Search found 19 matches

by zenos14
Fri Aug 02, 2019 8:58 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

I'd rather see a low tier ground based con bot limited enough so that regular conbots would be a significant upgrade, but that would help kickstart the scaling needed to automate blue science, so that we don't go from mandatory BOP=> AOP to mandatory BOP=> Bots. Well I'm aware that it's not exactly...
by zenos14
Fri Aug 02, 2019 7:52 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

2) Make con bots not need lubricant somehow 3) Make Petroleum=>Solid Fuel far more efficient (I hate to suggest this, as it pretty much makes light oil worthless, but I dislike not having Heavy/Light oil to turn into fuel more so I think it'd go good with the .17.60 changes) Hmm, I already feared t...
by zenos14
Fri Aug 02, 2019 7:39 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60555

Re: Friday Facts #306 - Experimental Demo

And of course this is brought up here, but first, the subject of the thread. I liked the changes, I will admit I found the last bits of the old one a bit too overwhelming, and this one's a bit more my speed, far less chance of me thinking I've been doing well only to fine myself in an unwinnable sit...
by zenos14
Fri Aug 02, 2019 6:58 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

Koub wrote: ↑
Fri Aug 02, 2019 6:19 pm
Fixed that for you :)
I would still rather see it in the main game one day, after all it's such a nice solution :D
by zenos14
Fri Aug 02, 2019 6:16 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

...but it doesn't really feel "chemical", i think i did the whole setup with less than 300 pipes, it feels more like adding furnaces array, that's roughly 33% of the footprint of my base at this point and i'm about to double that to get enough material on belt for all machines. The more I...
by zenos14
Fri Aug 02, 2019 4:27 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136222

Re: Version 0.17.60

While reading posts, I keep coming across people referring to "useless solid fuel". I am perplexed. My Normal progression, before 0.17.60 "fixed" oil was: Build Oil Put Construction Bots online ( batteries, frames, lubricant, et al.) Put Solid fuel into mass production (light an...
by zenos14
Fri Aug 02, 2019 2:52 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

I claim "you're making me redo all that" is going to happen at most as much as with anything else in the game. Players doesn't know what is coming at any stage, so they don't know at what scale they need to build anything (and build in small scale). It's pretty hard to come up with some o...
by zenos14
Fri Aug 02, 2019 12:27 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136222

Re: Version 0.17.60

So had some time to play around with the new changes last night and today and I still strongly dislike it, it pushes bots further back than I'd like and still has the issue of teaching new players bad design/habits and pushing the "wall" of oil back to the point where it'll punish those ba...
by zenos14
Wed Jul 31, 2019 6:00 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136222

Re: Version 0.17.60

but you could also wait for robots to fiddle with big design or deconstruct older design. ( which gives a motivation to setup blue science this is how it was when i started and it pushed me/felt rewarding to setup oil for them.) True, Looks at his 2168 hours of playtime on steam , I could do that, ...
by zenos14
Wed Jul 31, 2019 4:39 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136222

Re: Version 0.17.60

It is harder to make robots than blue science, and as long as roboports require Advanced Circuits it always will be. And now with this change you literally make all the components for blue science while making construction robots. No it's not? I mean, maybe we play differently but I've always made ...
by zenos14
Wed Jul 31, 2019 2:53 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136222

Re: Version 0.17.60

Well, took a peek at the changes in game for a bit, but I won't have time to really play around with them till the day after tomorrow, but after just a surface glance these changes are just as disappointing as I expected them to be, and I don't think this is going to help, at most delay the frustrat...
by zenos14
Wed Jul 31, 2019 2:14 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

This is a disappointing development
by zenos14
Sun Jul 28, 2019 7:37 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

V453000 wrote: ↑
Sun Jul 28, 2019 6:00 pm
So, I tried implementing the Heavy + Petroleum gas BOP.
I am leaning towards option 1 being my preferred choice, though I will admit, I'm interested to see how the various ratios of sulfur work under option 2
by zenos14
Sun Jul 28, 2019 4:58 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

It was based off last week’s changes but adding a heavy+light only recipe unlockable in logistic science. This process had petroleum gas as an input which would make sure the most basic one has to be done first, and this process was completely optional - the player could skip it and go to AOP direc...
by zenos14
Sat Jul 27, 2019 10:28 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

I believe it is very common in Factorio to have to rebuild things, because the player did not expect some things to be needed later, or unlocked a more efficient way to do something (better belts, beacons, logistic robots), or the amount of for example electronic or advanced circuits they will need...
by zenos14
Sat Jul 27, 2019 8:03 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279169

Re: Friday Facts #305 - The Oil Changes

Gonna chime in again that I really don't like the oil changes and the proposed "fix" doesn't seem to help at all, seeming just to shuffle around the problem rather than alleviate anyone's concerns. Others have said it better than I would, but I will agree this doesn't seem teach a new play...
by zenos14
Sat Jul 20, 2019 4:51 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206712

Re: Friday Facts #304 - Small bugs; Big changes

Others have said it better, but I really don't like the oil changes
Love the changes otherwise, but the oil one just seems ill conceived
by zenos14
Thu Dec 14, 2017 6:47 am
Forum: General discussion
Topic: The obligatory terrain generation rework discussion thread
Replies: 10
Views: 4508

Re: The obligatory terrain generation rework discussion thread

Not a fan of the water generation. I loved relatively low frequency, but large water before. That generated continents separated by land bridges you could build relatively narrow walls across. But with 0.16 you're most likely to get lakes everywhere. Very low, very big comes closest, but the land g...
by zenos14
Thu Dec 14, 2017 6:44 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 102226

Re: 0.16 Map generation Feedback

I don't mind most of those things too much but I really don't like the starting areas in .16, they always seem to be lacking resources and most annoying of all to me there never seems to be a large body of water nearby, I always like building my starting base near a coast but even on water size big/...

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