Search found 8 matches

by mark9064
Sun Aug 30, 2020 8:42 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
Replies: 16
Views: 8324

Re: [Oxyd] [0.18.28] Stuck on waiting to save map

LOL, we have ~1000 bans on the banlist in total, at a size of 100KiB. I don't think this size is unreasonable, as a large public server the banlist gets to this size after a few years. If you're wondering why no-one else is complaining, other communities have taken to starting games with empty banli...
by mark9064
Thu Jul 09, 2020 3:53 pm
Forum: Pending
Topic: [0.18.34] RCON issues: out of order responses, multipart trick unavailable.
Replies: 3
Views: 1566

Re: [0.18.34] RCON issues: out of order responses, multipart trick unavailable.

Factorio uses TCP for RCON rather than UDP, and therefore can take the luxury of ignoring the multipacket part of the protocol as a TCP connection is a continuous stream. So Factorio just returns a standard response with a larger body. If you want to use RCON in python, I'll shamelessly plug my own ...
by mark9064
Sun Jun 14, 2020 7:34 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.31] Duplicate junk RCON responses
Replies: 2
Views: 2443

[Oxyd] [0.18.31] Duplicate junk RCON responses

Factorio responds with duplicate RCON responses that are blank when sending /config commands. It should: respond once, with the correct data. It actually: responds twice. The first response contains the correct data. The second response contains no body (zero bytes of response string). Example respo...
by mark9064
Wed Jul 10, 2019 12:36 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Replies: 18
Views: 6699

Re: [0.17.55] Reading stdin failed [Linux headless]

Also experiencing this at explosivegaming: It seems to be recent though I do not know the exact version when it broke (could it be to do with the rcon packet fragmentation stuff somehow) 15000.729 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(425382) removing peer(13). 15132.405 Info ...
by mark9064
Sun Mar 18, 2018 10:12 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 104464

Re: [MOD 0.16] Realistic Reactors

I think theoretically yes, the amount of current fuel in a burner is available, so it should be possible to output that in percent. I'm just not sure why you would need that. Why don't you use the signal for fuel cells in the reactor, and program the inserters in a way, that there is always one ful...
by mark9064
Fri Mar 16, 2018 9:37 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 104464

Re: [MOD 0.16] Realistic Reactors

Would it be possible to add an fuel left percentage circuit signal (as the red bar burn bar depletes, so does the fuel left signal) ?

It would be really useful in circuit controlled reactor setups for finer control.
by mark9064
Sun Feb 18, 2018 10:01 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 104464

Re: [MOD 0.16] Realistic Reactors

Lol, while checking the problem with Squeak Through I found an old setting in its exclusions list for GotLags Reactors mod (which my mod is based on). I asked the author to update it with the settings for my mod. Until he updates you can insert the following code in the config.lua of the Squeak Thr...
by mark9064
Sun Feb 11, 2018 8:55 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 104464

Re: [MOD 0.16] Realistic Reactors

Dude this is an awesome mod, well done. However, the mod "squeak through" seems to break the reactor bonuses. When you have squeak through installed, it does affect heat pipes in some way (I am not a mod writer on anything, so I couldn't tell you exactly how) as factorio reports them as Ba...

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