Search found 50 matches

by ShinoHarvest
Tue Oct 06, 2020 7:58 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10562

Re: bug, bad LTN output on multi item load station

i have seen another optimization problem a latency after train try leave station but neither step of scheduler is tagged by next objective this lasts a variable time of a few seconds but configuration of this bug is complex and i not know exact trigger
by ShinoHarvest
Mon Oct 05, 2020 8:57 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10562

Re: bug, bad LTN output on multi item load station

save demo bug (only ltn & dep mod)
bug ltn demo.zip
(3.1 MiB) Downloaded 145 times
by ShinoHarvest
Mon Oct 05, 2020 4:56 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10562

Re: bug, bad LTN output on multi item load station

bug is incorrect output result to that provided by the documentation in your documentation https://forums.factorio.com/viewtopic.php?f=214&t=51072 https://i.imgur.com/NVKCSEW.jpg In this exemple green circuit is not expected by train condition in this scheduler. (on old vertion of mod this bug n...
by ShinoHarvest
Mon Oct 05, 2020 9:47 am
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10562

Re: bug, bad LTN output on multi item load station

>_< not the problem is bug, and you solution reduce cargo capacity, 2 combinator in buttom left make ignore small output valus and not reduce cargo capacity but normaly this not needed. on more complex system train load by buffer storage managed by bots is big prob
by ShinoHarvest
Sun Oct 04, 2020 9:25 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10562

[Fixed] bad LTN output from inserters stuck with items

if arms have full load previous train with other items type in arms have little part of this items stuck in it. Have 2 logic solution for clean this (green circuit stak on sreen) https://i.imgur.com/9RtzBf8.jpg 1 - Reduce number of arms & moved item by arms near the complet load but this make sl...
by ShinoHarvest
Thu Sep 10, 2020 2:07 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1376429

Re: Development and Discussion

for me 2 link work
by ShinoHarvest
Sun Sep 06, 2020 11:14 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1376429

Re: Development and Discussion

Possible move you 2x2 tank(petrochem small inline tank) and other in angel petro to angel storage for use in other mod pack ^^. this type of tank(sreen below) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump direc...
by ShinoHarvest
Tue Oct 01, 2019 10:43 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 289268

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

XD in 0.9.4

Image

(your demon has been spotted)
by ShinoHarvest
Wed Sep 18, 2019 2:02 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 289268

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

i use only this omnimatter_science_3.0.4 (and lib dep) if i delete this omni mod of my mod pack have this error https://i.imgur.com/F5elfoq.jpg probaly stupide error because corect link is \PyCoalTBaA_0.9.1\graphics\icons\science-pack-0.png after edit PyCoalTBaA_0.9.1\prototypes\aai-industries\recip...
by ShinoHarvest
Mon Feb 25, 2019 7:36 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 289268

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

electronic change is probaly only py hithech change not you mod but have any mod setting in py, you can make this compatibility py->bob tweak ? now 2 possibility: Stay in "py+angel overhaul" disable old electronic (bob icon) is not usable and craft now (py icon) is py compound without sold...
by ShinoHarvest
Sun Feb 17, 2019 3:42 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 107717

Re: [MOD 0.14] AAI Programmable Structures

bug control by subtitle use biter pathfinder not direct angle Vehicle/Unit ID + (Sub-X-Tile and/or Sub-Y-Tile): The Sub-XY tile offset is converted to an angle and speed. Sub-X-Tile 1 and Sub-Y-Tile 1 means go South East VERY slowly. Sub-X-Tile -1000 and Sub-Y-Tile 500 means go West-South-West quick...
by ShinoHarvest
Thu Feb 14, 2019 1:34 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 238978

Re: pY HighTech Discussion

is desired or misstake any usine for electronic board or electronic compound can use production module ? with bob board and compound type (resistor, transistor ...) can use it is possible add mod setting for add this on ship shooter &/or bpc factory &/or electronic factory ? keep in ming th...
by ShinoHarvest
Thu Feb 14, 2019 12:43 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 289268

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

pack on last py version with circuit override not work AAI-bobwarfare-grids_0.1.0 Additional-Turret-016_0.2.1.zip Aircraft_1.5.2.zip AsphaltRoads_1.1.3.zip BiggerStackSizesModdedv2_1.0.0.zip Bottleneck_0.9.3.zip BurnerLeech A16 Fix_0.1.8.zip CliffDeconstruct_0.1.0.zip Clowns-Extended-Minerals_1.1.2....
by ShinoHarvest
Wed Feb 13, 2019 9:27 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 289268

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

on last version of py you electronic override disapear mixing recip (bob & py) replace for py recip wilpout solder and all builded electronic in game is useless
by ShinoHarvest
Wed Nov 28, 2018 2:52 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1376429

Re: Development and Discussion

as I use play seablocks, I am limited in the level of modules. also the higher tier buildings are so much faster that even if they slow down with non raw productivity, a beaconed build will need lots of stacks. Sounds like something the seablock mod author could implement for you, given the problem...
by ShinoHarvest
Wed Nov 28, 2018 2:29 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 238978

Re: pY HighTech Discussion

is desired or misstake any usine for electronic board or electronic compound can use production module ? with bob board and compound type (resistor, transistor ...) can use it

is possible add mod setting for add this on ship shooter &/or bpc factory &/or electronic factory ?
by ShinoHarvest
Tue Nov 27, 2018 7:19 pm
Forum: Multiplayer
Topic: [FR] server h24 angel + bob + madclow + pyanodon industry + aai
Replies: 0
Views: 1126

[FR] server h24 angel + bob + madclow + pyanodon industry + aai

Serveur dédié ouvert h24/7 pack mod angel + bob + madclow + pyanodon industry + aai Déconseillé aux petits pc et à ceux qui trouvent déjà le jeu de base trop compliqué. Ce pack fait passer le vanilla pour la démo du jeu et a pour effet secondaire des maux de tête ;p. Si vous ête un aventurier en quê...

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