Search found 272 matches

by nosports
Sat Jun 15, 2019 9:56 am
Forum: Implemented mod requests
Topic: Disable passengers in car
Replies: 6
Views: 1921

Re: Disable passengers in car

I really don't know

but may be AI-Vehicles or such a mod capable of doing something like this ?

in my mind :

Put a beacon into your backpack and choose some AI-Vehicles to follow the beacon around ?
by nosports
Mon May 27, 2019 4:56 pm
Forum: Mods
Topic: [MOD 0.17+] Packing mod (WIP)
Replies: 0
Views: 857

[MOD 0.17+] Packing mod (WIP)

Title: Packing Short Description: Do you ever wondered why so sensitive items are open in the wild and totally exposed to the environment, biters and decompostion, fear not here is the mod which will protect this all and keep the items in mint condition. Mod State: Experimental / early alpha. Depen...
by nosports
Mon May 13, 2019 9:52 am
Forum: Gameplay Help
Topic: Handling 7 Science Paks
Replies: 36
Views: 16724

Re: Handling 7 Science Paks

i feed one lab from two sides (-> max 3x2x2 paks) and then let the inserters carry on the paks to the other labs.

granted the reseach will be somewhat slower, because some paks will be fetched from labs to other labs but - how cares about speed in research ?
by nosports
Sat May 04, 2019 8:17 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 60901

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

so here are my two cents.... I don't know about marketing, but with this game it was about absolutely right for me.... I won't buy a game out of curiosity, but with the demo on hand to get a nice grip on the game it was a no brainer for me..... I personally won't buy a game which forces me to wait t...
by nosports
Fri May 03, 2019 10:50 pm
Forum: Modding help
Topic: Help with this code
Replies: 4
Views: 1605

Re: Help with this code

Thanks, that was very helpfull..

Which forum would be then the correct ? :oops:
by nosports
Thu May 02, 2019 10:40 pm
Forum: Modding help
Topic: Help with this code
Replies: 4
Views: 1605

Help with this code

I want to filter some recipes, here for the recipe engine-unit. And following all ohter recipes which uses the engine-unit. For now i do only print to log, but if it will work i want to add something to the engine unit recipe and following all recipes also But the code fails me, it even prints to lo...
by nosports
Fri Apr 19, 2019 10:27 am
Forum: Gameplay Help
Topic: harsher world settings
Replies: 1
Views: 822

harsher world settings

Hello, i just plan my next game and i want to use a setting which should be more harshly as the standart in terms of biters & environment.... As i looked at some mods for biters and such i want to use : * nightfall * alien biomes * natural evolution * rampant I just don't know if there are other...
by nosports
Wed Apr 17, 2019 9:45 pm
Forum: Pending
Topic: Possible bug with train shedule
Replies: 2
Views: 990

Possible bug with train shedule

Hello, i may have stumbled at a bug with trains - sheduling/enable station..... I have some trains which throws a 'no path' in mid travel... This trains have only two stations oil load (3 stations, all the same name) and oil drop off (one station). oil drop off condition is : when empty oil load con...
by nosports
Sun Apr 14, 2019 8:52 am
Forum: General discussion
Topic: Question on optimisation
Replies: 13
Views: 3917

Re: Question on optimisation

i did it also made huge storage areas in my first game..... But i found it easier to just plan around the ore-patches and use them in priority. I think most of the the time there is enough to be done to have the needed patches to get empty.... On secund thought, the farter out the patches the richer...
by nosports
Sun Apr 14, 2019 8:38 am
Forum: General discussion
Topic: Question on optimisation
Replies: 13
Views: 3917

Re: Question on optimisation

Hello,

i would suggest to work as far as possible without any storage, except some small spike-storages (like to fill atrain or for a production which don't has a continius input).....

