Search found 299 matches
- Sat Mar 28, 2015 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Map is gltiched; Some chunks not showing
- Replies: 5
- Views: 5247
Re: [0.11.19] Map is gltiched; Some chunks not showing
The map in your save works just fine on my computer. What system do you have? Does the map stay like this or does it get filled? Does this happen for other maps as well? I forgot to post this, but the day after, after I closed the game, the map was fine. So apparently restarting the game fixes it, ...
- Tue Mar 24, 2015 2:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Map is gltiched; Some chunks not showing
- Replies: 5
- Views: 5247
[0.11.19] [kovarex] Map is gltiched; Some chunks not showing
I noticed this today.
In my big resource, peaceful map I have a large factory, and when I opened the map up today, parts of it were missing.
Everything withing that screenshot was filled in last night. This problem is also affecting the minimap.
Link to the save
In my big resource, peaceful map I have a large factory, and when I opened the map up today, parts of it were missing.
Everything withing that screenshot was filled in last night. This problem is also affecting the minimap.
Link to the save
- Sat Mar 21, 2015 10:07 pm
- Forum: Multiplayer
- Topic: I found a server a someone put up on Reddit
- Replies: 2
- Views: 4901
Re: I found a server a someone put up on Reddit
I think that might be because of my brother.FishSandwich wrote:I played on it a bit, it was fun, but I haven't been able to connect to it recently.
He for some reason can't connect to any server, even with Hamachi. The server then crashed after it kicked my brother out, leaving me as the only player online.
- Sat Mar 21, 2015 4:46 pm
- Forum: Multiplayer
- Topic: I found a server a someone put up on Reddit
- Replies: 2
- Views: 4901
I found a server a someone put up on Reddit
This is not mine. I found it on Reddit and wanted to share.
Link to the thread
Apparently the server is running 24/7, if the guy restarts the server if it crashes.
Link to the thread
Apparently the server is running 24/7, if the guy restarts the server if it crashes.
- Sat Mar 21, 2015 4:43 pm
- Forum: General discussion
- Topic: Suggestion for Steam users
- Replies: 13
- Views: 17190
Re: Suggestion for Steam users
Or if you don't use SteamFishSandwich wrote:What if you don't have any friends. :'(
- Thu Mar 19, 2015 12:09 am
- Forum: General discussion
- Topic: How bright is this planet anyway?
- Replies: 37
- Views: 23431
Re: How bright is this planet anyway?
You will find the train moves 72 tiles/s. /c game.player.print("x:" .. game.player.character.position.x .. " y:" .. game.player.character.position.y .. " s:" .. game.tick/60) Well there you have it. Every tile is 1 meter squared. So transport belts are a meter, and the...
- Wed Mar 18, 2015 10:52 pm
- Forum: General discussion
- Topic: How bright is this planet anyway?
- Replies: 37
- Views: 23431
Re: How bright is this planet anyway?
Tooltip from hovering over the trainssilk wrote:Interesting, but where did you take the speed from? Never heard of it...
- Wed Mar 18, 2015 10:30 pm
- Forum: General discussion
- Topic: How bright is this planet anyway?
- Replies: 37
- Views: 23431
Re: How bright is this planet anyway?
We can assume, that 1 tile = 1m² , cause too much things are matching together with that measure. Any other leaves more question-marks. :) Has anyone attempted to calculate how big a tile actually is? We have a confirmed max speed of a single locomotive, so I think rapidly taking screenshots and co...
- Wed Mar 18, 2015 6:54 pm
- Forum: Gameplay Help
- Topic: Filtering a slot in an inventory?
- Replies: 7
- Views: 15767
Re: Filtering a slot in an inventory?
Train wagon slots?logris wrote:The default binding for filtering is to middle click (click with mouse wheel) on the slot.
This then opens a window to choose which item for the filter.
As far as I know, this only works on the toolbar, and train wagon slots.
Ah, dang it. I though it could be in chests, too.
- Mon Mar 16, 2015 1:41 am
- Forum: Gameplay Help
- Topic: Filtering a slot in an inventory?
- Replies: 7
- Views: 15767
Filtering a slot in an inventory?
Does filtering a specific slot in an inventory work at all?
