Search found 65 matches

by Iccor56
Sat Jan 23, 2021 2:58 am
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 7168

Re: Always capture trainstop names in blueprints

why not just save the state from the last blueprint saved?

that way people who normally don't save station names won't have it saved. those that do will.

they could also make a game setting to set the default for new blue prints. maybe a setting for each of the checkboxes for saving.
by Iccor56
Fri Jan 22, 2021 9:37 pm
Forum: Outdated/Not implemented
Topic: default options
Replies: 5
Views: 1966

default options

can we change the train limit default option from 0 to 1?
by Iccor56
Sun Jan 17, 2021 3:22 am
Forum: Ideas and Suggestions
Topic: QOL/Belts-> Show colored overlay on mouse-over
Replies: 3
Views: 1415

Re: QOL/Belts-> Show colored overlay on mouse-over

this got made but does anyone know how to turn it off?? it makes arrows EVERYWHERE. covers up alot of stuff.

or maybe make it transparent to some degree?
by Iccor56
Sun Jan 17, 2021 2:01 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.7] Drag placing underground belts/pipes acts strangely
Replies: 4
Views: 4202

Re: [kovarex] [1.1.7] Drag placing underground belts/pipes acts strangely

when i click to build a belt in a line it does fun. i release the mouse button and press it again and go a different direction then it is still stuck in that direction(unless i wait a few seconds). is this intentional? is there a way to change this. it would be nice if the belt moved in the directio...
by Iccor56
Tue Mar 10, 2020 10:59 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 28757

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

can we get an option to set the scales on both sides to the same values? this would make comparing consumption to production much easier.
by Iccor56
Fri Aug 09, 2019 8:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.60] Furnace progress/productivity not clones
Replies: 3
Views: 2466

Re: [0.17.60] Furnace progress/productivity not clones

why would it be cloned? a copy paste of settings is correct but would it not start smelting items from new materials? thus be starting at 0?
by Iccor56
Thu May 30, 2019 2:44 pm
Forum: Ideas and Suggestions
Topic: Rail signal placement should show also ghosts in front of the train signal
Replies: 18
Views: 3016

Re: Important (and easy) Fix for Train Signals

nuhll wrote: ↑
Thu May 30, 2019 2:20 pm
Deadlock989 wrote: ↑
Thu May 30, 2019 11:26 am
What?
Look at the screenshot, it cant be easier described.
i think he is asking why would you want to see ahead. it has no identifiable value to the train network.
by Iccor56
Thu May 30, 2019 2:20 pm
Forum: Ideas and Suggestions
Topic: production menu
Replies: 0
Views: 573

production menu

both production graphs are anchored to 0 on the minimum but usually have independent maximums.

it would be nice to have a check box to anchor both graphs to the same maximum for easier visual comparisons of inputs vs outputs.
by Iccor56
Fri May 24, 2019 3:21 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27198

Re: Friday Facts #296 - All kinds of bugs

can we change the train logic to assume if the player train is moving it clears the path for full speed distance ahead? i often have trouble when i just start up a train and another zooms up and we collide because i was not going fast enough to trigger the red lights on the other paths.
by Iccor56
Wed May 15, 2019 1:33 pm
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 7168

Re: Always capture trainstop names in blueprints

TL;DR Bump


I so hate that check box.

PLEASE let us mark it on by default. why make a station when the name won't save??
by Iccor56
Fri May 10, 2019 2:06 am
Forum: Not a bug
Topic: rail signal
Replies: 1
Views: 670

rail signal

ever since the new major version rail signals have not copied correctly in blueprints. they loose the circuit settings (red yellow green settings)

old blueprints still work correctly.
by Iccor56
Fri May 10, 2019 2:05 am
Forum: Not a bug
Topic: train schedules
Replies: 1
Views: 691

train schedules

train schedules no longer copy when i blueprint a train.

it was working until a few days ago.
by Iccor56
Fri May 03, 2019 11:49 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags]Image codes's length not correctly considered for train station names
Replies: 13
Views: 8840

Re: [wheybags]Image codes's length not correctly considered for train station names

SHiRKiT wrote: ↑
Thu Mar 21, 2019 12:04 pm

Image codes should be parsed as what their rendered version occupies, instead of what's the length of the string.


that is not how codes and strings work.
by Iccor56
Sun Apr 28, 2019 1:18 am
Forum: Ideas and Requests For Mods
Topic: Blueprint reader -> circuit network
Replies: 2
Views: 1828

Re: Blueprint reader -> circuit network

i also am highly interested in this. great for collecting materials for blueprints
by Iccor56
Sat Apr 06, 2019 8:48 pm
Forum: Ideas and Suggestions
Topic: blocked robots
Replies: 1
Views: 714

blocked robots

can we please have an alert for contruction requests blocked by trees and rocks that are not marked for destruction?


the robots just sit there till charge time, charge and return to do the same thing over. the definition of insanity.
by Iccor56
Sat Mar 23, 2019 5:16 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 52994

Re: [MOD 0.16] Helicopters

i second that
by Iccor56
Sun Mar 17, 2019 7:55 pm
Forum: Ideas and Suggestions
Topic: Blueprints
Replies: 2
Views: 953

Blueprints

when laying blueprints recipies in assemblers update current assemblers that are installed but changes (additions) of modules does not get loaded with them.

idealy pasting a blueprint would apply everything possible including module updates and entity upgrades.
by Iccor56
Sun Mar 17, 2019 5:01 pm
Forum: Not a bug
Topic: trains
Replies: 0
Views: 565

trains

a few things i have seen since the start of 17 but have waited to tell hoping it would be noticed trains with a list of stations in manual don't always start moving when moved to automatic the map in the train window use to zoom in to the point you could see the train and the wagons and surrounding ...
by Iccor56
Fri Mar 15, 2019 3:01 am
Forum: Duplicates
Topic: fluid connections
Replies: 3
Views: 1006

fluid connections

in v16 fluids not connected correctly would be closed. this allowed us to plum oil refinerys with oil and water and still run basic oil processing. this allowed us to pick which we would use. with v17 if you plum in water you can not use basic oil anymore, if you plum for oil you can't use advanced ...

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