Search found 4 matches

by S7E
Fri May 03, 2019 11:23 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60846

Re: [Mod 0.17] Power Armor MK3

I'm all butter fingers when it comes to anything code. Last time I tried to "fix" a mod, I broke 10 million more things and in the end could never figure out what the heck I was doing. Edit: As I said when I posted the bug, I just rolled back to 17.34 and it works fine. Since 17.35 doesn'...
by S7E
Thu May 02, 2019 8:23 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60846

Re: [Mod 0.17] Power Armor MK3

Latest version of the beta broke this mod. I am getting the following with the 17.35 update: Failed to load mods: __Power Armor MK3__/data.lua:1: __Power Armor MK3__/prototypes/item/power-armor-mk3.lua:1:attempt to index field 'player' (a nil value) stack traceback: __Power Armor MK3__/prototypes/i...
by S7E
Sun Apr 29, 2018 11:36 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55347

Re: Friday Facts #238 - The GUI update (Part II)

Oktokolo wrote:
S7E wrote:Where are the green blocks? =(
April 20th and 21th. Pretty easy to spot for the people with mainstream color vision.[...]
Thanks. Really hard to see it at all. =/
by S7E
Thu Apr 26, 2018 8:47 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55347

Re: Friday Facts #238 - The GUI update (Part II)

Because there are multiple types of colour blindness, I think I'll incorporate the option for the user to set the colours in the settings him-/herself. I just made a screenshot of what I think might be the worst offender in one of my applications: https://i.imgur.com/0uXFXAF.png It's a calendar whe...

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