Search found 60 matches

by gsezz
Thu Apr 26, 2018 12:33 pm
Forum: Gameplay Help
Topic: Need some blueprints of simple working train runs
Replies: 21
Views: 14775

Re: Need some blueprints of simple working train runs

Have two trains in the west most blocks and a third in the central block heading west. Deadlock.
Nope. The central block has chain signals on both entries. No train will ever enter the central block if the block behind the center isn't free.
by gsezz
Thu Apr 26, 2018 12:20 pm
Forum: Ideas and Suggestions
Topic: Radar suggestion
Replies: 5
Views: 1887

Re: Radar suggestion

Hm, I think the game already does what he is asking for. I don't know if a distinction between player and stationary radar would be helpful in multiplayer, in singleplayer it's not needed in my opinion. Player area is smaller then stationary radar area, so the distinction can already be made. I just...
by gsezz
Thu Apr 26, 2018 6:44 am
Forum: Gameplay Help
Topic: Need some blueprints of simple working train runs
Replies: 21
Views: 14775

Re: Need some blueprints of simple working train runs

4 segments -> 3 trains work, 4th train = deadlock.
by gsezz
Thu Apr 26, 2018 6:29 am
Forum: Gameplay Help
Topic: Trains with multiple stations
Replies: 14
Views: 8741

Re: Trains with multiple stations

If the route to the second station is too long, your trains will prefer to wait for the signal. Otherwise trains would constantly reroute everytime they reach a junction with a red signal. You could disable the first station with a circuit, when there is a train at the station. But this brings a who...
by gsezz
Wed Apr 25, 2018 8:30 am
Forum: General discussion
Topic: Factorio flaws
Replies: 48
Views: 16240

Re: Factorio flaws

I've seen typical game times ranging from 10 hours to 60 or more hours for the first rocket. I'm at least 100 hours into a map before I even think about the rocket, 150 until I launch it... :D 1: I'd like to see slow/fast versions for chemical plants too. But otherwise I'm happy. 2: Agree. Simple s...
by gsezz
Wed Apr 25, 2018 7:07 am
Forum: Gameplay Help
Topic: Train choosing non empty lane in stacker
Replies: 4
Views: 1894

Re: Train choosing non empty lane in stacker

Also the far left lane has a station adding a huge penalty to this lane. A train might prefer to wait for another lane, over going through one with a station.
by gsezz
Fri Apr 13, 2018 7:21 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101096

Re: 0.16 Map generation Feedback

This map looked really great in the preview.....
by gsezz
Thu Apr 12, 2018 2:08 pm
Forum: Gameplay Help
Topic: Trains: Failover/Alternate stops.
Replies: 9
Views: 3607

Re: Trains: Failover/Alternate stops.

I've also done this, and to alleviate the concern of the trains all going to the nearest station, I just disabled the ore pickup station if there was not enough ore there for a full load anyways. Doesn't matter if they're all going to the closest station or not if there is enough ore to support all...
by gsezz
Thu Apr 12, 2018 12:12 pm
Forum: Gameplay Help
Topic: Train station priority
Replies: 9
Views: 7966

Re: Train station priority

Basically your problem is: when you consume more than you can deliver, only the first station gets something. - There is only one way to really fix this: mine more ore! Or deliver more. Or if this happens in short spikes, buffer more ore in trains in a stacker in front of the smelting stations. You ...
by gsezz
Thu Apr 12, 2018 11:49 am
Forum: General discussion
Topic: what's your style of playing the game?
Replies: 23
Views: 11301

Re: what's your style of playing the game?

I began with the campaign as a tutorial, played it until it felt too restrictive, and startet a real map. I spaghettied a bit, but my first bus evolved on its own, before I even learned it's called a bus. It took me 4 or 5 games to finally send a rocket to space, because at some point it seamed easi...
by gsezz
Wed Apr 11, 2018 1:16 pm
Forum: Gameplay Help
Topic: Trains: Failover/Alternate stops.
Replies: 9
Views: 3607

Re: Trains: Failover/Alternate stops.

