Search found 17 matches

by Squingy
Tue Apr 03, 2018 10:31 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 239224

Re: pY HighTech Discussion

Well I'm going to take the chance and add this too, thanks mugsy!
by Squingy
Tue Apr 03, 2018 12:38 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 239224

Re: pY HighTech Discussion

I also have more bobs, mostly I wanted it to be the addition of bobs materials for deadlocks stacking and crating.

What did you add to the code, I'd very much like to run these mods together.
by Squingy
Mon Apr 02, 2018 2:01 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 239224

Re: pY HighTech Discussion

Here is the log file.
by Squingy
Mon Apr 02, 2018 1:57 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 239224

Re: pY HighTech Discussion

Okay here is the error message I'm getting

Failed to load mods:__pyhightech __/stdlib/data/recipe. Lua:207:bad argument #1 to 'pairs' (table expected, got nil)

Mods to be disabled :
[] pyhightech


EDIT : I haven't tried the new version yet, I'll do that now.
by Squingy
Sun Apr 01, 2018 1:53 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314350

Re: [MOD 0.13.17+] Rampant - 0.16.23

I'm always adding more lol, It's an addiction honestly. Just left most of the settings for
Rampant default. Thanks for your time. Love the mod!
by Squingy
Sat Mar 31, 2018 11:52 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314350

Re: [MOD 0.13.17+] Rampant - 0.16.23

Yeah, removing the mod settings file will just create a new one with the default settings.

Before this new stable version I always used the most variations and it never took this long to load before, any idea why the loading times changed? I have 12 Gb of ram.
by Squingy
Sat Mar 31, 2018 11:48 am
Forum: Technical Help
Topic: Where are settings values for mod settings now?
Replies: 2
Views: 1097

Re: Where are settings values for mod settings now?

Thanks, I guess now I'm no longer able to alter the file directly, don't feel like trying to wrap my walnut around that lol.
by Squingy
Sat Mar 31, 2018 2:00 am
Forum: Technical Help
Topic: Where are settings values for mod settings now?
Replies: 2
Views: 1097

Where are settings values for mod settings now?

New format has me miffed
by Squingy
Sat Mar 31, 2018 1:47 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314350

Re: [MOD 0.13.17+] Rampant - 0.16.23

Your mod is not at fault, thier graphics card is likely overheating, that's what it sounds like to me, clean your computer, and make sure your cooling fans are working properly. Lol it was 9 years old,hilarious, they clearly know nothing about computer hardware..... Sucks but time to upgrade.... Abo...
by Squingy
Wed Mar 14, 2018 5:49 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42113

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Your last update seemed to be what caused it, worked before just fine.
by Squingy
Tue Mar 13, 2018 9:58 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42113

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Yes to all, That is if the setting is clowns-centrifuging in the mod settings file. Using the latest experimental build, in case you didn't catch that. I'm stubborn and I'm going to try and figure out what the problem is, I'll keep you posted. I think it's a mod conflict personally. Figured it out ...
by Squingy
Tue Mar 13, 2018 9:28 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42113

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

ERROR LOADING Clowns-Nuclear_ _ /data-final-fixes. Lua:8:attempt to index field 'kovarex-enrichment-process' (a nil value) Factorio V 0.16.30 Angel, bobs, AAIndustry, all yours, as well as many others. Possible compatibility issue with Sigma One's Nuclear mod? Is my best guess, I dug around various ...
by Squingy
Mon Mar 12, 2018 9:22 pm
Forum: Releases
Topic: Version 0.16.29
Replies: 22
Views: 16079

Re: Version 0.16.29

Is it just me or did this destroy many mods?
by Squingy
Sat Jan 06, 2018 3:37 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343945

Re: Friday Facts #224 - Bots versus belts

Of all the posts I've read regarding potential bot changes that to me make sense and would at the same time bring bots more in line with belts in planning, would be to keep them restricted from entering the same space. The idea that 1000 logistic bots can currently occupy exactly the location and en...
by Squingy
Sat Jan 06, 2018 3:25 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343945

Re: Friday Facts #224 - Bots versus belts

Everyone wants belts buffed it seems overly popular at least, me... I'd rather see a need for power to run conveyer belts, take that lol
by Squingy
Sat Jan 06, 2018 1:35 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343945

Re: Friday Facts #224 - Bots versus belts

My 2 cents is very simple, it's never a good idea to remove a solid polished feature of any game, especially after it's been in the hands of players for so long. Beside that if people don't like how bots play you simply don't have to use them, perhaps to thwart temptation for some maybe I suggest yo...
by Squingy
Thu Jan 04, 2018 11:26 pm
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 18412

Re: Version 0.16.14

Ah yes the Intel "meltdown" as it's being called, good thing I roll AMD.

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