Search found 64 matches

by Atraps003
Wed Apr 17, 2024 7:25 am
Forum: Fixed for 2.0
Topic: [boskid][1.1.104] Desync after setting pathfinder cache size while pathfinder is in use
Replies: 1
Views: 141

[boskid][1.1.104] Desync after setting pathfinder cache size while pathfinder is in use

Steps to reproduce-

Download map
/c game.map_settings.path_finder.short_cache_size = 7
/toggle-heavy-mode

Toggle heavy mode fails. Changing the long_cache_size will also cause a desync.
by Atraps003
Fri Feb 16, 2024 6:56 am
Forum: Fixed for 2.0
Topic: [1.1.104] on_unit_group_finished_gathering event triggers twice for expansion groups
Replies: 1
Views: 175

[1.1.104] on_unit_group_finished_gathering event triggers twice for expansion groups

The on_unit_group_finished_gathering event triggers twice for expansion groups. Honktown checked further and found the following. It seems expansion groups are issued the same command twice in the same tick. Pollution groups do not exhibit this odd behavior. 1896.640 Script @__othermod__/control.lua...
by Atraps003
Wed Feb 14, 2024 3:24 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243612

Re: Performance optimization - post your saves

Here is a map of landmines and combat robots belonging to opposite forces. Nothing happens but the lag is intense.

viewtopic.php?f=23&t=111259
by Atraps003
Tue Feb 13, 2024 8:58 am
Forum: Not a bug
Topic: [1.1.101] Any chance of performance optimization with landmines?
Replies: 1
Views: 270

[1.1.101] Any chance of performance optimization with landmines?

Landmines in huge quantities are common on biter heavy multiplayer servers and are big consumers of tick time. Any chance of a simple performance optimization?
by Atraps003
Thu Jan 25, 2024 6:07 pm
Forum: Gameplay Help
Topic: How to delete entire construction queue for robots
Replies: 9
Views: 623

Re: How to delete entire construction queue for robots

If you want the game to process more jobs per second you can run the following console commands. It will disable achievements and might cause lag. The default is 3 and 1 respectively. /c game.forces["player"].max_successful_attempts_per_tick_per_construction_queue = 10 /c game.forces["...
by Atraps003
Mon Jan 01, 2024 12:02 am
Forum: Modding interface requests
Topic: Read expansion planner chunk score
Replies: 0
Views: 227

Read expansion planner chunk score

It would be nice to be able to read the expansion planner score of a chunk.
by Atraps003
Thu Nov 30, 2023 8:52 pm
Forum: Modding help
Topic: Filtering position data from tile array
Replies: 0
Views: 220

Filtering position data from tile array

How to filter the x position out of the array? local on_player_built_tile = function(event) if (event.tile.name == "landfill") then local a = event.tiles local b = event.tiles.position game.print("A") game.print(serpent.block({a})) game.print("B") game.print(serpent.blo...
by Atraps003
Sun Nov 12, 2023 8:16 pm
Forum: Technical Help
Topic: Is Multiplayer Lag gone?
Replies: 4
Views: 568

Re: Is Multiplayer Lag gone?

You're going to need to provide more information because factorio did not have unplayable multiplayer lag 3 years ago. If a player's internet connection has high latency, high jitter, or packet loss to the host then they are going to have lag. If a player's computer can't keep up with the host's sim...
by Atraps003
Fri Nov 03, 2023 7:00 am
Forum: Technical Help
Topic: [1.1.94] Aggravating ups / fps due to high "flip"
Replies: 3
Views: 428

Re: [1.1.94] Aggravating ups / fps due to high "flip"

The steam free version can be downloaded from the factorio website.
by Atraps003
Fri Oct 27, 2023 3:52 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 34883

Re: Friday Facts #382 - Logistic groups

Logi groups is a very nice feature for base game. Thanks.
by Atraps003
Sun Sep 10, 2023 4:43 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

.
by Atraps003
Sat Sep 09, 2023 3:18 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

"Feels like Kovarex everywhere" <- definitely. A Kovarex-like process for the majority of all ingame items is a horrible idea. What are you guys thinking? Do you even play the game? Kovarex enrichment process has zero rng. It's not like quality at all. This is not complexity, its just a t...
by Atraps003
Sat Sep 09, 2023 6:42 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

NastyFlytrap wrote: ↑
Sat Sep 09, 2023 6:16 am
This is one of the worst ideas you've ever had, easily beating 'needing to gather artifacts from dead biters to progress'
Alien artifacts were required to win the game. Alien artifacts couldn't be automated.
by Atraps003
Sat Sep 09, 2023 6:16 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

I have in far to many situations seen Do this 100 times and one person gets 35 legendary items, person 2 gets 10 and person 3 gets 4 all for the same work and effort (looking at you Diablo 3) Not even remotely comparable to diablo 3. In d3 automating the grind (aka botting) is a bannable offense. I...
by Atraps003
Sat Sep 09, 2023 4:17 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

"Quality stacks are independent." This is absolutely dreadful for a couple of major reasons. As it stands right now in the public release, player inventory can get pretty cluttered I'd much rather there were new, unique items and structures that accomplished the same thing New unique item...
by Atraps003
Sat Sep 09, 2023 3:06 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

I would borrow a page from Space Exploration's book and make all assemblers (or building producers) of lower tiers have a pain-in-the-ass chance of producing Scrap Do you really think that the whiners about an optional module are going to appreciate their blueprint slammed main bus getting filled w...
by Atraps003
Fri Sep 08, 2023 6:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

TheBuzzSaw wrote: ↑
Fri Sep 08, 2023 4:07 pm
Factorio largely centers around consistency, particularly for blueprints.
Sure. For brainless noobs that only know how to play the game by filling in someone else's main bus blueprint.
by Atraps003
Fri Sep 08, 2023 4:00 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126873

Re: Friday Facts #375 - Quality

Cool feature, thanks.

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