Search found 207 matches
- Sun Oct 16, 2022 2:07 am
- Forum: Gameplay Help
- Topic: Kovarex Enrichment | Inserters
- Replies: 20
- Views: 3295
Re: Kovarex Enrichment | Inserters
Just to point it out - If you're dead set on X centrifuges and definitely absolutely don't want to use circuits or other logic, one solution would be to feed the centrifuges with a 1 to X balancer and give each centrifuge it's own incoming u-235 line. It's not how I would go about it, but it's an op...
- Wed Oct 05, 2022 7:44 pm
- Forum: Gameplay Help
- Topic: bot just hovers above roboport for no reason
- Replies: 8
- Views: 2019
Re: bot just hovers above roboport for no reason
Satisfaction: 0/100 On-the-way: 0 Logistic Storage: 1000 I'm inclined to think that this is a mod issue as I haven't experienced behaviors like that before. It's actually not a bug and happens with the vanilla game. The 1000 items in logistic storage are in buffer chests, and so the bots aren't wil...
- Sat Oct 01, 2022 10:25 pm
- Forum: Gameplay Help
- Topic: bot just hovers above roboport for no reason
- Replies: 8
- Views: 2019
Re: bot just hovers above roboport for no reason
I don't know if this is your situation or not, but the only time I've seen bots do that is when they're out of space in the roboports to land/fit in. Yeah, that's what I thought at first too. It's not the case here though. At the very start of the video file, there's a hovering robot. Player adds a...
- Sat Oct 01, 2022 9:32 pm
- Forum: Gameplay Help
- Topic: bot just hovers above roboport for no reason
- Replies: 8
- Views: 2019
Re: bot just hovers above roboport for no reason
That is a construction bot. Check the construction alerts in the bottom right, is something missing materials? Even if there is, that suggests a bug. Con bots aren't supposed to launch until they have a job *and* can reserve the materials to do the job. Looks to me like the bot thinks there's no av...
- Fri Sep 30, 2022 1:09 am
- Forum: Gameplay Help
- Topic: How do you all explore the map?
- Replies: 3
- Views: 2156
Re: How do you all explore the map?
This is the way I generally go about it. Your mileage may vary. Pre rocket launch, I just push out with the tank or spidertron and use it to clear the area when I want to claim something. Post rocket launch - I like to have a certain level of artillery range upgrades. 6 or so. I'll mark on the map w...
- Sun Sep 25, 2022 2:29 am
- Forum: Gameplay Help
- Topic: Help with automation plz!
- Replies: 17
- Views: 3134
Re: Help with automation plz!
By my math, with adv. oil processing, making lubricant and cracking all the light oil to petroleum will result in 1.2 petroleum per lubricant . I'm not sure about the 1.2 petroleum per lubricant : https://kirkmcdonald.github.io/calc.html#data=1-1-19&dm=p3&items=express-transport-belt:r:100&...
- Sun Sep 25, 2022 1:30 am
- Forum: Gameplay Help
- Topic: Help with automation plz!
- Replies: 17
- Views: 3134
Re: Help with automation plz!
i mainly use coal liquefaction when i need to make a lot of lubricant, for blue belts or robots because for example i am upgrading my whole bus and my science is stopped during this time, or i plan to use a lot of robots and i don't want their production to stop if science is stopped. When i do thi...
- Sat Sep 24, 2022 9:25 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498866
Re: Simple Questions and Short Answers
I guarantee that the pipe you laid did not block the base from absorbing pollution. If that base stopped absorbing pollution, it was because of other factors.
- Sat Sep 24, 2022 6:56 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498866
Re: Simple Questions and Short Answers
Yeah, I like using the decon planner as a filter for completely blocking the output of a splitter too. For this specific application where I want to jam just one output lane though, rocks are pretty much just always on hand at a build site and if they aren't wood will be.
- Sat Sep 24, 2022 4:03 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498866
Re: Simple Questions and Short Answers
The other method i think would imply splitter priority so that you overflow 1 lane only with things like fish to block it behind that splitter. I don't know how to do with only 1 rock. We're probably thinking about the same thing. I misspoke though, it's actually 3 rocks. Or you know, any ol' junk....
