Search found 65 matches
- Mon Jan 25, 2021 10:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.15] Prototype GUI current search not applied when mod filter changed
- Replies: 4
- Views: 2224
Re: [Rseding91] [1.1.15] Prototype GUI current search not applied when mod filter changed
how do you open this GUI??
- Sat Jan 23, 2021 2:58 am
- Forum: Ideas and Suggestions
- Topic: Always capture trainstop names in blueprints
- Replies: 22
- Views: 7168
Re: Always capture trainstop names in blueprints
why not just save the state from the last blueprint saved?
that way people who normally don't save station names won't have it saved. those that do will.
they could also make a game setting to set the default for new blue prints. maybe a setting for each of the checkboxes for saving.
that way people who normally don't save station names won't have it saved. those that do will.
they could also make a game setting to set the default for new blue prints. maybe a setting for each of the checkboxes for saving.
- Fri Jan 22, 2021 9:37 pm
- Forum: Outdated/Not implemented
- Topic: default options
- Replies: 5
- Views: 1966
default options
can we change the train limit default option from 0 to 1?
- Sun Jan 17, 2021 3:22 am
- Forum: Ideas and Suggestions
- Topic: QOL/Belts-> Show colored overlay on mouse-over
- Replies: 3
- Views: 1415
Re: QOL/Belts-> Show colored overlay on mouse-over
this got made but does anyone know how to turn it off?? it makes arrows EVERYWHERE. covers up alot of stuff.
or maybe make it transparent to some degree?
or maybe make it transparent to some degree?
- Sun Jan 17, 2021 2:01 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.7] Drag placing underground belts/pipes acts strangely
- Replies: 4
- Views: 4202
Re: [kovarex] [1.1.7] Drag placing underground belts/pipes acts strangely
when i click to build a belt in a line it does fun. i release the mouse button and press it again and go a different direction then it is still stuck in that direction(unless i wait a few seconds). is this intentional? is there a way to change this. it would be nice if the belt moved in the directio...
- Tue Mar 10, 2020 10:59 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 28757
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
can we get an option to set the scales on both sides to the same values? this would make comparing consumption to production much easier.
- Fri Aug 09, 2019 8:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.60] Furnace progress/productivity not clones
- Replies: 3
- Views: 2466
Re: [0.17.60] Furnace progress/productivity not clones
why would it be cloned? a copy paste of settings is correct but would it not start smelting items from new materials? thus be starting at 0?
- Thu May 30, 2019 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Rail signal placement should show also ghosts in front of the train signal
- Replies: 18
- Views: 3016
Re: Important (and easy) Fix for Train Signals
- Thu May 30, 2019 2:20 pm
- Forum: Ideas and Suggestions
- Topic: production menu
- Replies: 0
- Views: 573
production menu
both production graphs are anchored to 0 on the minimum but usually have independent maximums.
it would be nice to have a check box to anchor both graphs to the same maximum for easier visual comparisons of inputs vs outputs.
it would be nice to have a check box to anchor both graphs to the same maximum for easier visual comparisons of inputs vs outputs.
- Fri May 24, 2019 3:21 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 27198
Re: Friday Facts #296 - All kinds of bugs
can we change the train logic to assume if the player train is moving it clears the path for full speed distance ahead? i often have trouble when i just start up a train and another zooms up and we collide because i was not going fast enough to trigger the red lights on the other paths.
- Wed May 15, 2019 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Always capture trainstop names in blueprints
- Replies: 22
- Views: 7168
Re: Always capture trainstop names in blueprints
TL;DR Bump
I so hate that check box.
PLEASE let us mark it on by default. why make a station when the name won't save??
I so hate that check box.
PLEASE let us mark it on by default. why make a station when the name won't save??
- Fri May 10, 2019 2:06 am
- Forum: Not a bug
- Topic: rail signal
- Replies: 1
- Views: 670
rail signal
ever since the new major version rail signals have not copied correctly in blueprints. they loose the circuit settings (red yellow green settings)
old blueprints still work correctly.
old blueprints still work correctly.
- Fri May 10, 2019 2:05 am
- Forum: Not a bug
- Topic: train schedules
- Replies: 1
- Views: 691
train schedules
train schedules no longer copy when i blueprint a train.
it was working until a few days ago.
it was working until a few days ago.
- Fri May 03, 2019 11:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]Image codes's length not correctly considered for train station names
- Replies: 13
- Views: 8840
- Sun Apr 28, 2019 1:18 am
- Forum: Ideas and Requests For Mods
- Topic: Blueprint reader -> circuit network
- Replies: 2
- Views: 1828
Re: Blueprint reader -> circuit network
i also am highly interested in this. great for collecting materials for blueprints
- Sat Apr 06, 2019 8:48 pm
- Forum: Ideas and Suggestions
- Topic: blocked robots
- Replies: 1
- Views: 714
blocked robots
can we please have an alert for contruction requests blocked by trees and rocks that are not marked for destruction?
the robots just sit there till charge time, charge and return to do the same thing over. the definition of insanity.
the robots just sit there till charge time, charge and return to do the same thing over. the definition of insanity.
- Sat Mar 23, 2019 5:16 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 52994
Re: [MOD 0.16] Helicopters
i second that
- Sun Mar 17, 2019 7:55 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints
- Replies: 2
- Views: 953
Blueprints
when laying blueprints recipies in assemblers update current assemblers that are installed but changes (additions) of modules does not get loaded with them.
idealy pasting a blueprint would apply everything possible including module updates and entity upgrades.
idealy pasting a blueprint would apply everything possible including module updates and entity upgrades.
trains
a few things i have seen since the start of 17 but have waited to tell hoping it would be noticed trains with a list of stations in manual don't always start moving when moved to automatic the map in the train window use to zoom in to the point you could see the train and the wagons and surrounding ...
- Fri Mar 15, 2019 3:01 am
- Forum: Duplicates
- Topic: fluid connections
- Replies: 3
- Views: 1006
fluid connections
in v16 fluids not connected correctly would be closed. this allowed us to plum oil refinerys with oil and water and still run basic oil processing. this allowed us to pick which we would use. with v17 if you plum in water you can not use basic oil anymore, if you plum for oil you can't use advanced ...