Search found 29 matches

by BlaatMekker
Mon Feb 19, 2018 9:45 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 38603

Re: Version 0.16.25

Changes Inserters and belt sideloading can now squash item on belt even when the gap isn't big enough. The squashed gap is extended to normal size once the front of the belt starts to move again. This means, that inserter rows and side loading can produce fully compressed belts without the usage of...
by BlaatMekker
Tue Jan 23, 2018 9:43 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 378203

Re: Combinators 101

It's available through 0.16.17
by BlaatMekker
Wed Oct 04, 2017 6:26 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 378203

Re: Combinators 101

The blueprint string is most likely based on the old mod, which is incompatible with the new in-game BP strings. Unfortunately I don’t have access to the game right now. In the mean time you could try and install the old blueprint strings mod. Thanks. :) That was my first time installing a mod for ...
by BlaatMekker
Tue Oct 03, 2017 5:53 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 378203

Re: Combinators 101

The blueprint string is most likely based on the old mod, which is incompatible with the new in-game BP strings. Unfortunately I don’t have access to the game right now. In the mean time you could try and install the old blueprint strings mod.
by BlaatMekker
Fri Apr 29, 2016 6:13 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 41857

Re: Friday Facts #136 - Map Transfers

Cool details, keep them coming :).
by BlaatMekker
Wed Mar 02, 2016 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][MAC] [Michal] White top bar
Replies: 28
Views: 32575

Re: [0.12.9][MAC] White top bar

I think I had the same issue when I first started factorio a few days ago in fullscreen mode. The easy fix I'm using is NOT using fullscreen mode but to use the window's native zoom button (formerly +). It maximized the window and gives it its own space (as in OS X's Mission Control spaces). Using ...
by BlaatMekker
Tue Dec 29, 2015 10:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.10][MAC] Crash when switching from stone to pickaxe
Replies: 4
Views: 11943

Re: [0.12.10][MAC] Crash when switching from stone to pickaxe

I also had some reservations about how changing the build environment could fix the issue. Though my verification showed that the crash no longer occurred. It could very well be that the different compiler/linker changed the memory layout to mask the issue.
by BlaatMekker
Sun Nov 01, 2015 3:38 pm
Forum: Won't fix.
Topic: [OS X] [bluecube] Broken update 0.12.10 to 0.12.16
Replies: 1
Views: 5146

[OS X] [bluecube] Broken update 0.12.10 to 0.12.16

Update failed:
Error opening update package: File ~/Library/Application Support/factorio/temp/core-mac-0.12.10-0.12.11-update.zip/__PATH__read-data__/../MacOS/factorio not found
by BlaatMekker
Tue Oct 06, 2015 11:07 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 298366

Re: [MOD 0.12.2+] SmartTrains 0.3.68

I just loaded an old save and I keep getting these errors when doing anything with trains: Error in SmartTrains: __SmartTrains__/control.lu:667: Error while running the event handler: __SmartTrains__/gui.lua:313: attempt to index field settings' (a nil value) Using ST 0.3.68 with Factorio 0.12.10. W...
by BlaatMekker
Tue Oct 06, 2015 10:39 am
Forum: Resolved Problems and Bugs
Topic: [0.12.9][MAC] [Michal] White top bar
Replies: 28
Views: 32575

Re: [0.12.9][MAC] White top bar

bearand wrote:Same exact issue happening to me in 0.12.10 - started happening after I updated from 0.12.7 (I skipped .8 and .9).
Same for me, but still on 10.10.5 on an 2007 iMac.
by BlaatMekker
Sat Oct 03, 2015 11:45 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 378203

Re: Combinators 101

I use the setup from my previous post to control how much cracking is going on at my chemical plant. The output of the S-R latch ( C1 ) is attached to a pump ( C2 ) which controls how much of the cracked product is put into the next storage tank. By controlling the output of the cracking plants inst...
by BlaatMekker
Sat Oct 03, 2015 11:19 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 378203

Re: Combinators 101

A simpler S-R latch design: two binary (0/1) signals (A and B) being fed into one signal decider combinator which feeds back into itself. Because the signals need to be binary you require additional decider combinators when hooking up chests. Screen Shot 2015-10-03 at 13.15.14.png The condition on t...
by BlaatMekker
Fri Oct 02, 2015 10:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.10][MAC] Crash when switching from stone to pickaxe
Replies: 4
Views: 11943

[0.12.10][MAC] Crash when switching from stone to pickaxe

I was laying (and removing) some stone path and needed to remove a tree. With gravel in hand I hit 'q' to deselect and immediately started cutting down a tree, and Factorio immediately crashed. I'm not sure if the auto-save was triggered at that moment. 0.000 2015-10-02 23:34:43; Factorio 0.12.10 (B...
by BlaatMekker
Mon Aug 03, 2015 10:13 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 45903

Re: SmartTrains 0.2.0 [0.11.5+]

Thank you very much!
by BlaatMekker
Mon Jul 20, 2015 5:16 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 45903

Re: SmartTrains 0.2.0 [0.11.5+]

Thanks for the link, listened to the entire song :). Haven't heard it in a long time.
by BlaatMekker
Sun Jul 19, 2015 10:48 am
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 45903

Re: SmartTrains 0.2.0 [0.11.5+]

Did they make so many incompatible changes?
by BlaatMekker
Sat Jul 18, 2015 10:10 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 45903

Re: SmartTrains 0.2.0 [0.11.5+]

Not trying to bust your chops... but are you planning on updating for 0.12?
by BlaatMekker
Sat May 16, 2015 3:14 pm
Forum: Implemented Suggestions
Topic: A 'send to store' list for the player and logistics network
Replies: 12
Views: 20401

Re: A 'send to store' list for the player and logistics network

Instead of defining overflow quantities for specific items, I'd personally prefer a generic box where I can dump any item I want. It'd basically be a personal active provider chest. Right now I have to each time place a active provider chest, place in my stuff, and then wait for the items to be pick...
by BlaatMekker
Wed Apr 08, 2015 3:51 pm
Forum: Pending
Topic: [0.11.8] [slpwnd] Open/load game in background causes hang
Replies: 7
Views: 9708

Re: [0.11.8] [slpwnd] Open/load game in background causes hang

I'll PM you a link to the trace output, perhaps that helps.

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