- Fri Sep 23, 2022 9:56 pm
- Forum: Gameplay Help
- Topic: Trains get stuck if the destination is disabled and other are full
- Replies: 20
- Views: 7265
Re: [1.1.69] Trains get stuck if the destination is disabled and other are full
I would miss that behavior even though i'm not using it "all the time" , not every cases where i use it can be easily replaced if the limit was set internally to 0, i find it useful to have the choice between the 2 behavior. I can give 2 very simple and one *slightly* more complex use cas...
- Fri Sep 23, 2022 9:21 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498866
Re: Simple Questions and Short Answers
The other method i think would imply splitter priority so that you overflow 1 lane only with things like fish to block it behind that splitter. I don't know how to do with only 1 rock. We're probably thinking about the same thing. I misspoke though, it's actually 3 rocks. Or you know, any ol' junk....
- Fri Sep 23, 2022 5:54 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498866
Re: Simple Questions and Short Answers
So let's say you have a belt with the same type of goods on both lanes. You want to send one lane of those goods, and *only* that lane of goods to a destination. Both lanes being 100% full is not guarenteed. Is using an underground still the main way of going about this? I'm thinking yes but wanted ...
- Fri Sep 23, 2022 4:25 am
- Forum: Gameplay Help
- Topic: Trains get stuck if the destination is disabled and other are full
- Replies: 20
- Views: 7265
Re: [1.1.69] Trains get stuck if the destination is disabled and other are full
When using the station limit you should not disable stations. Instead reduce the station limit to 0. That's pretty much the answer, though it's noteworthy that there's a useful exception if you're following that rule - You can disable a station in the situation that it's a station with a single tra...
- Fri Sep 23, 2022 4:15 am
- Forum: Gameplay Help
- Topic: Help with automation plz!
- Replies: 17
- Views: 3134
Re: Help with automation plz!
Wow, it seems you plan for a planet wide deforestation, given the amount of boilers. Is this really necessary? You may underestimate the wood drain of a single boiler (or a few boilers) running continuously, without pause. I think I usually have roughly the same amount of them as you do in your pic...
- Fri Sep 23, 2022 4:05 am
- Forum: Gameplay Help
- Topic: Trains get stuck if the destination is disabled and other are full
- Replies: 20
- Views: 7265
Re: [1.1.69] Trains get stuck if the destination is disabled and other are full
will just get rid of the enable/disable entirely for 1.2 (it will be replaced with internally forcing limit to 0). There will be no longer "skip schedule record" behavior. Oh god, please don't do that. Especially not without talking to a lot of rail addicts about it first. I use that feat...
- Fri Sep 23, 2022 3:59 am
- Forum: General discussion
- Topic: what settings are you going to play when the expansion is released?
- Replies: 8
- Views: 2254
Re: what settings are you going to play when the expansion is released?
I prefer a railworld/deathworld hybrid with lowest frequency, and large size/richness. This is what I usually like too. Sometimes I'll tune the terrain settings a bit if I'm in the mood for something specific. If I'm after a more relaxed game or I want to build really big, I'll combine railworld wi...
- Thu Sep 22, 2022 3:39 am
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 3516
Re: Following Trains on Single Track Lines With Prototype Demo
Just a small note here - I found a small and difficult to spot bug in the logic used to force direction switching when things are queued up. This logic bug will sometimes let more than the configured number of trains through before switching direction under certain specific conditions. Doesn't overr...
- Mon Sep 19, 2022 6:08 pm
- Forum: This Forum
- Topic: Sorry, the board attachment quota has been reached.
- Replies: 6
- Views: 1884
Re: Sorry, the board attachment quota has been reached.
I don’t disagree, but I do wonder about old saves/logs/SS from at the least resolved bug reports from pre-1.0, or just old saves from 0.12/0.13/etc. In the grand scheme it might not be a lot, but sometimes every little bit can help. Yeah, IMHO, you gotta draw a line somewhere. If you don't, you end...
- Mon Sep 19, 2022 5:23 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 3516
Re: Following Trains on Single Track Lines With Prototype Demo
Here's prototype v 3 for tinkering and testing. This one surpassed 12 hours of game time with no deadlocks, malfunctions, or observed deviations from expected behaviors. following trains I.jpg Implemented user configurable limits for how many trains the system is allowed to send into an area at one ...