Its best to have a continous flow of resources.....
by nosports
Sat Apr 13, 2019 8:12 am
Forum: Ideas and Suggestions
Topic: Expand Factorio
Replies: 1
Views: 685

Re: Expand Factorio

Hello, for most of your suggestions there are actually mods. I would suggest to look at the mods and install some https://mods.factorio.com/ example ( i don't know all of them) : https://mods.factorio.com/mod/Colonists https://mods.factorio.com/mod/WormAttack https://mods.factorio.com/mod/Bio_Indust...
by nosports
Sun Apr 07, 2019 8:49 am
Forum: Gameplay Help
Topic: targeting behemoth biter/spiters
Replies: 4
Views: 1382

targeting behemoth biter/spiters

Hello, i have a question for targeting the behemoth biters..... I use no lasers currently and make my defences with gun turrets. As vor now the 'explosive bullet' can take care of small & medium biters, i want to use the uranium bullet especially for the behemots. -> can i target a class of bite...
by nosports
Thu Apr 04, 2019 10:19 am
Forum: Ideas and Suggestions
Topic: Bots should help lay rails.
Replies: 11
Views: 2817

Re: Bots should help lay rails.

I think it does if you're ghost placing in smart track mode, but not if you're in direct placement mode. Also, I do miss being able to just place curves directly. It does. Every time I'm laying tracks and hit a forest I have to switch to ghost placing in smart track mode. Placing curves in a forest...
by nosports
Tue Mar 26, 2019 10:34 pm
Forum: Modding help
Topic: deep copy a existing item
Replies: 2
Views: 845

deep copy a existing item

Hello, i just have the question how do i 'deep-copy' a chemical-plant ? it seems i did not understand it full I want to make a true heat exchanger (i find it best to use the chemical plant because its a decent size and have all the input/output definitions.....) ------------- This works so far -----...
by nosports
Tue Mar 26, 2019 3:30 pm
Forum: Ideas and Suggestions
Topic: just some observations on 0.17
Replies: 1
Views: 693

just some observations on 0.17

Hello all, i recently launched my first rocket with a satellite. I did a pure base run with the achievements : raining-bullets, steam all the way, lazy-bastard, and one which slipped me and was not intended The 0.17 is definitely better as the 0.16 in terms of playabiltiy and focus on automation/pro...
by nosports
Mon Mar 25, 2019 11:33 am
Forum: Gameplay Help
Topic: How to make a train limiter?
Replies: 8
Views: 2666

Re: How to make a train limiter?

I would place a constant combinator to the trainstop desired The constant combinator will output the desired ore number(s) in negative terms. So then wire this combinator & the number of ore in the system to the trainstop and disable/enable the trainstop (e.g. -500.000 -> if in the system are le...
by nosports
Thu Mar 14, 2019 3:49 pm
Forum: Balancing
Topic: 0.16 -> 0.17 Yellow tech science
Replies: 8
Views: 4094

Re: 0.16 -> 0.17 Yellow tech science

Serenity wrote:
Thu Mar 14, 2019 3:09 pm
It's only when you add military, chemical and production science together that the steel requirement becomes huge
In Factorio there is no huge requirement - there is just not enough supplement :twisted: :lol: 8-)
by nosports
Wed Mar 13, 2019 1:53 pm
Forum: Ideas and Suggestions
Topic: Transport Energy [Batteries]
Replies: 18
Views: 4409

Re: Transport Energy [Batteries]

nuhll wrote:
Wed Mar 13, 2019 1:49 pm
There are ppl playin factorio hardcore, where biteres destroy everything (poles), thats why i thouight about the battery thing.
So the way to go then is using local solar power where needed, so no pollution and no poles that will be destroyed :D
by nosports
Mon Mar 11, 2019 11:26 pm
Forum: Gameplay Help
Topic: Adding stations to a train schedule...
Replies: 4
Views: 3062

Re: Adding stations to a train schedule...

*face palm*

tried and clicked everywhere but not there :P
by nosports
Sat Mar 09, 2019 8:28 am
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 9714

Re: Version 0.17.8

0.17.9 + 0.0.1 is not 0.18.0, it's 0.17.10. Same for 0.17.99->0.17.100, and onward forever. The max value for each version is 65535, So technically after 0.17.65535, we really have no choice but to make it 0.18.0 (Or maybe it would overflow back to 0.17.0) from a just crytography/computer POV one c...

Go to advanced search