Search found 20 matches

by Zenith
Tue Jul 25, 2017 8:53 am
Forum: Gameplay Help
Topic: Mid-End Game - How much is too much?
Replies: 3
Views: 3717

Mid-End Game - How much is too much?

Hi everyone, I'm back to playing factorio again after a short break and I've finally progressing further than I have before. I've started using beacons with modules for smelting to produce full blue belts or plates etc (not really got this far before). The issue I have is that my main bus is basical...
by Zenith
Tue Jul 25, 2017 8:43 am
Forum: Gameplay Help
Topic: Remove Biters
Replies: 10
Views: 32379

Re: Remove Biters

Hi steinio,

Great thanks, I'll give it a go and report back.

I did create a backup of my save and used the console commands to remove biters (but this means I no longer get achievements). So, I'll open up my other save file, add the code you suggested and give it a go.

Thanks for this.

Zenith
by Zenith
Sun Jul 23, 2017 7:37 pm
Forum: Gameplay Help
Topic: Remove Biters
Replies: 10
Views: 32379

Re: Remove Biters

Hi all,

I've had a go at doing this myself using some code from the wiki that removes biters but I'm not having any luck.

Can anyone help please?

Thanks,

Zenith
by Zenith
Fri Jul 21, 2017 8:01 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291623

Re: Thank you (Make the dev-team happy today!)

I would just like to add my thanks to the devs as well. I haven't played since around version 0.12/0.13 ish and have recently got back into the game and went straight for the latest 0.15. I can't believe how many (what appears to be) minor tweaks there are that have improved the game no-end. It's th...
by Zenith
Fri Jul 21, 2017 7:57 am
Forum: Gameplay Help
Topic: Remove Biters
Replies: 10
Views: 32379

Re: Remove Biters

Poorly not. The only "cheaty" way is via Console Command which will disable all achievements when used. Just shoot them down :) Partly wrong. You can open the save file zip and edit control.lua. Just add an on tick event which kills all biters and disables expansion. Save and delete the e...
by Zenith
Thu Jul 20, 2017 2:19 pm
Forum: Gameplay Help
Topic: Remove Biters
Replies: 10
Views: 32379

Remove Biters

hi all, I'm playing on peaceful at the moment (so biters don't attack first) but to be honest I wish I had just disabled them completely. Is there a way I can remove all bites and nests etc without effecting achievements? (I know I can run a console command to remove enemy entities and nests but I t...
by Zenith
Thu Feb 04, 2016 8:23 pm
Forum: Gameplay Help
Topic: Clear Map
Replies: 10
Views: 26948

Re: Clear Map

/c local s = game.local_player.surface for chunk in s.get_chunks() do entities = s.find_entities_filtered{area={{chunk.x*32, chunk.y*32}, {chunk.x*32+32, chunk.y*32+32}}} for _, v in pairs(entities) do if v.type ~= "player" then v.destroy() end end end This kind of did what I wanted, it b...
by Zenith
Thu Feb 04, 2016 8:16 pm
Forum: Gameplay Help
Topic: Clear Map
Replies: 10
Views: 26948

Re: Clear Map

My apologies PRG this works perfectly and has removed all the furnaces etc. The only issue I have now is that it's left behind things that were on the belts, they are now all just lying on the floor. Is there a command to remove these as well (i'm going to go searching the forum at the same time as ...
by Zenith
Thu Feb 04, 2016 8:11 pm
Forum: Gameplay Help
Topic: Clear Map
Replies: 10
Views: 26948

Re: Clear Map

not sure, I thought I did /c because that's what I've done with other commands, but I'll admit I'm coming back to factorio after quite a break from it so probably my fault. I'll test it again now and let you know :)
by Zenith
Thu Feb 04, 2016 3:11 pm
Forum: Gameplay Help
Topic: Clear Map
Replies: 10
Views: 26948

Re: Clear Map

Hi prg,

I tested this on a backup of my save and it didn't do anything. I stood in the middle of my factory with assembly machines and belts around me (within a couple of tiles) and run the command and nothing happened. Any ideas?

