Search found 360 matches
- Mon Apr 22, 2024 3:50 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 49
- Views: 6621
Re: Friday Facts #407 - Automating a soundtrack
This all reminds me of the Diablo II LoD release. In the original release, the music was created by a single talented musician, Matt Uelmen. Then, in the expansion, an orchestra was added. All at once, the essence that made the music great in the original release was lost. This new music was widely ...
- Fri Apr 19, 2024 1:34 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 49
- Views: 6621
Re: Friday Facts #407 - Automating a soundtrack
Don't think you'll have much luck trying to randomize tracks. A better approach would be old school interactive music. Compose a song with your various tracks like drums, piano, winds, and strings. Then make different flavors of the tracks, like an excited version, with more drums, faster strings, l...
- Fri Apr 12, 2024 1:27 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18483
Re: Friday Facts #406 - Space Age Music
I dunno, can't explain it, but I have always preferred the definition of synthetic video game music. I grew up listening to Nobuo Uematsu, Matt Uelmen, Kinuyo Yamashita, etc.. The first 2 songs sounded like soup. Where is the rhythm? Where is the percussion? The 3rd one was almost completely missing...
- Wed Apr 10, 2024 1:50 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
That is a lot of combinators lol. Makes my brain melt! Here are some fills to consider, especially for classical or rock style. Arpeggios: A fast staircase style fill like C D E F G A B C, or C D E F G F E C. These are eighth notes. Each of these 2 examples would fit in a single 4/4 measure. Tremolo...
- Tue Apr 09, 2024 2:54 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
It's tricky then to keep track of when the progression would go for A B => C I would say by default the closest note. Like B3 to C4 since C4 is closer to B3 than C3. But would still apply octave shift chance on each note, shift from default. how much time the chorus should be remembered without any...
- Sun Apr 07, 2024 9:09 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
Wow that is quite a contraption! Heres a couple ideas to avoid overly random notes. Music is often repetitive. If you could then perhaps remember some measures. Then this would be your chorus. For the rest, you can try increment, decrement, and reverse. Keep in mind I have never attempted anything l...
- Fri Apr 05, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 14562
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Looks like having the logistics network enabled in the minimap is the most helpful way to pick out networks in the logistics GUI. But I wonder, if logistics networks are disabled in the minimap, would they be also disabled in the logistics GUI minimap? Could we have an option to always show logistic...
- Thu Apr 04, 2024 3:03 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
Whereas i have no idea what D4 is compared to C3. D is the key D, there are many octaves of it. On a piano, D4 is D in the 4th octave, and C3 is C in the 3rd octave. C3 would be lower in pitch than C4. You mentioned you are familiar with Do Re Mi Fa So La Ti Do, This is C, D, E, F, G, A, B, and C a...
- Thu Apr 04, 2024 2:12 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
I am unfamiliar with what the pitch value is in the speaker. You could probably work it out by pulling up a virtual online piano and seeing what tone corresponds to what pitch value in the speaker.
- Thu Apr 04, 2024 1:49 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
OK time signature is just beats per measure like 1-2-3, 1-2-3 or 1-2-3-4, 1-2-3-4. Sorry I thought measures were groups of bars, but when I confirmed on google, they are the same thing. You could have a high hat playing on each beat 1-2-3-4,1-2-3-4, and a bass drum playing the first beat 1-x-x-x,1-x...
- Wed Apr 03, 2024 7:11 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
I am very bad at detecting when i ear something which is note related , like which style of music uses which one how they work together For the most part, they are just chords and scales. You typically stay within a single chord or chord progression, and then use notes and scales that are built fro...
- Wed Apr 03, 2024 7:00 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
There is probably too much to cover, and I am by no means anywhere near a musician or composer. I would suggest enlisting chatGPT for an overall design plan. It also depends on if you want to make random whole songs or just continuous random music. If you want to make songs, I would imagine you woul...
- Wed Apr 03, 2024 4:05 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 19
- Views: 1217
Re: Robots generating endlessly new "music"
Very cool! This could absolutely be improved with a little music theory. Instead of random individual notes, the decision of "what to play next" could be chorus, pre-chorus, bridge, etc. Those divided into measures and bars, and those confined by scales and fills, and those by notes and ch...
- Fri Mar 29, 2024 2:54 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 14679
Re: Friday Facts #404 - Frustration not found
Still wondering what the "different military targets" are from FFF-373!
- Tue Mar 26, 2024 2:22 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16679
Re: Friday Facts #403 - Train stops 2.0
I think my favorite thing in this FFF is remote driving. This will be such a time saver for me because I like railworld type maps with long rails and far away outposts.
- Fri Mar 22, 2024 2:18 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16679
Re: Friday Facts #403 - Train stops 2.0
Copy paste from map, bulk rename, remote driving, rail planner from map w/ super force build.. These are all nice things, thank you.
- Sat Mar 16, 2024 1:19 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22750
Re: Friday Facts #402 - Lightspeed circuits
Will the wireless transmission be limited to the radar coverage area?
- Fri Mar 08, 2024 1:59 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20047
Re: Friday Facts #401 - New terrain, new planet
I love you guys! I've always enjoyed playing with the map generator. So glad it is getting improvements!This 'simple' idea ended up turning into a planet generation overhaul.
- Mon Feb 26, 2024 5:52 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35378
Re: Friday Facts #399 - Trash to Treasure
The level of awesomeness in this expansion is really taking off! Can't wait!
- Tue Feb 20, 2024 8:44 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24379
Re: Friday Facts #398 - Fulgora
I now want a new personal equipment grid item that allows me to reach into the sky and grab a lightning bolt to recharge my batteries.