this "war" happens just when the covid narrative was about to fall apart. Very convinient timing. Whatever happens next, I've go...
by epr
Mon Feb 28, 2022 7:04 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 16849

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Looking forward to play the game on steam deck.

P.S. oh, you're taking political stances now. Very disappointing to see. Thought you were better than this.
by epr
Mon Feb 01, 2021 8:45 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 23246

Re: Nerf the Portable Fusion Reactor?

I don't suppose you have any evidence that would support this claim? If these ideas have been considered, I'd be happy to look at that. Want me to link you a peer reviewed study or something. They talked about it in the FFF and in comments over the years. I'm sure you can find them if you look hard...
by epr
Mon Feb 01, 2021 8:23 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 23246

Re: Nerf the Portable Fusion Reactor?

adamwong246 wrote: ↑
Mon Feb 01, 2021 8:06 pm
epr wrote: ↑
Mon Feb 01, 2021 8:00 pm
Dunning-Kruger
Is this an insult or am I misreading you?
Not an insult, just stating a fact here.
All your "brilliant" ideas have already been considered by the devs and deemed to be boring/ tedious and/ or terrible for performance.
by epr
Mon Feb 01, 2021 8:00 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 23246

Re: Nerf the Portable Fusion Reactor?

adamwong246 wrote: ↑
Thu Jan 28, 2021 1:59 am
5thHorseman wrote: ↑
Thu Jan 28, 2021 1:52 am

And belts, which run forever for free.
IMHO, belts should require power. Not every belt-tile need be under an electric pole, but at least one, and it should transmit power to all belt-tiles connected to it.

Did I mention I thought vanilla was too easy?
Dunning-Kruger
by epr
Sun Dec 29, 2019 10:27 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52832

Re: Friday Facts #327 - 2020 Vision

Both very dangerous trains of thought. Elitism is something I try to avoid as I believe it will cause many problems. This game is great and wanting to share it with more people seems sensible...
You must be a big fan of marvel movies.
by epr
Sat Dec 07, 2019 11:03 pm
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 4850

Re: Enter should always "OK"

I agree, it's really annoying when you change some values on combinators or what not and it doesn't confirm with enter.
by epr
Sat Dec 07, 2019 9:46 am
Forum: Ideas and Suggestions
Topic: WUBE to become carbon-neutral
Replies: 9
Views: 2976

Re: WUBE to become carbon-neutral

What a stupid idea. If you are worried about climate change, just don't have children.
by epr
Thu Feb 21, 2019 6:01 pm
Forum: Ideas and Suggestions
Topic: Adjustable roboport range
Replies: 6
Views: 2754

Re: Adjustable roboport range

This is actually a good idea +1 also for building range
by epr
Mon Jan 21, 2019 5:18 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 30004

Re: Removing fluid temperature - thoughts?

I'm in favor of removing the fluid temperature. It doesn't really add much to the game and better performance would be preferable, imo.
by epr
Sun Oct 21, 2018 7:30 pm
Forum: Balancing
Topic: Reduce item spacing on transport lines to fit 8 items/tile
Replies: 19
Views: 5387

Re: Reduce item spacing on transport lines to fit 8 items/tile

@Therax
Just let it go man, it's obviously not worth the issues it causes for the small increase in belt throughput.
Your conviction that you came up with some genius idea the devs hadn't considered before is just wrong.
There is even a bots vs. belts fff where they touch briefly on it.
by epr
Mon Oct 08, 2018 8:37 pm
Forum: Not a bug
Topic: [Posila] [0.16.36] Restart regenerates the map layout.
Replies: 20
Views: 5695

Re: [Posila] [0.16.36] Restart regenerates the map layout.

Personally, I would prefer the "Restart" option to keep the same map seed with an additional "Regenerate" button.
by epr
Fri Sep 21, 2018 1:14 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 18924

Re: A lot of great minds play Factorio.

The problem you state is already tackled by many institutes, scientists and engineers. There are lots of ways to store energy. The issue is not that humans don't have the technical means, but they are not making it a priority. And market economy is a bad mechanism that does not emphasize sustainabi...
by epr
Fri Aug 10, 2018 2:57 pm
Forum: General discussion
Topic: Best Factorio feature
Replies: 15
Views: 5178

Re: Best Factorio feature

The pipette function when pressing "q" on an entity.
Best sandbox tool ever.
by epr
Thu Aug 09, 2018 2:49 pm
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 6108

Re: Game+ in Factorio?

Koub wrote:I'll say "No, because I hate the Game+ trend".
What are you talking about? There are maybe 3 games in total that even have something like that.

I vote yes, since I find the early game just annoying.

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