Search found 1827 matches

by slpwnd
Fri Sep 16, 2016 3:03 pm
Forum: News
Topic: Friday Facts #156 - Massive Multiplayer
Replies: 42
Views: 25548

Friday Facts #156 - Massive Multiplayer

by slpwnd
Thu Aug 11, 2016 12:29 pm
Forum: Resolved Problems and Bugs
Topic: Updater API giving 404s
Replies: 3
Views: 2193

Re: Updater API giving 404s

Thanks for the report. This should be fixed now.
by slpwnd
Fri Aug 05, 2016 4:01 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 35791

Friday Facts #150 - New Terrain Experiments

Weekly dose of Factorio news is here: http://www.factorio.com/blog/post/fff-150
by slpwnd
Fri Jun 24, 2016 10:48 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49082

Friday Facts #144 - The gfx report

This week's Friday report has been written by Albert and gives an overview of our gfx process and future outlook: http://www.factorio.com/blog/post/fff-144
by slpwnd
Fri Jun 17, 2016 4:23 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 48841

Friday Facts #143 - Nat Punching Again

This time we provide some information on the last piece in the puzzle for 0.13 MP improvements: https://www.factorio.com/blog/post/fff-143
by slpwnd
Tue Jun 14, 2016 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [Mac] Use command instead of Control for key bindings
Replies: 7
Views: 6163

Re: [Mac] Use command instead of Control for key bindings

Thanks for the report. This is now fixed for 0.13.
by slpwnd
Mon Jun 06, 2016 3:18 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer pause / drop detection issue
Replies: 9
Views: 5611

Re: Multiplayer pause / drop detection issue

Thanks for the details. That was it=) I managed to replicate the issue and fix it. In 0.13 the result is such that the game continues, but player receives a clear message that he is playing the local copy of the game (to give him a chance to save the game for instance before reconnect).
by slpwnd
Wed Jun 01, 2016 2:06 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer pause / drop detection issue
Replies: 9
Views: 5611

Re: Multiplayer pause / drop detection issue

I tried to reproduce this (both in 0.13 and then in 0.12.x) but without success. What I did:

- create server
- connect client
- pause client
- minimise client
- kill server

and the client gets a notice box about server being disconnected ...
by slpwnd
Mon May 30, 2016 1:30 pm
Forum: Resolved Problems and Bugs
Topic: Command line --load-game full path problem
Replies: 3
Views: 1879

Re: Command line --load-game full path problem

Thanks for the report. We changed the behaviour in 0.13 to always treat these arguments as system paths (either absolute or relative).
by slpwnd
Fri Apr 29, 2016 3:09 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 41435

Friday Facts #136 - Map Transfers

Learn about technical aspects of new multiplayer map transfer mechanism: http://www.factorio.com/blog/post/fff-136
by slpwnd
Fri Apr 22, 2016 2:27 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 31764

Friday Facts #135 - Getting Organized

Read about how we try to cope with slowly growing as a company: http://www.factorio.com/blog/post/fff-135
by slpwnd
Tue Apr 05, 2016 3:47 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 64447

Re: Friday Facts #132 - Side Project

Ok, to avoid further confusion we have added a short "this is april fools' day" disclaimer at the bottom. Just one more remark. Even though, in reality there is no Factorio-X (while Robert is certainly here) working on secret projects, all the discussion here definitely got us thinking abo...
by slpwnd
Fri Apr 01, 2016 2:36 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 64447

Friday Facts #132 - Side Project

Read about a small side project we have been messing with: http://www.factorio.com/blog/post/fff-132
by slpwnd
Fri Mar 18, 2016 6:14 pm
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 43495

Friday Facts #130 - Steam release side effects

Read about some side effects of releasing a game on Steam: http://www.factorio.com/blog/post/fff-130
by slpwnd
Tue Mar 01, 2016 11:31 am
Forum: Spread the Word
Topic: Steam-only questions
Replies: 28
Views: 27416

Re: Steam-only questions

1) [...]But what kind of things do you get when you have a membership account ? Basically you can just download the game from the website. I think you can't do that if you bought the game on Steam at the moment. If you buy the game on the site => you can retrieve a Steam key If you buy the game on ...
by slpwnd
Tue Mar 01, 2016 11:23 am
Forum: General discussion
Topic: Steam release.
Replies: 8
Views: 4197

Re: Steam release.

We might send an email to people who haven't redeemed their steam key in a few days.
by slpwnd
Tue Mar 01, 2016 11:21 am
Forum: General discussion
Topic: Paysafecard removed[added again]
Replies: 26
Views: 28458

Re: Paysafecard removed[added again]

Unsticking the topic, because we haven't had complaints about it for a long time.
by slpwnd
Tue Mar 01, 2016 11:20 am
Forum: General discussion
Topic: Steam, buy the game, alpha, full version, receiving updates
Replies: 11
Views: 42685

Re: Steam, buy the game, alpha, full version, receiving updates

I have unsticked the post since pretty much all of it is now covered in the FAQ.
by slpwnd
Tue Mar 01, 2016 11:18 am
Forum: General discussion
Topic: Factorio $22.32 using paypal on the website
Replies: 6
Views: 2945

Re: Factorio $22.32 using paypal on the website

Thanks for the info. Should be fixed now.

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