Search found 15 matches

by Saunis
Tue Mar 05, 2019 11:28 am
Forum: Ideas and Suggestions
Topic: 0.15 Logistic GUI Naming
Replies: 4
Views: 2081

Re: 0.15 Logistic GUI Naming

Up!

This would still be nice feature.
by Saunis
Sat Sep 29, 2018 12:12 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 51946

Re: Friday Facts #262 - Hello my name is: Compilatron

Unit AI really need some tweaking. https://i.imgur.com/5CefCzY.jpg My map have a lot of water. Actually there's too much water for enemy AI. And there's bitters in islands that request paths all time but they can't execute them. So when there are a lot of them, they start make my ups go really low. ...
by Saunis
Sun Sep 23, 2018 4:30 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 93514

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

I did a little comparing, how these work. There are all kind of plus and minus things... disentius build were really most effective and even unload. But it needs more space and most of material. (because there it possible to unload into 6 box, I did used 3 line output and then ran it through 3-2 bal...
by Saunis
Thu Sep 20, 2018 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Filter Inserters and circuit network.
Replies: 1
Views: 1123

[0.16.51] Filter Inserters and circuit network.

When you set filter inserter request from a network and then disconnect the network, you can't control filters until you reconnect that inserter and set conditions to "none".

Image
And here's quick video of it: https://youtu.be/yRsC9TUVDu4
by Saunis
Thu Sep 20, 2018 11:50 am
Forum: Balancing
Topic: portable solar panels
Replies: 42
Views: 16803

Re: portable solar panels

I hope you guys can fix this "gap" in 0.17... Maybe boos PSP or make new item for PSP /Fusion. And for late game, Fusion is littlebit out powered... But It's not huge problem. It's only matters when you build something big in fresh new area and there's no robonetwork nearby. (example, you ...
by Saunis
Wed Sep 19, 2018 8:51 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540879

Re: Let's see your clever builds

"The BB-Gun" https://i.imgur.com/8HZkXwy.jpg I'm sure, a lot of people have build these kind of things. At first I build a station, that can supply materials for that outpost https://i.imgur.com/x2hPsi7.jpg After that its all just a firework! https://i.imgur.com/DgqPPxv.jpg Here's video t...
by Saunis
Wed Sep 19, 2018 8:37 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540879

Re: Let's see your clever builds

or you could simply unload 4 to 6 belts per wagon.... https://forums.factorio.com/viewtopic.php?f=194&t=58728 and continued here: https://forums.factorio.com/viewtopic.php?f=5&t=61699 ;) :D I wrote it wrong... I did try to mean, my trains / stone fields are not fast enough to deliver enough...
by Saunis
Tue Sep 18, 2018 1:52 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540879

Re: Let's see your clever builds

yep, that much faster. :mrgreen: 27.7 items/s chest to chest*, or chest to factory*. 27.7 times 11 inserters -> 304.7 items/s max, divided by 40 -> 7.6 belts input. *times are approximations/averages. Damn. I think, my small stone hauling train have too little output for 7,5 lines... They only have...
by Saunis
Mon Sep 17, 2018 9:30 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540879

Re: Let's see your clever builds

disentius wrote: ↑
Mon Sep 17, 2018 4:16 pm
@saunis:

I see your seven six and raise 1.5 blue belt input :)
FillaLot.PNG
Can you feed up 8 blue lines trough 11 inserters?
I know they can get items from a box a lot faster, but that much faster? :o
by Saunis
Mon Sep 17, 2018 10:16 am
Forum: Gameplay Help
Topic: Requester Chest With Condition?
Replies: 3
Views: 1928

Re: Requester Chest With Condition?

There is. And it's not complicated. I made it this way: check from robotic network what's your item count is. (roboport does this) and then make a comparing in decider combinator what you want. Those send signal into arithmetic combinator, where I set request amount. (so you don't request all your c...
by Saunis
Sun Sep 16, 2018 7:34 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540879

Re: Let's see your clever builds

Not a clever build.

But I just wanted to make some landfill. :D
https://youtu.be/vwx9tbE1oTA

When it have 6 bluelines almost full, it's happy... I'm not sure can you feed it faster than this?
by Saunis
Mon Jul 02, 2018 8:46 am
Forum: Spread the Word
Topic: Factorio is in 2. spot at Top Rated steam games!
Replies: 2
Views: 2899

Factorio is in 2. spot at Top Rated steam games!

I don't know, if anyone is already noticed this.
But for me it was big surprise than people would rate this game so high!


https://store.steampowered.com/sale/2017_best_sellers/

Image
by Saunis
Sat Mar 31, 2018 5:03 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14510

Re: Better train control

Depo wont work, if you have more trains than queuing slots. Biggest problems I had with depo were when ore pit stations were almost empty and when one opened, about 3-4 trains rush in there... This is misunderstanding. You talking about current behavior. And I 100% agree about it. But I assumed fir...
by Saunis
Sat Mar 31, 2018 9:06 am
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14510

Re: Better train control

What I mean is this: I understood you before I started this conversation. I described solution to this problem in first message. This is why I have depo in schedule. All trains without destination will wait in depo without blocking anything. All trains without destination will wait in depo without ...
by Saunis
Fri Mar 30, 2018 2:47 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14510

Re: Better train control

I need better GUI to work whit trains. Train list is total mess, i'ts hard to find your special trains... It would be much better, if you can stack trains in to groups. (example, "Iron ore haulers"). Even better would be, if I could set color theme for that group. So every train and statio...

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