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by DingoPD
Mon Mar 06, 2023 11:31 pm
Forum: Ideas and Suggestions
Topic: Signal letters fonts
Replies: 7
Views: 1926

Re: Signal letters fonts

repne-scasb wrote: ↑
Mon Mar 06, 2023 12:10 pm
Old topic I know, but wanted to link my mod here: https://mods.factorio.com/mod/rs-better-zero
It changes the zero signal (but currently not the Q signal) to be more different from the O signal.
EDIT: Now it changes the Q signal too
You the man! Thanks :D
by DingoPD
Sun Oct 04, 2020 4:15 am
Forum: Modding help
Topic: Modifying blueprints UI width
Replies: 2
Views: 866

Re: Modifying blueprints UI width

Thank You for the info. :)
by DingoPD
Fri Oct 02, 2020 1:33 pm
Forum: Modding help
Topic: Modifying blueprints UI width
Replies: 2
Views: 866

Modifying blueprints UI width

I've been looking for a way to change the grid dimensions in blueprints UI window. But i've been unable to find any info how to tackle the problem. Or if it is even possible. Specifically I'd like to wider the blueprint list row in grid view from 6 to 8 items, as that would considerably cut down on ...
by DingoPD
Thu Oct 01, 2020 6:11 pm
Forum: Ideas and Suggestions
Topic: Signal letters fonts
Replies: 7
Views: 1926

Re: Signal letters fonts

Ahh, makes sense, other that Consolas in kitty, i don't really come in contact with monospace fonts. Thanks for the clarification. :)
by DingoPD
Thu Oct 01, 2020 7:29 am
Forum: Ideas and Suggestions
Topic: Signal letters fonts
Replies: 7
Views: 1926

Re: Signal letters fonts

valneq wrote: ↑
Wed Sep 30, 2020 7:38 pm
+1
How about a monospaced font for the signals?
In vanilla you only see 1 character per signal button, would it make any difference ?
by DingoPD
Wed Sep 30, 2020 7:09 pm
Forum: Ideas and Suggestions
Topic: Signal letters fonts
Replies: 7
Views: 1926

Signal letters fonts

Would you folks please consider changing the font on the signals a bit? It is really hard to tell which one of them is zero, O or Q.
signals.png
signals.png (69.92 KiB) Viewed 1926 times
I think making the Q more pronounced, and strike thru zero would do it:
signals2.png
signals2.png (70.09 KiB) Viewed 1926 times
Thanks :)
by DingoPD
Sun Sep 27, 2020 9:43 pm
Forum: Railway Setups
Topic: Water Supply
Replies: 6
Views: 4306

Water Supply

I needed a new water supply station, that was this morning, next thing i know it's almost afternoon and i ended up with this.
water_pumps.jpg
water_pumps.jpg (3.18 MiB) Viewed 4306 times
I think i got just a bit sidetracked.
by DingoPD
Sun Sep 20, 2020 3:06 am
Forum: Ideas and Suggestions
Topic: Personal logistics numeric input tiny UI QOL tweak
Replies: 3
Views: 987

Re: Personal logistics numeric input tiny UI QOL tweak

Koub wrote: ↑
Sun Sep 13, 2020 6:48 am
[Koub] Moved to ideas and suggestions.
Sorry, i should have checked where i was posting.
by DingoPD
Fri Sep 18, 2020 5:55 pm
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 68
Views: 17319

Re: Do not show no_power_warning icon when using power switch

What warning? The no power warning. When would it show? It would show by default (that's the compromise), just like now, if you uncheck the box, then it will never show for the network(s) the switch is part connected to. As a player I cannot tell. That why i said that player intent has no place in ...
by DingoPD
Fri Sep 18, 2020 3:09 pm
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 68
Views: 17319

Re: Do not show no_power_warning icon when using power switch

Sad_Brother wrote: ↑
Fri Sep 18, 2020 3:07 pm
Oh, not this misleading, please.
misleading?
by DingoPD
Fri Sep 18, 2020 8:28 am
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 68
Views: 17319

