So, where do you find the scenarios?Scenario pack was moved to the base game package.
Search found 299 matches
- Tue Feb 23, 2016 9:06 pm
- Forum: Releases
- Topic: Version 0.12.23
- Replies: 20
- Views: 17322
Re: Version 0.12.23
- Fri Jan 15, 2016 1:04 am
- Forum: Mods
- Topic: [MOD 0.12.3] Faster Locomotives 1.0.0
- Replies: 12
- Views: 30594
Re: [MOD 0.12.3] Faster Locomotives 1.0.0
Thanks, it now works, but now I'm having trouble changing the values for the cargo wagon.rk84 wrote:Well, you can upload your latest version here or try altered version i made.bigyihsuan wrote:Did all three. Still at default speed.
I have no idea why it's not working.
- Tue Jan 12, 2016 3:26 am
- Forum: Mods
- Topic: [MOD 0.12.3] Faster Locomotives 1.0.0
- Replies: 12
- Views: 30594
Re: [MOD 0.12.3] Faster Locomotives 1.0.0
Wagons also limit maximum speed. I've test multiple times with no wagons, still maxes out at 251.4 kph. check list: 1. data.lua file in mod's folder data.raw.locomotive["diesel-locomotive"].max_speed = 2.4 -- should go about 500 without wagons 2. Mod have to be enabled 3. Factorio needs r...
- Thu Jan 07, 2016 10:56 pm
- Forum: Mods
- Topic: [MOD 0.12.3] Faster Locomotives 1.0.0
- Replies: 12
- Views: 30594
Re: [MOD 0.12.3] Faster Locomotives 1.0.0
I've test multiple times with no wagons, still maxes out at 251.4 kph.HanziQ wrote:Wagons also limit maximum speed.
- Thu Jan 07, 2016 12:08 am
- Forum: Mods
- Topic: [MOD 0.12.3] Faster Locomotives 1.0.0
- Replies: 12
- Views: 30594
Re: [MOD 0.12.20] Faster Locomotives 1.0.0
Been tweaking values, fixing code, and the locomotive STILL doesn't go faster.
I'm beginning to wonder whether or not if the 251.4 kph is hard-coded or not.
I'm beginning to wonder whether or not if the 251.4 kph is hard-coded or not.
- Fri Dec 25, 2015 4:48 pm
- Forum: Mods
- Topic: [MOD 0.12.xx] Cheap Rails
- Replies: 1
- Views: 7864
[MOD 0.12.xx] Cheap Rails
Type: Mod Name: Cheap Rails Description: Changes the recipe yields and stack sizes of both kinds of rails. Best for rail-heavy games. License: WTF Public License Version: 1.0.0 Release: 2015-12-25 Tested-With-Factorio-Version: 0.12.20 Category: Convenience Download-Url: Bottom of the post. This mod ...
- Thu Dec 24, 2015 9:10 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 64766
Re: [0.11.x] Mining Drill & Better ore storage - v1.0.3
I can confirm that the mod works with 0.12.20 with no need to update.
- Thu Dec 17, 2015 10:21 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 41234
- Tue Nov 03, 2015 10:47 pm
- Forum: Videos
- Topic: [YouTube] Bob's Mods Madness Playthrough With A Twist
- Replies: 7
- Views: 15070
Re: [YouTube] Bob's Mods Madness Playthrough With A Twist
Perhaps you should post what the current limitations are, as of the latest episode.
- Tue Nov 03, 2015 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Logistic network priority
- Replies: 22
- Views: 30982
Re: Logistic network priority
holy mother of bump I agree with priority system....just not the way it has been suggested here. My suggestion is simply to put an input box in the upper right corner of all logistic chests GUI for a number. Any items within that chest cannot be transported to any other chest that has a lower value ...
- Tue Nov 03, 2015 12:47 pm
- Forum: General discussion
- Topic: On Plot and Science
- Replies: 1
- Views: 4929
Re: On Plot and Science
Sure, but that requires something to get it up to space, first. Perhaps a simple solid rocket engine, made with explosives and rocket launcher ammo, is unlocked with red science. It possible can take up to 100 red science at a time. By the time you reach green science, you could have an oil industry...
- Mon Nov 02, 2015 8:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon
- Replies: 22
- Views: 45780
Re: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon
Would this be compatible with vanilla Factorio? Because I have none of the mods in your install, but I want to use a larger cargo wagon.
- Sun Nov 01, 2015 3:41 am
- Forum: Ideas and Requests For Mods
- Topic: Roboport power line
- Replies: 2
- Views: 5511
Re: Roboport power line
I'm pretty sure that there's mods that have power poles that stretch the distance between roboports. I think I've played with one,but never really used it.
- Sat Oct 31, 2015 3:36 am
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Trash Slots Plus 0.1.0
- Replies: 3
- Views: 9218
Re: [MOD 0.12.x] Logistic Trash Slots Plus 0.1.0
oh my
I can't imagine having to dump my entire inventory into the logistics system
but i'm getting this mod anyway
I can't imagine having to dump my entire inventory into the logistics system
but i'm getting this mod anyway
- Sat Oct 31, 2015 3:34 am
- Forum: Mods
- Topic: [MOD 0.12.x] Robot Cargo Size 0.1.0
- Replies: 9
- Views: 15154
Re: [MOD 0.12.x] Robot Cargo Size 0.1.0
I can't imagine having to dump my entire inventory into the logistics system
but i'm getting this mod anyway
Sorry, wrong thread. But still, this mod is going to be really useful for me in the future.
- Thu Oct 29, 2015 7:29 pm
- Forum: Duplicates
- Topic: [0.12.15] Night Vision makes lights completely black
- Replies: 10
- Views: 19727
Re: [0.12.15] Night Vision makes lights completely black
Can you post your log file? 0.005 2015-10-29 15:28:48; Factorio 0.12.15 (Build 17202, win64) 0.005 Operating system: Windows 10 0.006 Program arguments: "C:\Users\kids\Desktop\Games\Factorio\Factorio Vanilla\bin\x64\Factorio.exe" 0.006 Read data path: C:/Users/kids/Desktop/Games/Factorio/...
- Thu Oct 29, 2015 10:55 am
- Forum: Duplicates
- Topic: [0.12.15] Night Vision makes lights completely black
- Replies: 10
- Views: 19727
Re: [0.12.15] Night Vision makes lights completely black
Yep, AMD on Windows 10. I think that's the problem.bobingabout wrote:What version of windows, and what graphics card do you have?
The game has severe graphics issues when using an AMD card on windows 10, this could be related.
- Wed Oct 28, 2015 8:45 pm
- Forum: Duplicates
- Topic: [0.12.15] Night Vision makes lights completely black
- Replies: 10
- Views: 19727
[0.12.15] Night Vision makes lights completely black
As you can see, the night vision is on and the black area is a place where lights are on.
- Sat Oct 24, 2015 10:16 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 38697
Re: Come and guess: Stable version of the 0.12
Hay, what about my 0.12.17?
- Fri Oct 16, 2015 5:18 am
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 38697
Re: Come and guess: Stable version of the 0.12
According to /r/factorio, there's a 0.12.11.
I'm still in, at least, with my 0.12.17.
I'm still in, at least, with my 0.12.17.