Search found 5 matches

by smjjames
Wed Jan 24, 2018 7:56 pm
Forum: Mods
Topic: Exploration Mode
Replies: 30
Views: 14221

Re: Exploration Mode

For the modular suit batteries, how do you charge them up besides using the portable solar panels? Would be nice if there was a way to plug them into the bases energy network.
by smjjames
Sat Jan 20, 2018 4:13 pm
Forum: Mods
Topic: Exploration Mode
Replies: 30
Views: 14221

Re: Exploration Mode

Okay then. Also, of the third party mods, only fusion train and water fix aren't updated to 0.16.xx. Water fix is graphics only and I doubt that'd affect much and I don't know how critical the fusion train is to your modpack. Edit: Actually, the fact that almost all of the third party dependencies a...
by smjjames
Sat Jan 20, 2018 3:52 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 111973

Re: Your Logistic Robots Are Broken! [Forum Game]

You order your logistics robots to build spaceships, but they glitch and leave without you, destination, Sol.

I order an exploration craft with xenobiological science equipment.
by smjjames
Fri Jan 19, 2018 6:12 pm
Forum: Mods
Topic: Exploration Mode
Replies: 30
Views: 14221

Re: Exploration Mode

Would it be recommended to use it in 0.16.xx? Because I want to play it in that. Also, the mods authored by you don't have a version number according to the ingame mod manager and thus can't be installed from there. edit: Okay, the two ores from technology specialization don't show up in the resourc...
by smjjames
Tue Jan 16, 2018 8:00 pm
Forum: Mods
Topic: Exploration Mode
Replies: 30
Views: 14221

Re: Exploration Mode

A few questions:

1. This mod packages all of them in one, right?

2. What size is a large or very large map? Being a new player, I'm not familiar with what world size is considered large or very large.

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