Nice work! Just two questions (I'm still playing Factorio v0.16.51):
1) What is this fuel and where can I find it/make it?
2) I don't understand this dependency, is it just optional? Does the mod work without it?
Thanks!
Search found 17 matches
- Fri Jul 05, 2019 1:39 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
- Replies: 35
- Views: 61062
- Thu Jun 27, 2019 9:53 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 104553
Re: [MOD 0.16] Realistic Reactors
Jep, that is a bug, I can reproduce that. The outputs of the one tower seem to be directly connecting to the other tower, and not to its inputs. We'll see if we can fix this somehow... Fixed in version 2.17.5. Please test :) I guess v2.17.5 is just for Factorio v0.17.x ? I'm still playing v0.16.51 ...
- Thu Jun 27, 2019 9:46 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 104553
Re: [MOD 0.16] Realistic Reactors
Can you upload your savegame please? I wasn't able to reproduce this behaviour with any setting or fuel cell I'm sorry, I wasn't able to reproduce it either :-D Most likely it was caused by my flawed designed under specific circumstances, my bet is that one block of reactors leaked its heat via hea...
- Fri Jun 14, 2019 8:47 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 104553
Re: [MOD 0.16] Realistic Reactors
Also I was testing different fuel cells (MadClown's Nuclear Extension with Angel's and Bob's) and when inducing SCRAM signal to reactors operating on MOX fuel cells, the reactor almost instantly jumps up 20°C which makes my reactors operating at 980°C go boom :D I just want to ask if is this intende...
- Fri Jun 14, 2019 2:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 104553
Re: [MOD 0.16] Realistic Reactors
Thanks! Stop half-empty is my favorite now too ;) Under what circumstances you want to burn additional cell? And what do you mean by unrealistic simulation during decay heat? :-D Also today I was dumbfounded what is happening in my ECS setup, after some troubleshooting I believe there is cross-leaki...
- Thu Jun 13, 2019 4:14 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 104553
Re: [MOD 0.16] Realistic Reactors
Hi, I'm enjoying your mod immensely, but can you tell us more about SCRAM settings? I'm not sure what each of the following does exactly and when you want to use which.
- Limit to current cell
- Stop half empty
- Consume additional cell
- Decay heat (v 1.0.x)
- Fri Mar 08, 2019 4:11 pm
- Forum: General discussion
- Topic: Thumbs up for skeuomorphic user interface!
- Replies: 5
- Views: 2348
Re: Thumbs up for skeuomorphic user interface!
I agree with both of you
- Fri Mar 08, 2019 4:00 pm
- Forum: General discussion
- Topic: Feed back from a 11y old kid
- Replies: 3
- Views: 2457
Re: Feed back from a 11y old kid
@Bauer I think Seablock/Angel's+Bob's mod is little bit too much :-D I would say it multiplies Factorio complexity by factor of 10. As for the spaghetti issue, try incorporate some planning tool to his gameplay. https://mods.factorio.com/mod/helmod is absolutely heaven sent, though it takes some tim...
- Thu Nov 22, 2018 4:12 pm
- Forum: General discussion
- Topic: Steam Best Developer nomination
- Replies: 11
- Views: 5213
Re: Steam Best Developer nomination
Yeah there are more than one category that Factorio fits to. Personally I'm going to nominate it GOTY based on the amount of time I've spent with it this year compared to other games <3
- Wed Nov 21, 2018 6:49 pm
- Forum: General discussion
- Topic: Steam Best Developer nomination
- Replies: 11
- Views: 5213
Steam Best Developer nomination
I just wanted to nominate Wube Software in the "Best Developer" category in this year's Steam Awards, but unfortunately it seems it hasn't dedicated Steam page. Can you fix it pls until the nominations ends?
- Wed Aug 22, 2018 10:33 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 140565
Re: Free service to run your server: Factorio Zone
Amazing job! Left me speechless. Awesome way to play vanilla with friends! Thanks for it
Too bad I'm used to too many mods
Too bad I'm used to too many mods
- Wed Aug 22, 2018 9:11 pm
- Forum: Technical Help
- Topic: Random multiplayer connection problems
- Replies: 4
- Views: 2340
Re: Random multiplayer connection problems
Hi,
me and my friend have the same issue. When he hosts public, I can usually find it game browser or join directly to him via Steam overlay. But once I leave, I cannot join him again using the same metods unless he rehosts the game.
me and my friend have the same issue. When he hosts public, I can usually find it game browser or join directly to him via Steam overlay. But once I leave, I cannot join him again using the same metods unless he rehosts the game.
- Wed Aug 22, 2018 7:37 pm
- Forum: Technical Help
- Topic: Latency issues - contrary to the ping
- Replies: 0
- Views: 786
Latency issues - contrary to the ping
Hello, my friend runs headless server on his LAN. I'm using Hamachi to connect to it, since he hasn't public IP. I know that sometimes packets between me and my friend's network are lost, which causes minor spikes, but the game is playable just fine. But what boggles me is that recently they are tim...
- Sat Jun 23, 2018 4:45 am
- Forum: Ideas and Suggestions
- Topic: Bot Recall
- Replies: 21
- Views: 9098
Re: Bot Recall
I agree, because otherwise you just have to "lure" the bots with some task and try to catch them in time, which turns your Factorio gameplay to Tom & Jerry cartoon
- Sat Jun 23, 2018 3:55 am
- Forum: Mods
- Topic: [0.15] Explosive Excavation & Bot Landfill
- Replies: 17
- Views: 9373
Re: [0.15] Explosive Excavation & Bot Landfill
Hello, I've recently installed bunch of mods and now my game freezes when I try to lay down a brick path. Disabling the Bot Landfill redeems the issue so I figured I let you know ;) I've already posted it in bug report forum before I found the perpetrator - link here https://forums.factorio.com/view...
- Sat Jun 23, 2018 3:30 am
- Forum: Not a bug
- Topic: [0.16.51] Modded game freezes when laying bricks
- Replies: 1
- Views: 1189
[0.16.51] Modded game freezes when laying bricks
Hello, I've recently started using mods and now my game freezes when I try to lay down brick path. Size of the path doesn't matter, neither whether I do it manually or order bots to do it. The game just freezes, stops reacting and then its RAM usage cyclically increases until it drops down after a w...
- Fri May 25, 2018 2:10 am
- Forum: Duplicates
- Topic: Bot long range routing issues (endless loops)
- Replies: 1
- Views: 1414
Bot long range routing issues (endless loops)
I don't like having construction bots in my primary logistic network, so I utilize them only in my separate secondary network along the defense perimeter. Therefore you can imagine my separate networks like two concentric circles with somewhat different radius. The problem is that bots plot their ro...