Search found 7 matches

by rebusb
Thu May 10, 2018 6:10 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 21433

Re: Option to disable no-power flashing

Revisiting this topic because I just ran into this as an issue. I am hoping that there is a solution less drastic than turning off all no-electric warnings. Searches just turn up this thread. Building a new high tech Titan foundry, all electric. Was planning on being able to switch on and off sectio...
by rebusb
Fri Mar 30, 2018 2:36 pm
Forum: Gameplay Help
Topic: Identifying Train Blocks
Replies: 4
Views: 3337

Re: Identifying Train Blocks

Woah!!! Now they are there, appearing when placing a train signal! Much better!

:D :D :D
by rebusb
Fri Mar 30, 2018 2:31 pm
Forum: Gameplay Help
Topic: Identifying Train Blocks
Replies: 4
Views: 3337

Re: Identifying Train Blocks

There is some indication of where the train cars will be relative to a selected signal, but I am not getting the colored bars that indicate the extent of the rail block. There is no indicator of block info when rolling over the tracks in question. I can see how removing the rail and block numbers fr...
by rebusb
Fri Mar 30, 2018 2:44 am
Forum: Gameplay Help
Topic: Identifying Train Blocks
Replies: 4
Views: 3337

Identifying Train Blocks

Just got the stable update to 16.36

and the info window when you roll over track pieces no longer shows the block id.

Is there a new way to identify train blocks? I used that id a lot when debugging train signals.
by rebusb
Mon Mar 12, 2018 1:14 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292160

Re: Thank you (Make the dev-team happy today!)

Absolute thanks to the devs. Have had the game a few days and even though I am just scratching the surface it has taken over everything!. Amazing!

Should have a warning label concerning accelerated passing of RL time while in game.
by rebusb
Sun Mar 11, 2018 11:38 pm
Forum: Ideas and Suggestions
Topic: Empty blueprints shouldn't exist as an item
Replies: 16
Views: 6317

Re: Empty blueprints shouldn't exist as an item

As a new player, the blueprint system is little confusing, with the biggest "what is this?" being empties in inventory. Generally blueprints seem out of place in item inventory. Since they are a design thing, conceptual, wouldn't they exist more in the mind inventory of the player, and not...
by rebusb
Sun Mar 11, 2018 8:23 pm
Forum: Ideas and Suggestions
Topic: close popups by mouseclick
Replies: 4
Views: 1868

Re: close popups by mouseclick

New user bump... love the game! but this is the first thing I found while playing the game that seemed like it could be improved. Like this: Click on item to open info window, click again on same item to close window. edit: playing now and seeing that the double click is no good because it has other...

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