I can think of a few solutions. The easiest would be to give the failover stop the same name as your unloading stations, and block it off with a controlled signal as long as the unloading stations are not saturated. This works only if its nearby, and you can use chain signals from the stacker to the...
by gsezz
Tue Apr 10, 2018 12:58 pm
Forum: Gameplay Help
Topic: Train Stacker for outgoing trains to outposts?
Replies: 7
Views: 4504

Re: Train Stacker for outgoing trains to outposts?

This is only about trains delivering from the base to outposts . I'm not bottlenecking anything. These trains don't have a lot to do and stand around for the most part. (Several different maintenance trains, light oil for outpost defense, sulfuric acid for uranium mines, and so on.) This is why I wa...
by gsezz
Tue Apr 10, 2018 8:18 am
Forum: Gameplay Help
Topic: Train Stacker for outgoing trains to outposts?
Replies: 7
Views: 4504

Train Stacker for outgoing trains to outposts?

Hi, I want trains which deliver materials to outposts to wait in a central stacker, instead of the loading the station, when they have nothing to do. I've got an idea how to do that, but it has flaws and I wonder if there is a better solution. So, the train has three stations in its schedule. 1. loa...
by gsezz
Mon Apr 09, 2018 1:13 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 26394

Re: I feel hollow after finishing a game of Factorio.

Attempting to continue playing after a rocket launch feel empty, since there is no official objective to work towards. I get to this point every time I have destroyers and a fully equipped suit. When biters aren't a challenge anymore, the rest is only a matter of time. That's usually the point when...
by gsezz
Mon Apr 09, 2018 12:49 pm
Forum: General discussion
Topic: Standing in a shadow looks weird
Replies: 25
Views: 6860

Re: Standing in a shadow looks weird

Fading shadows in and out at sunrise and sunset might have a huge impact on performance. And making them suddenly disappear would look be even worse.
by gsezz
Mon Apr 09, 2018 12:39 pm
Forum: Gameplay Help
Topic: Copy Chest Contents
Replies: 8
Views: 4310

Re: Copy Chest Contents

You mean so that drones will fill a chest with iron plates, when the blueprinted chest had iron plates in it? - No. Drones can only fill buffer and requester chests based on their network request. But you can blueprint requester chests with a request, and once they are build and filled you overbuild...
by gsezz
Mon Apr 09, 2018 8:20 am
Forum: Ideas and Suggestions
Topic: ingame calculator
Replies: 12
Views: 5913

Re: ingame calculator

There should be a handheld calculator at every desk. Also, when you play in borderless window mode (fake fullscreen), you don't have to tab out of the game. You can open your start menu or access the taskbar with the windows key just in front of the game. This is much quicker that minimizing and max...
by gsezz
Mon Apr 09, 2018 7:53 am
Forum: Ideas and Suggestions
Topic: Water Well
Replies: 8
Views: 2862

Re: Water Well

2. Why don't get rid of offshore pumps entirely and make water work like oil? Nothings prevents you from handling water like oil in vanilla right now. Build an outpost with a lot of water pumps at a lake, and transport it by train. I actually do that a lot, because I don't like lakes in or near my ...
by gsezz
Mon Apr 09, 2018 7:43 am
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Conditions
Replies: 25
Views: 44350

Re: Copy/Paste Train Conditions

This sounds like a great idea for a mod. A condition manager, not only for trains, but also for combinators, stations, signals and so on. Just a place where you can save some presets. I already use blueprints of single combinators or signals, to save their settings. But you can't blueprint trains. I...
by gsezz
Mon Apr 09, 2018 7:06 am
Forum: Gameplay Help
Topic: Inserters getting stuck loading
Replies: 9
Views: 4778

Re: Inserters getting stuck loading

You can also load your train at multiple stations, each loading 12 items with stack inserters. I also struggle with build trains. I wanted them to be only 1 wagon long, because I have only 1-wagon stackers at some places. I wanted the train to be able to deliver on demand to where ever I am, in case...

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