Search found 5 matches

by Matrix_V
Wed Feb 07, 2024 1:20 am
Forum: Technical Help
Topic: [1.1.104] High Gui render preparation time when using show-generated-chunks
Replies: 1
Views: 167

[1.1.104] High Gui render preparation time when using show-generated-chunks

Checking "show-generated-chunks" in the debug options increases my Gui render preparation time from 0.6 ms to 10-11 ms. Save file size is 274 MB.

show-generated-chunks enabled:
gui render prep 2.PNG
gui render prep 2.PNG (897.99 KiB) Viewed 167 times
show-generated-chunks disabled:
gui render prep 1.PNG
gui render prep 1.PNG (989.3 KiB) Viewed 167 times
by Matrix_V
Mon Dec 11, 2023 1:25 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.100] Crash in floatcast.hpp entering large constant in combinator
Replies: 2
Views: 5402

[Rseding91] [1.1.100] Crash in floatcast.hpp entering large constant in combinator

Steps to reproduce: - Place a constant combinator. - Click on the combinator to open the configuration GUI, then click on the first Output signals slot, then click on signal A. - Input a constant value of 9999999999999999999 (exactly 19 digits). - Press the green check mark. Expected behavior: - Sig...
by Matrix_V
Fri Nov 27, 2020 3:25 am
Forum: Mods
Topic: [MOD 0.16.x] NiceFill
Replies: 68
Views: 26346

Re: [MOD 0.16.x] NiceFill

Hi - would you make a much-appreciated update for 1.1 compatibility? :)
by Matrix_V
Wed May 09, 2018 2:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Replies: 23
Views: 11960

Re: [0.16.41] Crash when loading save: "Rail already connected"

kovarex wrote:So this is fixed for 0.16.42
Thank you! Will our broken saves be usable?
by Matrix_V
Tue May 08, 2018 1:52 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Replies: 23
Views: 11960

Re: [0.16.41] Crash when loading save: "Rail already connected"

Same issue. Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. Similar...

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