Search found 133 matches

by Mike5000
Fri Oct 27, 2023 10:00 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 33012

Re: Friday Facts #382 - Logistic groups

we lowered the cost of the rocket by 20 times This may be the best part of the update. A bootstrap base (and now maybe also a space platform) can have an interesting layout but once you need a bazillion identical assemblers churning out identical widgets it's practically impossible to avoid a cooki...
by Mike5000
Sat Sep 16, 2023 5:11 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120556

Re: Friday Facts #375 - Quality

We have made it so that quality is 'invisible' in the game until quality modules are unlocked, so you won't see anything related to quality if you haven't researched quality module or are playing the base game. This includes all the GUIs and interactions as mentioned earlier. As long as this holds ...
by Mike5000
Sat Feb 05, 2022 7:16 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 126735

Re: Friday Facts #367 - Expansion news

The tricky part is, that we want to release basically directly to stable, without an experimental phase, like when we released 1.0. The reason is the obvious problem we would have otherwise: An experimental release is not interesting to many people, but by the time it becomes officially stable, it ...
by Mike5000
Sun Aug 16, 2020 8:12 am
Forum: Not a bug
Topic: [1.0.0] Vanilla - furnace stalled and won't smelt - w/save
Replies: 2
Views: 969

[1.0.0] Vanilla - furnace stalled and won't smelt - w/save

1.0.0 with no mods. I needed a couple of steel plates in a hurry. I have steel researched so I put down a stone furnace, opened it, right-clicked two iron plates into it, then shift-clicked a stack of coal into it. It does not smelt! (I find it hard to believe myself.) I tried saving, quitting, and ...
by Mike5000
Sun Aug 09, 2020 2:10 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104227

Re: Friday Facts #359 - Crash site: The beginning

[…] researching is just tedious with several clicks on widely separated parts of the screen just to say "research this next". Shift + Click on a technology in the technology window will start research/queue up the technology. How much more convenient do you need it? Thank you. I'm glad to...
by Mike5000
Sun Aug 09, 2020 12:52 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104227

Re: Friday Facts #359 - Crash site: The beginning

I'm wondering when if ever each of Factorio's developers last played a vanilla all-default single-player no-mod game from start to rocket launch? I've tried and failed several times recently in light of the imminent release of 1.0 and it's painful as hell. Sometimes nests are real close in and pollu...
by Mike5000
Tue Aug 06, 2019 2:44 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 59720

Re: Friday Facts #306 - Experimental Demo

In the old campaign, "A New Hope" level 2 the player discovers a large base that has been decimated by biters. I remember that this was the level that my imagination really kicked into high gear. I think that without that glimpse into the future I might not have had the curiosity to conti...
by Mike5000
Sun Aug 04, 2019 3:13 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134478

Re: Version 0.17.60

I can attest to you that people who like things are EXTREMELY less likely to speak out about them. As a business owner and service provider I can attest that our positive feedback outweighs our negative feedback by two or three orders of magnitude. Or look at the reviews/stars for any halfway decen...
by Mike5000
Sun Aug 04, 2019 7:25 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134478

Re: Version 0.17.60

Do you think that the vocal minority are denying that this silent majority exists, or do you believe Koub is denying that those opposed to the change truly speak for the majority of players? There is no reason to believe that the people who like Factorio as it was would be more or less vocal than t...
by Mike5000
Sun Aug 04, 2019 5:29 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134478

Re: Version 0.17.60

Koub wrote:
Sat Aug 03, 2019 10:26 pm
Sure, it's because those who are opposed to the change are VERY vocal, whereas those who appreciate it just post once to say they like the change.
Denial ain't just a river in Egypt.
Mark Twain
by Mike5000
Sat Aug 03, 2019 1:13 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134478

Re: Version 0.17.60

The devs have made their game better Peak factorio was 0.16. Priority splitters were the last major improvement. Since then it's just been unbalancing, demo downgrade, dumbing down, and needier graphics. People who prefer to play Stardew are not going to play Factorio, but the dumbing down is losin...
by Mike5000
Tue Jul 30, 2019 4:43 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134478

Re: Version 0.17.60

0.17 has been downgrades all the way. Just don't break my 0.16.
by Mike5000
Fri Jul 26, 2019 10:15 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 274960

Re: Friday Facts #305 - The Oil Changes

You're foolishly trying to change the game to satisfy people who don't want to play this kind of game but as long as you don't retroactively break Factorio 0.16 I'm happy.
by Mike5000
Sun Jul 21, 2019 4:39 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203577

Re: Friday Facts #304 - Small bugs; Big changes

I believe the multiple output problem, and "learn the new production chain" as in recipes and fluids/items, are two different things to learn/solve and thus can (and are a good idea) be separated.. Oil as in 0.16 was one of the best parts of Factorio - a fascinating puzzle that didn't inv...
by Mike5000
Sat Jul 20, 2019 8:14 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203577

Re: Friday Facts #304 - Small bugs; Big changes

At this point I'm glad the modding community provides content that gives this game some depth, since vanilla keeps losing what initially brought me to it in the first place. I'm trying to recall when the last time something meaningful was added and not removed since it certainly feels like it was a...
by Mike5000
Sat Jul 20, 2019 1:36 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203577

Re: Friday Facts #304 - Small bugs; Big changes

Another chunk of interest in the game bites the dust and robots are pushed even further out.

At least 0.16 still works great.
by Mike5000
Thu May 09, 2019 1:52 pm
Forum: Releases
Topic: Version 0.17.37
Replies: 12
Views: 11352

Re: Version 0.17.37

... They SAY they want to be at a 1.0 "stable" "release" version soon, but the changes they have been making lately ... without a doubt show that they are still VERY MUCH in an early alpha stage. Trains were already not fit for purpose without a complex mod and the 0.17 track la...
by Mike5000
Fri May 03, 2019 5:24 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 54341

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Frankly, as long as mods keep working I prefer 0.16 to 0.17. It's not even close.
by Mike5000
Sat Apr 06, 2019 7:58 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 56947

Re: Friday Facts #289 - Character GUI

For the Logistic tab: Since the request slots will be infinite, why not A) just display the crafting menu with the different tabs again and set the min/max numbers there. This way the player does not have to manually manage the slots. He is already familiar with the Crafting layout, thus he knows w...

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