Search found 358 matches

by adam_bise
Fri Apr 12, 2024 1:27 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 139
Views: 15185

Re: Friday Facts #406 - Space Age Music

I dunno, can't explain it, but I have always preferred the definition of synthetic video game music. I grew up listening to Nobuo Uematsu, Matt Uelmen, Kinuyo Yamashita, etc.. The first 2 songs sounded like soup. Where is the rhythm? Where is the percussion? The 3rd one was almost completely missing...
by adam_bise
Wed Apr 10, 2024 1:50 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

That is a lot of combinators lol. Makes my brain melt! Here are some fills to consider, especially for classical or rock style. Arpeggios: A fast staircase style fill like C D E F G A B C, or C D E F G F E C. These are eighth notes. Each of these 2 examples would fit in a single 4/4 measure. Tremolo...
by adam_bise
Tue Apr 09, 2024 2:54 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

It's tricky then to keep track of when the progression would go for A B => C I would say by default the closest note. Like B3 to C4 since C4 is closer to B3 than C3. But would still apply octave shift chance on each note, shift from default. how much time the chorus should be remembered without any...
by adam_bise
Sun Apr 07, 2024 9:09 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

Wow that is quite a contraption! Heres a couple ideas to avoid overly random notes. Music is often repetitive. If you could then perhaps remember some measures. Then this would be your chorus. For the rest, you can try increment, decrement, and reverse. Keep in mind I have never attempted anything l...
by adam_bise
Fri Apr 05, 2024 1:53 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 136
Views: 13380

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Looks like having the logistics network enabled in the minimap is the most helpful way to pick out networks in the logistics GUI. But I wonder, if logistics networks are disabled in the minimap, would they be also disabled in the logistics GUI minimap? Could we have an option to always show logistic...
by adam_bise
Thu Apr 04, 2024 3:03 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

Whereas i have no idea what D4 is compared to C3. D is the key D, there are many octaves of it. On a piano, D4 is D in the 4th octave, and C3 is C in the 3rd octave. C3 would be lower in pitch than C4. You mentioned you are familiar with Do Re Mi Fa So La Ti Do, This is C, D, E, F, G, A, B, and C a...
by adam_bise
Thu Apr 04, 2024 2:12 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

I am unfamiliar with what the pitch value is in the speaker. You could probably work it out by pulling up a virtual online piano and seeing what tone corresponds to what pitch value in the speaker.
by adam_bise
Thu Apr 04, 2024 1:49 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

OK time signature is just beats per measure like 1-2-3, 1-2-3 or 1-2-3-4, 1-2-3-4. Sorry I thought measures were groups of bars, but when I confirmed on google, they are the same thing. You could have a high hat playing on each beat 1-2-3-4,1-2-3-4, and a bass drum playing the first beat 1-x-x-x,1-x...
by adam_bise
Wed Apr 03, 2024 7:11 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

I am very bad at detecting when i ear something which is note related , like which style of music uses which one how they work together For the most part, they are just chords and scales. You typically stay within a single chord or chord progression, and then use notes and scales that are built fro...
by adam_bise
Wed Apr 03, 2024 7:00 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

There is probably too much to cover, and I am by no means anywhere near a musician or composer. I would suggest enlisting chatGPT for an overall design plan. It also depends on if you want to make random whole songs or just continuous random music. If you want to make songs, I would imagine you woul...
by adam_bise
Wed Apr 03, 2024 4:05 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1048

Re: Robots generating endlessly new "music"

Very cool! This could absolutely be improved with a little music theory. Instead of random individual notes, the decision of "what to play next" could be chorus, pre-chorus, bridge, etc. Those divided into measures and bars, and those confined by scales and fills, and those by notes and ch...
by adam_bise
Fri Mar 29, 2024 2:54 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14007

Re: Friday Facts #404 - Frustration not found

Still wondering what the "different military targets" are from FFF-373!
by adam_bise
Tue Mar 26, 2024 2:22 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 128
Views: 15731

Re: Friday Facts #403 - Train stops 2.0

I think my favorite thing in this FFF is remote driving. This will be such a time saver for me because I like railworld type maps with long rails and far away outposts.
by adam_bise
Fri Mar 22, 2024 2:18 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 128
Views: 15731

Re: Friday Facts #403 - Train stops 2.0

Copy paste from map, bulk rename, remote driving, rail planner from map w/ super force build.. These are all nice things, thank you.
by adam_bise
Sat Mar 16, 2024 1:19 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 21942

Re: Friday Facts #402 - Lightspeed circuits

Will the wireless transmission be limited to the radar coverage area?
by adam_bise
Fri Mar 08, 2024 1:59 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 19386

Re: Friday Facts #401 - New terrain, new planet

This 'simple' idea ended up turning into a planet generation overhaul.
I love you guys! I've always enjoyed playing with the map generator. So glad it is getting improvements!
by adam_bise
Mon Feb 26, 2024 5:52 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 34187

Re: Friday Facts #399 - Trash to Treasure

The level of awesomeness in this expansion is really taking off! Can't wait!
by adam_bise
Tue Feb 20, 2024 8:44 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 23725

Re: Friday Facts #398 - Fulgora

I now want a new personal equipment grid item that allows me to reach into the sky and grab a lightning bolt to recharge my batteries.
by adam_bise
Fri Feb 02, 2024 5:19 pm
Forum: Show your Creations
Topic: My little boy's factory
Replies: 3
Views: 664

Re: My little boy's factory

Watch out! My grandson is already starting to get better than me at games! :D
by adam_bise
Fri Feb 02, 2024 2:23 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12856

Re: Friday Facts #396 - Sound improvements in 2.0

Hearing trains going over the raised rails was such a tease!

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