Search found 4 matches

by Jigsawn
Mon Jun 11, 2018 12:42 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61030

Re: Friday Facts #246 - The GUI update (Part 3)

Just gotta say I am blown away with the amount of time and effort you guys are putting into making the GUI clean, intuitive and attractive. You are putting many other complex management/sim games to shame and the results speak for themselves. Look at early access titles like Prison Architect, which ...
by Jigsawn
Sat May 05, 2018 1:53 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 45497

Re: Friday Facts #241 - New player experience

Also I echo the previous points about oil refining getting backed up is something that should be covered in the campaign or tutorials. It's never made clear enough that the reason things stop working is because the excess refinery products need somewhere to go.
by Jigsawn
Sat May 05, 2018 1:45 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 45497

Re: Friday Facts #241 - New player experience

I'm a fairly new player and went through all the campaigns/tutorials first. To be honest I thought they were good at teaching the basics although I agree with the sentiments in the Friday Facts. One thing I found very useful which I think you should keep in the campaign is the ruined bases you begin...
by Jigsawn
Sun Apr 22, 2018 9:37 pm
Forum: Gameplay Help
Topic: Chain Signal Confusion - Tutorials
Replies: 8
Views: 7327

Chain Signal Confusion - Tutorials

Hi folks, just starting out with my first multi-train lines, so I hopped into the advanced rail tutorial. The first few examples with chain signals I understood, and after a little while, I figured out the intersection challenges. But with the curving, multi-intersection challenges, I am really stru...

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