Search found 128 matches

by shanemadden
Mon Dec 14, 2020 12:45 am
Forum: Pending
Topic: [1.1.5] 1.1 ghost building changes impact usability of LuaSurface.can_place_entity
Replies: 1
Views: 1007

[1.1.5] 1.1 ghost building changes impact usability of LuaSurface.can_place_entity

The build_check_type flag on LuaSurface.can_place_entity was added (https://forums.factorio.com/viewtopic.php?f=65&t=57632) in response to my need to check if a ghost was already present at a position for this mod: https://mods.factorio.com/mod/replicating-belts In 1.1, the new rules allowing pl...
by shanemadden
Sat Aug 08, 2020 2:51 pm
Forum: Mod portal Discussion
Topic: Mod Portal Upload API Docs (for VSCode Extension)
Replies: 7
Views: 3395

Re: Mod Portal Upload API Docs (for VSCode Extension)

justarandomgeek wrote:
Wed Jul 29, 2020 12:24 pm
minor update: the captcha now seems to not appear on at least the first attempt so if your creds are good tools work again!
Thanks for the tip, got the github action updated and working again.
by shanemadden
Sun Jul 26, 2020 6:24 pm
Forum: Mod portal Discussion
Topic: Mod Portal Upload API Docs (for VSCode Extension)
Replies: 7
Views: 3395

Re: Mod Portal Upload API Docs (for VSCode Extension)

+1 for 'the CAPCHA killed my tool' bucket - I don't know how many others were using it as well for their mods, but at least a few. https://github.com/shanemadden/factorio-mod-portal-publish I know it's not a ton of work to roll the zip by hand and click around in the web ui by hand, but it really do...
by shanemadden
Tue May 12, 2020 4:10 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

Is there an option i need to turn on for beltboxes to appear in game? I have some research and can only see the compact loader but no options for beltboxes. I tried with creative mode but is still do not see and beltboxes in crafting. There are mod settings accessible from the main game menu that c...
by shanemadden
Thu Apr 23, 2020 6:24 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54089

Re: [MOD 0.17] Deadlock's Crating Machine

mitchellhalliday on GitHub was kind enough to open a pull request for a 0.18 update, which I did some quick testing on and have released. Note that the mod is still marked as deprecated in the portal, so it won't show up in search result pages but (I think?) should still be available for install in-...
by shanemadden
Tue Feb 18, 2020 3:18 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

Deadlock989 wrote:
Mon Feb 17, 2020 9:04 pm
I made an attempt to update the beltbox and loader textures with new techniques I picked up while doing IR.

It was mostly a failure and I hate it, especially the loaders.
Ugh indeed. Thanks for making the attempt.
by shanemadden
Wed Feb 05, 2020 1:13 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 6477

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

posila wrote:
Tue Feb 04, 2020 6:35 pm
Sorry for phrasing it poorly. I actually meant saves from 0.17.79 and older versions, not just 0.17.79.
Gotcha, thanks - in that case, maybe I'll plan on keeping that migration path alive for 0.18 (assuming it ends up working ;) )
by shanemadden
Tue Feb 04, 2020 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 6477

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

Migrating from 0.17.79 should now be fixed once and for all (even without item loss unless entities get removed). If you migrate 0.17.79 in a way that results in loaders being removed (meaning without mod the added them), you will lose items on entire transport line that goes from/leads to loader, ...
by shanemadden
Sun Feb 02, 2020 4:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.3] Items with mod-openable flag only right-clickable in inventory, not toolbar
Replies: 1
Views: 1820

[0.18.3] Items with mod-openable flag only right-clickable in inventory, not toolbar

Hey, A couple of my mods eg https://mods.factorio.com/mod/artillery-bombardment-remote use the mod-openable flag (formerly the can_be_mod_opened attribute) to pop up a configuration dialog for the mod. A nagging weirdness from the addition 0.17 toolbar was that the can_be_mod_opened attribute wouldn...
by shanemadden
Fri Jan 31, 2020 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 6477

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

Do you still have 0.17 save? I don't wanna try to fix 0.18.0 - 0.18.2 saves (that's a risk of playing early experimental releases, sorry). It should start working if you "suck up" front items of the stopped lines. Yeah - unfortunately the one I'm seeing the repro on is a random backup of ...
by shanemadden
Fri Jan 31, 2020 3:53 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 17920

Re: IR in 0.18

Sadly I'm just done, permanently, with the opinions of randoms off the internet. When the mod updates, it'll be in a comfy vacuum with no "official" forum threads or discussion boards or insistent PMs telling me you prefer beans to peas or that I am disrespecting the content creator commu...
by shanemadden
Fri Jan 31, 2020 3:02 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 17920

Re: IR in 0.18

You get more time with guitar or whatever Yikes. Sorry to call you out specifically on this but, a little bit yikes. The amount of expertise, passion, and dedication that's required to create something like this? Deadlock said he needs a break before he can decide whether he's willing to continue d...
by shanemadden
Fri Jan 31, 2020 2:03 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

3. Go outside and look at flowers and shit.


I keep considering a career change from technology to agriculture and they keep pulling me back in.
by shanemadden
Fri Jan 31, 2020 1:57 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Good to hear. 0.18 status: 1) There's still some issues where transport lines from migrated games will end up 'stuck' until they're touched to update them - if you're migrating a save with loaders, there seem to still be some outstanding issues - check that items are flowing, and recreate part of th...
by shanemadden
Fri Jan 31, 2020 1:19 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 6477

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

posila wrote:
Thu Jan 30, 2020 9:18 pm
Is that 0.17 save loaded in 0.18.3? Or was it already resaved in previous 0.18 version?
Migrated to 0.18 for the first time as I was testing billbo99's updated version of Deadlock's 1x1 loaders.
by shanemadden
Thu Jan 30, 2020 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 6477

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

Thanks for the quick update in 0.18.3! Unfortunately I'm still seeing some cases in migrated saves of stuck transport lines when they end at a 1x1 loader - let me know if an affected save is helpful.

Image
by shanemadden
Thu Jan 30, 2020 2:01 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

My guess would be that the transport lines are broken when the 0.17 loader entity is being migrated to a 0.18 loader-1x1 entity, and that posila has added a special case to migrations which mends the transport line for loader-to-belt and belt-to-loader but for not for any other kind of belt entity,...
by shanemadden
Fri Nov 01, 2019 11:27 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

I'm running the Beltboxes in batch mode. This is great for filling belts equally. But for a while now I have 2 stacks of iron plates in my inventory. I can't unstack them. And every place I looked they always have a multiple of 4 stacks. Well, somewhere 2 stacks of iron plates must exist but no way...
by shanemadden
Mon Oct 07, 2019 5:01 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Love the idea. Not sure how to get it working. Adding the loader to the belt causes belt to stop. Any guidance anyone? Can you post a screenshot of your configuration? Note that the arrow on the top of the loader indicates which direction it's loading items; you should be able to see the little bit...
by shanemadden
Thu Jul 25, 2019 12:28 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211635

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

I've been unable to track down exactly what conditions cause the loaders to flip during upgrade, but that's been one I've been chasing a while - if you can get it to happen reliably, would you mind posting a simple example save with a structure layout that reproduces the issue, so that I can sync to...

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