I know filtering the player inventory makes a message that says that if we want it, the devs will put player inventory filters, but I haven't found any way to filter a slot in a chest/cargo wagon.
I know filtering the player inventory makes a message that says that if we want it, the devs will put player inventory filters, but I haven't found any way to filter a slot in a chest/cargo wagon.
- Sun Mar 08, 2015 4:13 am
- Forum: General discussion
- Topic: Does it update automatically
- Replies: 4
- Views: 3220
Re: Does it update automatically
Settings -> Other -> Enable Automatic Updates.
If you want to have 0.11.xx, go to Other and check "Enable Experimental Updates"
If you want to have 0.11.xx, go to Other and check "Enable Experimental Updates"
- Fri Mar 06, 2015 4:34 am
- Forum: Ideas and Suggestions
- Topic: Specify specific item filter slots in a chest
- Replies: 5
- Views: 33879
Specify specific item filter slots in a chest
My designs for a robot-based factory tend to have exactly one provider and one requester chest and 2 assembly machines. Being able to specify which slot items go to is great for saving space with the crafting of two items that have the same ingredients. An example are Straight and Curved Rail. Both ...
- Sat Feb 28, 2015 3:57 pm
- Forum: General discussion
- Topic: Endgame concerns[POLL]
- Replies: 46
- Views: 22497
Re: Endgame concerns[POLL]
They should have the "Save the Colonists" option for Campaign mode, it makes more sense there.
You crash land, you explorer a bit, research, build a huge factory, research space rockets and rocket defense, and finish the game's story with saving colonists.
You crash land, you explorer a bit, research, build a huge factory, research space rockets and rocket defense, and finish the game's story with saving colonists.
- Wed Feb 25, 2015 8:00 pm
- Forum: General discussion
- Topic: So the time has finally come
- Replies: 11
- Views: 5583
Re: So the time has finally come
ಠ_ಠbeny166 wrote:Who needs friends when you can socially interact with biters ?
- Tue Feb 24, 2015 9:09 pm
- Forum: General discussion
- Topic: I did the Math on Oil Production
- Replies: 13
- Views: 22892
Re: I did the Math on Oil Production
Could you put down a TL;DR with a ratio of max PG production and max SF production?
I can't find one, but the solar panels and accumulators have the 1:0.84 or something ratio.
I can't find one, but the solar panels and accumulators have the 1:0.84 or something ratio.
- Sat Feb 21, 2015 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Option for tree density in the map generator
- Replies: 12
- Views: 11548
Re: Option for tree density in the map generator
I don't mind the forests so much as they tend to be impassible. I have wasted countless in-game days trying to navigate a thick forest, getting into spots that I don't even know how I got into, let alone get out of. Maybe an option where the trees aren't so clumped up together, like in a real fores...
- Wed Feb 18, 2015 9:46 pm
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 219246
Re: Map exchange strings
Anyone have a forest exchange string for 0.11.14?
Stone set to max, please, if possible.
Stone set to max, please, if possible.
- Sat Feb 14, 2015 4:37 pm
- Forum: Modding discussion
- Topic: Modding tools??
- Replies: 11
- Views: 10990
Re: Modding tools??
Hi everyone. has anyone ever been kind enough to create a developer kit for mods? or is everything purely done with text editors? i was just wondering :D All you need is a text editor and an image editor, it seems like. Image editor for icons, sprites, etc., and the text editor for everything else.
- Thu Feb 12, 2015 11:30 pm
- Forum: Ideas and Suggestions
- Topic: Option for tree density in the map generator
- Replies: 12
- Views: 11548
Re: Option for tree density in the map generator
Definitely, and maybe an option for forest frequency. Every world I've generated do far (about 12) had a desert as a spawn.
- Thu Feb 12, 2015 11:28 pm
- Forum: Modding help
- Topic: "Raw wood cannot be smelted", even though there is a recipe?
- Replies: 1
- Views: 1564
"Raw wood cannot be smelted", even though there is a recipe?
I'm trying to make a mod to add in two more fuels: charcoal and coal coke. I followed the first three chapters of the modding tutorial on the wiki, and I have the recipes, graphics, and items set up. I don't need to have it as an entity. control.lua is empty. the code so far: --in recipe.lua-- data:...