What a great writeup! Thank you guys! (And also thanks to posila for posting the extra info in this thread).
Thanks also for the links to the articles, lots of interesting reading there
Search found 12 matches
- Fri Jul 13, 2018 7:16 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 35754
- Tue May 08, 2018 11:01 am
- Forum: Multiplayer
- Topic: Looking for friends to play with!
- Replies: 1
- Views: 1240
Re: Looking for friends to play with!
I've added you Steam nick is Wren
- Sat Apr 07, 2018 4:26 am
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 37851
Re: Friday Facts #237 - Rich & interactive text
Tell me you didn't write out those tags by handBrathahn wrote:Oh boy, i can see the rainbows in the chat from here!
Also Really nice idea to link icons in blueprint names.
- Sat Apr 07, 2018 4:00 am
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 37851
Re: Friday Facts #237 - Rich & interactive text
The icon tags are a little... verbose. Especially if we want it to be useful in chat. Maybe give it its own syntax: {iron-plate} rather than [icon=item/iron-plate] Braces aren't commonly used so I don't think you're doing any harm by stealing the extra two characters. Also, as others have said, perh...
- Sat Feb 24, 2018 8:41 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 45662
Re: Friday Facts #231 - Belt compression & Crash log uploading
Isn't this normal for RsedingIn just 2 days Rseding fixed about 12 crashes
- Wed Feb 21, 2018 9:44 am
- Forum: Implemented Suggestions
- Topic: Factorio Port for Nintendo Switch?
- Replies: 14
- Views: 21045
Re: Factorio Port for Nintendo Switch?
Install Linux on your phone/console, run factorio for linux. Would be quite the hack :D Unfortunately wouldn't work. The CPU architecture is different, you can't run x86 binaries on ARM. I also don't know if there are OpenGL1.2 drivers for mobile GPUs (which I believe is the version Allegro depends...
- Sat Jan 13, 2018 8:16 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 371977
Re: Friday Facts #225 - Bots versus belts (part 2)
Re: Belt buffing. Multi-level belts, with a flip piece? Functions like a braided belt, except it has n times higher throughput than an express belt, where n is the number of layers, and does not require repeated undergrounds getting in the way of your layout. Flip piece is still 2 tiles long like un...
- Mon Dec 18, 2017 3:47 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102475
Re: 0.16 Map generation Feedback
Small update: I am 12 hours in on this map, and have not found a single iron deposit. I am running out of iron to defend my base, and can't afford military research because I need to keep the turrets running. I have radars pretty far out from my base, but still nothing. This terrain update seems to ...
- Sun Dec 17, 2017 9:49 pm
- Forum: General discussion
- Topic: How to get old concrete in 0.16
- Replies: 11
- Views: 5387
Re: How to get old concrete in 0.16
Guys, I like the new concrete. What is this disease? :( The new concrete looks great, but it does not fill the place of the old concrete, which - Was visually unobtrusive and light in colour - Had a visible grid which was still part of the world (unlike debug overlay) After loading up my 0.15 save ...
- Sun Dec 17, 2017 5:28 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102475
Re: 0.16 Map generation Feedback
The new terrain looks gorgeous though. In particular, the biomes are great -- they feel like proper regions now, not just random speckles of brown.
- Sun Dec 17, 2017 5:27 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102475
Re: 0.16 Map generation Feedback
Yeah, I'm having to resort to using solid fuel for my furnaces and boilers, because I need the little coal I have for plastic
Seems a little bit back to front.
Seems a little bit back to front.
- Sun Dec 17, 2017 4:02 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102475
Re: 0.16 Map generation Feedback
It is somewhat broken I think. My world settings are Train World, with richness set to Very Rich for all resources. After enough scouting to burn 20 coal in my car (since radars found nothing), here is what I have found: - Copper 613k - Copper 66k - Oil combined yield 7821% - Stone 66k - Uranium 12M...