Thanks

Zenith
by Zenith
Thu Feb 04, 2016 8:45 am
Forum: Gameplay Help
Topic: Clear Map
Replies: 10
Views: 26948

Re: Clear Map

local s = game.local_player.surface for chunk in s.get_chunks() do entities = s.find_entities_filtered{area={{chunk.x*32, chunk.y*32}, {chunk.x*32+32, chunk.y*32+32}}, force=game.local_player.force} for _, v in pairs(entities) do if v.type ~= "player" then v.destroy() end end end Thanks p...
by Zenith
Wed Feb 03, 2016 9:06 pm
Forum: Gameplay Help
Topic: Clear Map
Replies: 10
Views: 26948

Clear Map

Hi everyone, I'm at the point of wanting to redesign my initial factory (I'm just about to start blue science production and need a better layout). Is there a command I can type in that will just remove all entities I have placed down in game (I know that's a big drastic but I'm OK with it). As long...
by Zenith
Thu Feb 05, 2015 2:26 pm
Forum: General discussion
Topic: Saves directory
Replies: 13
Views: 22375

Re: Saves directory

You know, this is nothing else than a hardlink? Yeah I know for most people this is nothing new and something we all do (I've got lots of similar setups going to dropbox to synronise folders) but not everyone would have come across it before. That's why i thought posting some simple instructions ma...
by Zenith
Wed Feb 04, 2015 10:45 am
Forum: Ideas and Suggestions
Topic: Supporting cloud services
Replies: 2
Views: 1586

Re: Supporting cloud services

I was thinking of a related feature (auto-syncing maps between devices but not for MP) and actually started work on a Factorio Loader. When run, this would give you a GUI in which you can synchronize your save files, e.g. from dropbox etc. Instead, I decided to just use a symbolic link to point my s...
by Zenith
Wed Feb 04, 2015 9:46 am
Forum: General discussion
Topic: Saves directory
Replies: 13
Views: 22375

Re: Saves directory

Hi all, Just my 2p worth. I use a program called Junction Link Magic http://www.rekenwonder.com/linkmagic.htm . I know the command line isn't that hard to use, but this has a straight forward GUI for selecting the folders to create the link. The process I follow is (on first PC): Create a folder for...
by Zenith
Mon Jan 26, 2015 11:36 am
Forum: Ideas and Suggestions
Topic: Biter Attack Patterns
Replies: 8
Views: 3203

Re: Biter Attack Patterns

How about having a biter that can tunnel under your defense. This may lead to a new type of defensive weapon to help protect against it.
by Zenith
Mon Jan 26, 2015 11:34 am
Forum: Implemented Suggestions
Topic: Death Chest
Replies: 9
Views: 6615

Re: Death Chest

Don't like this idea as it is. It would make the death insignificant. Maybe something like "Loosing the halve of anything"? I agree with Nova that this would make the death of the player insignificant. However, maybe have it drop items from your inventory on a random chance type thing (so...
by Zenith
Mon Jan 26, 2015 11:32 am
Forum: Ideas and Suggestions
Topic: Picture-in-Picture for events
Replies: 7
Views: 2833

Re: Picture-in-Picture for events

The picture-in-picture idea sounds interesting. You could then quickly see whether you need to take action or not. Also, the idea of an arrow showing the direction of where the attack is taking place is nice, maybe include how many tiles away that is from your current position.
by Zenith
Mon Jan 26, 2015 11:31 am
Forum: Ideas and Suggestions
Topic: Floors and other shift
Replies: 10
Views: 5536

Re: Floors and other shift

I quite like the idea of being able to place floors down (I know this has been discussed before and I think I may have even seen a mod which allows it, not 100% on that though). Obviously I understand this isn't as high up the priority list as bug fixes (which we all appreciate your very hard work o...
by Zenith
Mon Jan 26, 2015 11:26 am
Forum: Ideas and Suggestions
Topic: Simplified / Tactical View when zoomed out
Replies: 3
Views: 1352

Re: Simplified / Tactical View when zoomed out

I like the sound of this idea, especially if it could be configured as discussed so users have a choice of using it or not

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