Thanks for the suggestion. I just uploaded it under "general mods".jonathanpaulson wrote:Why not publish this as a mod? (to make installation easier)
Search found 5 matches
- Wed Mar 21, 2018 4:15 am
- Forum: Maps and Scenarios
- Topic: Hammer of the Gods: A Campaign-esque custom scenario
- Replies: 10
- Views: 15607
Re: Hammer of the Gods: A Campaign-esque custom scenario
- Fri Mar 16, 2018 8:06 pm
- Forum: Maps and Scenarios
- Topic: Hammer of the Gods: A Campaign-esque custom scenario
- Replies: 10
- Views: 15607
Hammer of the Gods: A Campaign-esque custom scenario
I was inspired by a recent Friday Facts to create my own scenario much like the campaign. A good campaign really pulls an entire game together, and it's been my favorite part of all the RTS-style games I've played in the past (Star Craft, Age of Empires, etc). So, after a few hours of coding and a f...
- Fri Feb 23, 2018 3:32 pm
- Forum: Modding help
- Topic: Custom Scenario Errors: Please Help!
- Replies: 6
- Views: 2519
Re: Custom Scenario Errors: Please Help!
As per the error "control.lua:6" Look at line 6 of control.lua: game.players[1].force.disable_all_prototypes() "players" isn't a property of "game", you're looking for "player" so when you try to index "players" it's throwing an error. game.player[1...
- Fri Feb 23, 2018 3:54 am
- Forum: Modding help
- Topic: Custom Scenario Errors: Please Help!
- Replies: 6
- Views: 2519
Re: Custom Scenario Errors: Please Help!
Could you elaborate on "faulty"? Is it something wrong with story_table or under script.on_init?
- Thu Feb 22, 2018 1:08 am
- Forum: Modding help
- Topic: Custom Scenario Errors: Please Help!
- Replies: 6
- Views: 2519
Custom Scenario Errors: Please Help!
I was inspired by a recent Friday Facts to create a custom scenario similar to the ones in the base game. In short, the player must secure the perimeter of a small pre-built base, find a train yard with an artillery turret and enough supplies to launch a rocket, and build a train line across the map...