Well, this just dropped: https://www.khronos.org/news/press/vulk ... -platforms
One Vulkan Renderer is now sufficient for all three platforms..
SDL also added support for Vulkan on MacOS: https://twitter.com/sdl_commits/status/ ... 1947165696
Search found 2 matches
- Mon Feb 26, 2018 8:14 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 45607
- Fri Feb 16, 2018 5:51 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 45607
Re: Friday Facts #230 - Engine modernisation
Please don't split the renderer. This just causes either more work for you or one renderer to be favored while the other runs bad and/or with bugs.
Please. think about OpenGL 4.5 only or Vulkan.
Please. think about OpenGL 4.5 only or Vulkan.