Re: Do not show no_power_warning icon when using power switch

Uffz. I give up. :D We only have proven, that the devs are right: there is no solution to this problem, which will satisfy everybody. :cry: :roll: That is unfortunate. All this talk of player intent, and player intent in the end doesn't matter at all. I think what matters is a predictable simple lo...
by DingoPD
Thu Sep 17, 2020 10:19 am
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 68
Views: 17319

Re: Do not show no_power_warning icon when using power switch

[...]And if a biter has eaten your homework [...] Someone has to use Factorio in a Computer Science class and make this happen. Don't let your memes just be dreams. I think factorio would be a great way to teach kids about circuit logic. And they could play all on the same server too, dev's might n...
by DingoPD
Wed Sep 16, 2020 4:30 pm
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 68
Views: 17319

Re: Do not show no_power_warning icon when using power switch

Sorry about the wall of text, again :) I've been following you guys convo for couple of days now, i think i get it now. Sometimes it ain't easy when everyone involved uses a secondary language to communicate. :) If i understood it right, it's about nested switches, specifically if nested switches sh...
by DingoPD
Tue Sep 15, 2020 4:24 pm
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 68
Views: 17319

Re: Do not show no_power_warning icon when using power switch

Shameless self-advertisement with this suggestion, that could help also address this issue : https://forums.factorio.com/viewtopic.php?p=506556#p506556 If I could control the entities via circuitery, the issue would solve itself without additional work (and without unpowering them). Yeah :) I can s...
by DingoPD
Tue Sep 15, 2020 2:36 pm
Forum: General discussion
Topic: Rant about universal strategies (main busses)
Replies: 33
Views: 12006

Re: Rant about universal strategies (main busses)

Route is calculated every time train needs a route. It's not stored anywhere alse from what I know. And train will need a route every time when it leaves station and in some other circumstances that cause it to fully repath. Interesting, from watching the trains, they don't change their path even i...
by DingoPD
Tue Sep 15, 2020 2:13 pm
Forum: General discussion
Topic: Rant about universal strategies (main busses)
Replies: 33
Views: 12006

Re: Rant about universal strategies (main busses)

Just a small note - if you don't really need all the connections don't make it a regular square grid of rails. Railway pathfinder really doesn't like those - since you have potentially a lot of valid connections between two points with quite similar pathing cost. Thanks for the heads up, i thought ...
by DingoPD
Tue Sep 15, 2020 12:31 pm
Forum: Ideas and Suggestions
Topic: Slightly smarter inserters for trains?
Replies: 16
Views: 3247

Re: Slightly smarter inserters for trains?

This problem is part of the game. It can be managed or you live with it. This is the same with train loading/unloading. The problem with them is, that it looks like a bug and cannot be fixed by the player. But it is a puzzle. Fair enough :) For kovarex process i usually do something like this, and ...
by DingoPD
Tue Sep 15, 2020 2:46 am
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 68
Views: 17319

Re: Do not show no_power_warning icon when using power switch

The only real reason to shut off power with a power switch (vs turning off input belts/inserters) is beacons - which consume gobs of power, even when no machines in their area are active. Rather than mucking about with power, reconnection computations, & etc. why not just fix the idle beacon pr...
by DingoPD
Mon Sep 14, 2020 9:44 pm
Forum: General discussion
Topic: Rant about universal strategies (main busses)
Replies: 33
Views: 12006

Re: Rant about universal strategies (main busses)

Impatient wrote: ↑
Mon Sep 14, 2020 9:24 pm
Very nice. The layout concept you used there is called "city blocks".
So there's even a name for it, awesome :). In my head i always called it a IC layout, because on the map it looks like etched silicone wafer.
by DingoPD
Mon Sep 14, 2020 3:49 pm
Forum: General discussion
Topic: Rant about universal strategies (main busses)
Replies: 33
Views: 12006

Re: Rant about universal strategies (main busses)

No such thing as too many trains, if you not dodging a train every 10-15 seconds, you don't have enough of them :) But seriously, the base i liked the most so far is one where i created a grid of double train tracks and used the squares of space to make single type of item in large quantity, and the...

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