Search found 119 matches
- Thu May 19, 2022 8:42 am
- Forum: Multiplayer / Dedicated Server
- Topic: Multiple instances - are there any side effects if I delete .lock?
- Replies: 6
- Views: 2185
Re: Multiple instances - are there any side effects if I delete .lock?
I am mostly in favor of using a config file since you have to allocate a separate directory anyway, there are no strong reasons preventing you from having multiple config files anyway. The ability to specify separately some of the paths was added in 0.18.29, while the --mod-directory is an override...
- Thu May 19, 2022 8:18 am
- Forum: Modding discussion
- Topic: Event.on_entity_damaged triggered by a land mine
- Replies: 1
- Views: 897
Event.on_entity_damaged triggered by a land mine
I would like to show the damage when a player walks over a land mine. Only the Event.on_entity_damaged is not triggered. What can I do? Use of other mods not desired. Can you please change the animation, it's always very weird when you're stuck by a land mine. local function script_event_on_entity_d...
- Wed May 18, 2022 5:05 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Multiple instances - are there any side effects if I delete .lock?
- Replies: 6
- Views: 2185
Re: Multiple instances - are there any side effects if I delete .lock?
Thank you for your detailed reply. I have now created a second config. Just as there is a --mod-directory parameter, I would like a --server-directory parameter. Does that make sense, would it be possible? Or for all a separate parameter? --server-directory --mod-directory --save-directory --archive...
- Wed May 18, 2022 6:01 am
- Forum: Multiplayer / Dedicated Server
- Topic: Multiple instances - are there any side effects if I delete .lock?
- Replies: 6
- Views: 2185
Re: Multiple instances - are there any side effects if I delete .lock?
There is this one: https://forums.factorio.com/viewtopic.php?p=471804#p471804 I have now added the parameter "--no-log-rotation". It would be better to switch off the log completely, is that possible? How much is the content in "factorio\temp\currently-playing" affected? Can the...
- Tue May 17, 2022 9:09 am
- Forum: Multiplayer / Dedicated Server
- Topic: Multiple instances - are there any side effects if I delete .lock?
- Replies: 6
- Views: 2185
Multiple instances - are there any side effects if I delete .lock?
I've successfully started multiple servers with and without mods, just deleting the ".lock" file. Are there any side effects I'm missing? screen -dmSU "screen.window.factorio.instance_1"; \ screen -S "screen.window.factorio.instance_1" -p 0 -X stuff " /opt/factorio...
- Tue May 17, 2022 8:53 am
- Forum: Modding discussion
- Topic: Steam start parameter --mod-directory mods
- Replies: 0
- Views: 701
Steam start parameter --mod-directory mods
### Default path to the factorio mods directory. [WINDOWS] + [R] %appdata%\Factorio\mods ### But you are forced to copy the complete path. --mod-directory C:\Users\USERNAME\AppData\Roaming\Factorio\mods ### It would be nice if you could just use the word "mods", which would then be created...
- Thu Apr 28, 2022 9:21 pm
- Forum: Pending
- Topic: [1.1.57] Achievements are flawed
- Replies: 9
- Views: 2159
Re: [1.1.57] Achievements are flawed
99 is not 100! This is known, if you can reproduce it post steps that do. Of course it would be nice to know the steps. But I'm a bit annoyed that it was simply classified as "Not a Bug". It's clearly a bug, just not easy to find. I can only get a small stone rolling, the main work you ha...
- Thu Apr 28, 2022 12:44 am
- Forum: Pending
- Topic: [1.1.57] Achievements are flawed
- Replies: 9
- Views: 2159
Re: [1.1.57] Achievements are flawed
99 is not 100!
- Wed Apr 27, 2022 11:26 pm
- Forum: Pending
- Topic: [1.1.57] Achievements are flawed
- Replies: 9
- Views: 2159
- Wed Apr 27, 2022 10:41 pm
- Forum: Pending
- Topic: [1.1.57] Achievements are flawed
- Replies: 9
- Views: 2159
- Wed Apr 27, 2022 10:25 pm
- Forum: Pending
- Topic: [1.1.57] Achievements are flawed
- Replies: 9
- Views: 2159
[1.1.57] Achievements are flawed
For several years I had completed 100% of the achievements. After helping some friends build a train within 90 minutes a few days ago. The achievements have now been reset and are even displayed incorrectly. See screenshot 99/100. How is that possible?
- Wed Apr 27, 2022 8:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] I can't set server password via /config
- Replies: 1
- Views: 1750
[1.1.57] I can't set server password via /config
I had forgotten to set a server password in the server-settings.json, so I wanted to set one via /config, only changing the password is not accepted. Where is the save button?
- Sun Apr 03, 2022 10:18 am
- Forum: Ideas and Suggestions
- Topic: Vehicle fuel gauge
- Replies: 5
- Views: 1459
Re: [1.1.53] Vehicle fuel gauge
I play without mods. What you can see in the screenshot is a custom vanilla scenario.
- Sat Apr 02, 2022 12:05 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle fuel gauge
- Replies: 5
- Views: 1459
Vehicle fuel gauge
I use vehicles a lot and I'm always annoyed when I forget to fill up with fuel. Could you please include a fuel gauge? Look at the wood in the screenshot.
- Thu Jan 27, 2022 9:11 pm
- Forum: Modding help
- Topic: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
- Replies: 2
- Views: 1159
Re: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
That's what I thought, so that the set_tiles function is all-encompassing, I would like a new parameter that can also be used to exchange non-colliding objects. Does it make sense?
- Wed Jan 26, 2022 9:12 pm
- Forum: Modding help
- Topic: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
- Replies: 2
- Views: 1159
[1.1.53] LuaSurface.set_tiles and remove_colliding_entities
In the screenshot you can see that the destroyed chests have not been removed. I'm of the opinion that this should actually be done with the remove_colliding_entities parameter?
LuaSurface.set_tiles
LuaSurface.set_tiles
- Fri Aug 06, 2021 9:10 pm
- Forum: Modding help
- Topic: Player Alliance Color
- Replies: 4
- Views: 1338
- Mon Jul 19, 2021 7:32 pm
- Forum: Modding interface requests
- Topic: Cannot change the color of an entity
- Replies: 3
- Views: 1342
Cannot change the color of an entity
I can't change the color of a turret, but I can change the color of a character. Why can't I assign a new color to a turret? /c game.permissions.get_group( 'Default' ).set_allows_action( defines.input_action.set_entity_color, true ) /c game.permissions.get_group( 'Default' ).set_allows_action( defin...
- Mon Jul 19, 2021 6:25 pm
- Forum: Modding interface requests
- Topic: drawing.draw_text != fog_of_war [new API parameter]
- Replies: 3
- Views: 1403
Parameter draw_on_fog
I think lines are always not drawn in FoW, so not sure why it's different (if it is). Lines can be drawn on top of entities and below, is it the same for text? Does that alter how text is affected for FoW maybe? Just throwing guesses out of things I would test. Your thoughts were correct, with the ...
- Sun Jul 18, 2021 5:15 pm
- Forum: Modding interface requests
- Topic: drawing.draw_text != fog_of_war [new API parameter]
- Replies: 3
- Views: 1403
drawing.draw_text != fog_of_war [new API parameter]
Drawing does not disappear in the fog of war. Is there an option that I have so far overlooked to turn off the drawing in the fog? /c rendering.draw_text( { text = game.player.selected.force.name, target = game.player.selected, target_offset = { 0, - 3.7 }, surface = game.player.surface, color = { r...