Search found 130 matches

by CJ5Boss
Sat May 25, 2019 2:48 pm
Forum: Modding help
Topic: Angel's Smelting and SpaceExtension
Replies: 2
Views: 1247

Re: Angel's Smelting and SpaceExtension

kingarthur wrote:
Sat May 25, 2019 6:23 am
pretty sure thats from bob moving some stuff from warfare to its own equipment mod. https://mods.factorio.com/mod/bobequipment.
Fixed it, thanks!
by CJ5Boss
Fri May 24, 2019 9:28 pm
Forum: Modding help
Topic: Angel's Smelting and SpaceExtension
Replies: 2
Views: 1247

Angel's Smelting and SpaceExtension

Not sure if this has been posted before. I recently ran into an issue.A few days ago I loaded up all of the Bobs and Angels mods, along with SpaceX, to begin a full BobsAngels run. A few days later I updated everything (and I am not sure exactly what did it) but now when I load up Angels with SpaceX...
by CJ5Boss
Thu May 02, 2019 6:40 pm
Forum: Modding discussion
Topic: A Basic Config
Replies: 4
Views: 1877

Re: A Basic Config

Surprisingly, in my past year of modding, I have never touched this issue. How would I be able to incorporate this into my mod in a config.lua file? Would I just add the name of the file and "= true;" to the end of it? Or is there something I am missing? The best mod is https://mods.facto...
by CJ5Boss
Thu Mar 07, 2019 3:45 pm
Forum: Modding discussion
Topic: A Basic Config
Replies: 4
Views: 1877

A Basic Config

Hello all, Recently I received a request to make a configuration option for my mod, which adds many QualityOfLife researches to the game. Surprisingly, in my past year of modding, I have never touched this issue. How would I be able to incorporate this into my mod in a config.lua file? Would I just ...
by CJ5Boss
Fri Feb 22, 2019 6:18 pm
Forum: Modding help
Topic: Reach Distances
Replies: 1
Views: 977

Reach Distances

Hello modding community, I have a well-developed QoL research mod here https://mods.factorio.com/mod/CJs_QoL_Research_Ver1 and I need help with a topic before I post it to Mod Interface Requests if need be. I already have a reach script that enables research for the player to be able to reach farthe...
by CJ5Boss
Fri Feb 01, 2019 11:49 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287527

Re: Thank you

Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :) I've been massively disappointed in vast majority of AAA titles released in several years but Factorio has been THE timesink for me for months now. If you connect it to Steam, st...
by CJ5Boss
Thu Jan 24, 2019 11:22 pm
Forum: Videos
Topic: A megabase series. Can I create a megabase before 0.17?
Replies: 1
Views: 1883

Re: A megabase series. Can I create a megabase before 0.17?

All I can say is good luck :) I have never attempted a megabase before, and it sounds like 0.17 is coming soon...
by CJ5Boss
Tue Jan 22, 2019 2:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A sunday morning with green circuits
Replies: 7
Views: 5333

Re: A sunday morning with green circuits

That looks awesome! In my last main bus, my electronic circuits ran out too quickly. Definitely downloading this blueprint.
by CJ5Boss
Fri Jan 18, 2019 5:14 pm
Forum: Gameplay Help
Topic: Railway Tutorial
Replies: 6
Views: 2593

Re: Railway Tutorial

There is also a really good one on steam, it is called Rail Signals for Dummies if I am correct. It helped me a lot and is pretty straightforward. https://steamcommunity.com/sharedfiles/filedetails/?id=875859174 The author does not understand chain signals, the examples show with one exemption how ...
by CJ5Boss
Thu Jan 17, 2019 5:05 pm
Forum: Gameplay Help
Topic: Railway Tutorial
Replies: 6
Views: 2593

Re: Railway Tutorial

There is also a really good one on steam, it is called Rail Signals for Dummies if I am correct. It helped me a lot and is pretty straightforward.

https://steamcommunity.com/sharedfiles/ ... =875859174
by CJ5Boss
Thu Jan 17, 2019 3:42 pm
Forum: Translations
Topic: Plurals in technology names
Replies: 6
Views: 4308

Re: Plurals in technology names

This may be unpopular, but the reason I said singular is because that is, how I see it, the way it is. When you research, you do not unlock "many rocket silos." You unlock one (singular) rocket silo crafting recipe, hence why it should say "Rocket Silo".
by CJ5Boss
Thu Jan 17, 2019 3:39 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 22817

Re: Vote ban

henke37 wrote:
Wed Jan 16, 2019 5:19 pm
Let players vote out people they don't like. Such as griefers. Let the server owner disable it if they don't like it.
Did you notice the loophole pointed out earlier? If the server has a majority of griefers, this voting system will not work. This was mentioned earlier in the thread.
by CJ5Boss
Thu Jan 17, 2019 3:17 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 22817

Re: Vote to Kick/Ban

The owner of the server should be required to appoint an admin with these capabilities so that they both have the ability to kick if one is away, to fix the loopholes. The owner can also appoint anyone else they wish but if there are at least 3-4 people, the owner must appoint one online, or, if the...
by CJ5Boss
Wed Jan 16, 2019 3:02 pm
Forum: Ideas and Suggestions
Topic: Suggestion about Planet impact on our factories
Replies: 4
Views: 1764

Re: Suggestion about Planet impact on our factories

That would be interesting, though it will probably not come in vanilla play. I know the devs talked about adding some DLC in the future once the game is out of early access, maybe this would be a possibility. What I'm wondering is if it is moddable. There are already some terrain-changing mods, like...
by CJ5Boss
Wed Jan 16, 2019 1:58 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 989131

Re: Factorio Roadmap for 0.17 & 0.18

Looking forward to the final game balancing! Also glad because it seems to be coming out of Early Access soon, which may mean DLC...
by CJ5Boss
Tue Jan 15, 2019 4:12 pm
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 8126

Re: Iron is too needed and copper is nearly useless

Copper is used in pretty much everything electronic. This just means you need to balance out the ratios evenly, they have already been calculated and this is intentional.
by CJ5Boss
Tue Jan 15, 2019 4:11 pm
Forum: Gameplay Help
Topic: SPM
Replies: 8
Views: 3897

Re: SPM

Ok,thanks. Just a question, why not military? Is it because of the immense crafting times for all of its components? Why are you so hung up on crafting times. If the crafting time is longer you just need more assemblers Look at the infinite research topics needing military science. They aren't that...
by CJ5Boss
Tue Jan 15, 2019 2:15 pm
Forum: Ideas and Suggestions
Topic: Add Radar Tech, Radar Types (Deposit, Enemy, Topology)
Replies: 2
Views: 1334

Re: Add Radar Tech, Radar Types (Deposit, Enemy, Topology)

I agree about the artillery, right now the radar mechanic of it seems a bit to good to be true.
As for the different kinds of radars, you could probably mod it, as well as the tech. I'm not sure these will be implemented ever in vanilla play, so modding might be necessary to incorporate this.
by CJ5Boss
Tue Jan 15, 2019 2:11 pm
Forum: Show your Creations
Topic: The New Mall
Replies: 12
Views: 8875

Re: The New Mall

That is awesome, I've never seen something like it! I like the spiral fashion and all the colors, good work.
by CJ5Boss
Tue Jan 15, 2019 2:01 pm
Forum: Gameplay Help
Topic: SPM
Replies: 8
Views: 3897

Re: SPM

So in that case, the average of all sciences? Because gold science takes a lot longer to produce than red science does. 1000spm means that your base can constantly supply 1000 science packs of every color (except military) per minute. Ok,thanks. Just a question, why not military? Is it because of t...

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