Steps to reproduce-
Download map
/c game.map_settings.path_finder.short_cache_size = 7
/toggle-heavy-mode
Toggle heavy mode fails. Changing the long_cache_size will also cause a desync.
Search found 64 matches
- Wed Apr 17, 2024 7:25 am
- Forum: Fixed for 2.0
- Topic: [boskid][1.1.104] Desync after setting pathfinder cache size while pathfinder is in use
- Replies: 1
- Views: 190
- Wed Mar 27, 2024 3:09 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Crash during replay (BlueprintBookRecordWidget::BlueprintBookRecordWidget)
- Replies: 2
- Views: 1287
Re: [1.1.87] Crash during replay (BlueprintBookRecordWidget::BlueprintBookRecordWidget)
Thank you. The bug fixing efforts are appreciated.
- Fri Feb 16, 2024 6:56 am
- Forum: Fixed for 2.0
- Topic: [1.1.104] on_unit_group_finished_gathering event triggers twice for expansion groups
- Replies: 1
- Views: 184
[1.1.104] on_unit_group_finished_gathering event triggers twice for expansion groups
The on_unit_group_finished_gathering event triggers twice for expansion groups. Honktown checked further and found the following. It seems expansion groups are issued the same command twice in the same tick. Pollution groups do not exhibit this odd behavior. 1896.640 Script @__othermod__/control.lua...
- Wed Feb 14, 2024 3:24 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 244974
Re: Performance optimization - post your saves
Here is a map of landmines and combat robots belonging to opposite forces. Nothing happens but the lag is intense.
viewtopic.php?f=23&t=111259
viewtopic.php?f=23&t=111259
- Tue Feb 13, 2024 8:58 am
- Forum: Not a bug
- Topic: [1.1.101] Any chance of performance optimization with landmines?
- Replies: 1
- Views: 279
[1.1.101] Any chance of performance optimization with landmines?
Landmines in huge quantities are common on biter heavy multiplayer servers and are big consumers of tick time. Any chance of a simple performance optimization?
- Thu Jan 25, 2024 6:07 pm
- Forum: Gameplay Help
- Topic: How to delete entire construction queue for robots
- Replies: 9
- Views: 636
Re: How to delete entire construction queue for robots
If you want the game to process more jobs per second you can run the following console commands. It will disable achievements and might cause lag. The default is 3 and 1 respectively. /c game.forces["player"].max_successful_attempts_per_tick_per_construction_queue = 10 /c game.forces["...
- Mon Jan 01, 2024 12:02 am
- Forum: Modding interface requests
- Topic: Read expansion planner chunk score
- Replies: 0
- Views: 233
Read expansion planner chunk score
It would be nice to be able to read the expansion planner score of a chunk.
- Thu Nov 30, 2023 8:52 pm
- Forum: Modding help
- Topic: Filtering position data from tile array
- Replies: 0
- Views: 227
Filtering position data from tile array
How to filter the x position out of the array? local on_player_built_tile = function(event) if (event.tile.name == "landfill") then local a = event.tiles local b = event.tiles.position game.print("A") game.print(serpent.block({a})) game.print("B") game.print(serpent.blo...
- Sun Nov 12, 2023 8:16 pm
- Forum: Technical Help
- Topic: Is Multiplayer Lag gone?
- Replies: 4
- Views: 586
Re: Is Multiplayer Lag gone?
You're going to need to provide more information because factorio did not have unplayable multiplayer lag 3 years ago. If a player's internet connection has high latency, high jitter, or packet loss to the host then they are going to have lag. If a player's computer can't keep up with the host's sim...
- Fri Nov 03, 2023 7:00 am
- Forum: Technical Help
- Topic: [1.1.94] Aggravating ups / fps due to high "flip"
- Replies: 3
- Views: 445
Re: [1.1.94] Aggravating ups / fps due to high "flip"
The steam free version can be downloaded from the factorio website.
- Fri Oct 27, 2023 3:52 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35231
Re: Friday Facts #382 - Logistic groups
Logi groups is a very nice feature for base game. Thanks.
- Sun Sep 17, 2023 5:28 pm
- Forum: Assigned
- Topic: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
- Replies: 6
- Views: 3331
Re: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
Will this be fixed in 2.0?
- Sun Sep 10, 2023 4:43 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
- Sat Sep 09, 2023 3:18 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
Re: Friday Facts #375 - Quality
"Feels like Kovarex everywhere" <- definitely. A Kovarex-like process for the majority of all ingame items is a horrible idea. What are you guys thinking? Do you even play the game? Kovarex enrichment process has zero rng. It's not like quality at all. This is not complexity, its just a t...
- Sat Sep 09, 2023 6:42 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
Re: Friday Facts #375 - Quality
Alien artifacts were required to win the game. Alien artifacts couldn't be automated.NastyFlytrap wrote: βSat Sep 09, 2023 6:16 amThis is one of the worst ideas you've ever had, easily beating 'needing to gather artifacts from dead biters to progress'
- Sat Sep 09, 2023 6:16 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
Re: Friday Facts #375 - Quality
I have in far to many situations seen Do this 100 times and one person gets 35 legendary items, person 2 gets 10 and person 3 gets 4 all for the same work and effort (looking at you Diablo 3) Not even remotely comparable to diablo 3. In d3 automating the grind (aka botting) is a bannable offense. I...
- Sat Sep 09, 2023 4:17 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
Re: Friday Facts #375 - Quality
"Quality stacks are independent." This is absolutely dreadful for a couple of major reasons. As it stands right now in the public release, player inventory can get pretty cluttered I'd much rather there were new, unique items and structures that accomplished the same thing New unique item...
- Sat Sep 09, 2023 3:06 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
Re: Friday Facts #375 - Quality
I would borrow a page from Space Exploration's book and make all assemblers (or building producers) of lower tiers have a pain-in-the-ass chance of producing Scrap Do you really think that the whiners about an optional module are going to appreciate their blueprint slammed main bus getting filled w...
- Fri Sep 08, 2023 6:58 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
Re: Friday Facts #375 - Quality
Sure. For brainless noobs that only know how to play the game by filling in someone else's main bus blueprint.TheBuzzSaw wrote: βFri Sep 08, 2023 4:07 pmFactorio largely centers around consistency, particularly for blueprints.
- Fri Sep 08, 2023 4:00 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128199
Re: Friday Facts #375 - Quality
Cool feature, thanks.