Search found 346 matches

by adam_bise
Tue Mar 26, 2024 2:22 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 112
Views: 12778

Re: Friday Facts #403 - Train stops 2.0

I think my favorite thing in this FFF is remote driving. This will be such a time saver for me because I like railworld type maps with long rails and far away outposts.
by adam_bise
Fri Mar 22, 2024 2:18 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 112
Views: 12778

Re: Friday Facts #403 - Train stops 2.0

Copy paste from map, bulk rename, remote driving, rail planner from map w/ super force build.. These are all nice things, thank you.
by adam_bise
Sat Mar 16, 2024 1:19 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 191
Views: 20020

Re: Friday Facts #402 - Lightspeed circuits

Will the wireless transmission be limited to the radar coverage area?
by adam_bise
Fri Mar 08, 2024 1:59 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 17886

Re: Friday Facts #401 - New terrain, new planet

This 'simple' idea ended up turning into a planet generation overhaul.
I love you guys! I've always enjoyed playing with the map generator. So glad it is getting improvements!
by adam_bise
Mon Feb 26, 2024 5:52 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 31185

Re: Friday Facts #399 - Trash to Treasure

The level of awesomeness in this expansion is really taking off! Can't wait!
by adam_bise
Tue Feb 20, 2024 8:44 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 22801

Re: Friday Facts #398 - Fulgora

I now want a new personal equipment grid item that allows me to reach into the sky and grab a lightning bolt to recharge my batteries.
by adam_bise
Fri Feb 02, 2024 5:19 pm
Forum: Show your Creations
Topic: My little boy's factory
Replies: 3
Views: 580

Re: My little boy's factory

Watch out! My grandson is already starting to get better than me at games! :D
by adam_bise
Fri Feb 02, 2024 2:23 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12079

Re: Friday Facts #396 - Sound improvements in 2.0

Hearing trains going over the raised rails was such a tease!
by adam_bise
Wed Jan 31, 2024 6:09 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 15511

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Man this is so awesome! Love it!
by adam_bise
Fri Jan 19, 2024 3:26 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 19556

Re: Friday Facts #394 - Assembler flipping and circuit control

Yes! Now there is no excuse! 4-way symmetrical bases!
by adam_bise
Fri Jan 12, 2024 3:27 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 43325

Re: Friday Facts #393 - Putting things on top of other things

Wow!! Another game changer!! OMG OMG OMGZZ~~!!!1
by adam_bise
Tue Jan 09, 2024 7:34 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 131
Views: 22892

Re: Friday Facts #392 - Parametrised blueprints

I think this is great! I do hope Wube explores this sort of thing more. Anything that makes blueprints more dynamic!
by adam_bise
Fri Dec 22, 2023 9:58 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 13369

Re: Friday Facts #390 - Noise expressions 2.0

Merry Cogmas!

85% is huge! I've enjoyed playing with the map generator. I only wish you could manually enter the map gen numbers in the GUI instead of the % sliders. I've wound up having to use the command line and map-gen-settings.josn to get desired results.

Thanks for the detailed information!
by adam_bise
Fri Dec 15, 2023 2:16 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24448

Re: Friday Facts #389 - Train control improvements

Well! this is now my favorite QoL update!

Both train groups and interrupts will be a huge improvement for large train set-ups.

Gracias!
by adam_bise
Fri Dec 08, 2023 2:19 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 23077

Re: Friday Facts #388 - Smaller things for 2.0

So we made it that you can type mathematical expressions directly in the textfields.
Nice
by adam_bise
Fri Dec 01, 2023 2:13 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 164
Views: 37156

Re: Friday Facts #387 - Swimming in lava

Man those big machines look so cool! Or hot rather! Can't wait!!
by adam_bise
Wed Nov 29, 2023 2:09 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 23196

Re: Friday Facts #386 - Vulcanus

lul vulc____
by adam_bise
Mon Nov 20, 2023 2:41 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 12946

Re: Friday Facts #385 - Asteroid Collector

I'm sure everyone will be enjoying all of your hard work for many years to come.
by adam_bise
Mon Nov 13, 2023 11:18 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41634

Re: Friday Facts #384 - Combinators 2.0

To me, combinators are the coolest part of the game. If you still haven't gotten used to them, you might give it another try. Especially now that it is simplified. At least you won't have to make logic gates by hand =P I thought it was fun either way.
by adam_bise
Mon Nov 06, 2023 11:51 pm
Forum: Ideas and Suggestions
Topic: Train Stop Length Selector - Step train by X
Replies: 2
Views: 347

Re: Train Stop Length Selector - Step train by X

Unlikely. In order for the train to not violate rail blocks in front of the train stop, the trains pathfinder would have to be given a goal that is in front of the train stop so the train would be really traveling to a goal that is in front of the train stop. Issue would be if there are rail splits...

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