Search found 31 matches

by Inglonias
Fri Nov 15, 2019 5:43 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 34525

Re: Friday Facts #321 - Countdown

that yellow underground belt going under the factorio logo in the new coverart is hurting my eyes/brain... the underground entrance is fully saturated everything after the exit is almost empty! or is it just a easter-egg pointing to not yet announced underground-splitter? ;) Ok, you made me look at...
by Inglonias
Thu Nov 14, 2019 8:17 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 61
Views: 96324

Re: Songs to Factorioize by

Koub wrote:
Thu Nov 14, 2019 8:10 pm
Inglonias wrote:
Thu Nov 14, 2019 7:53 pm
(As a side note, I'm not sure if this belongs in General Discussion or Off Topic. If a mod could chime in on this, that would be wonderful)
[Koub] Merged into the existing topic on the subject - in Off Topic obviously :)
Thanks. I didn't see this topic earlier.
by Inglonias
Thu Nov 14, 2019 7:53 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 61
Views: 96324

What do you listen to while playing?

Typically, when I play Factorio, I have some kind of video on my second screen. During my last game, it was this interesting lets play/lecture series regarding Deus Ex. I'd be curious to know what (if anything) other people playing watch/listen to while doing so. (As a side note, I'm not sure if thi...
by Inglonias
Fri Oct 25, 2019 3:53 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46465

Re: Friday Facts #318 - New Tooltips

The new tooltips are gorgeous. Job well done.

Tile batching is also really nice. I had to wait a good long while just to concrete over my nuclear reactor in my last factory.

I also agree with enabling batch construction for belts. At least a good thing to try.
by Inglonias
Tue Oct 22, 2019 4:08 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 19840

Re: Niggles and nitpicking - player preferences

[...] I also seriously handicapped myself by not using a lot of what the game has to offer. Nuclear power and combat robots being the two big ones. :lol: You don't miss much with vanilla combat robotics :roll: They are so underwhelming compared to alternatives. More on this here : https://forums.fa...
by Inglonias
Mon Oct 21, 2019 5:47 pm
Forum: Ideas and Requests For Mods
Topic: Turrets that deploy combat robots
Replies: 2
Views: 1250

Turrets that deploy combat robots

This is a request that feels pretty simple to me, though I've never written factorio mods. Maybe its one of those things thats easier said than done. A turret/roboport that can deploy a small number of the vanilla combat robots out to a certain range from themselves. Sort of a defense focused robopo...
by Inglonias
Mon Oct 21, 2019 5:37 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 19840

Re: Niggles and nitpicking - player preferences

My standard factory is typically a belt bus with boutiques along one side or the other. I've never used a giant mall until my current game. Up until recently, I also seriously handicapped myself by not using a lot of what the game has to offer. Nuclear power and combat robots being the two big ones.
by Inglonias
Fri Oct 18, 2019 12:16 pm
Forum: Show your Creations
Topic: 13x9 Micro Factory
Replies: 17
Views: 50547

Re: 13x9 Micro Factory

The sad part is that at 28 hours, this STILL launches its first rocket faster than me, and I really don't know what to say to that.
by Inglonias
Fri Oct 11, 2019 3:34 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24565

Re: What mods are you using - and why?

The only ones I can remember are these: Bottleneck because it is so, so useful. Oh my god is it handy. EvoGUI because I don't want to have to type /evolution over and over. Infinity Mode for creative mode shenanigans and testing builds. I have never enabled it and then hit save on a game I actually ...
by Inglonias
Mon Oct 07, 2019 5:20 pm
Forum: Not a bug
Topic: [0.17.69 vanilla] Inserter mispick on rocket launch
Replies: 5
Views: 1989

Re: [0.17.69 vanilla] Inserter mispick on rocket launch

Thanks for the reply, that explains it. However the explanation is a bit counter intuitive. As i do not see any gain from sending anything else to space than a satellite, it requires some explanation to the player why this behavior is as it is. All other factories / buildings (at least as far as i ...
by Inglonias
Fri Oct 04, 2019 5:49 pm
Forum: Technical Help
Topic: [0.17.69] "Factorio crashed due to video card reset or removal"
Replies: 3
Views: 2405

Re: [0.17.69] "Factorio crashed due to video card reset or removal"

0.036 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.238 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.389 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050 Ti; id: 10de-1c82; driver: nvldumdx.dll 23.21.13.881...
by Inglonias
Fri Oct 04, 2019 5:39 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31656

Re: Friday Facts #315 - New test servers

But server room... Airco, UPS, sealed temperature controlled room, backup system please. Lol, why would they need that? They aren't hosting anything critical. "Not critical" doesn't mean "no backups". This forum isn't critical, but it should still be backed up. mods.factorio.com...
by Inglonias
Fri Oct 04, 2019 3:27 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31656

Re: Friday Facts #315 - New test servers

I was watching some old Command and Conquer: Red Alert videos and noticed that even though the game is very old, there are some basic animations on the edges of the bodies of water that help to give the illusion of the passage of time in the game. Factorio has the nice cloud shadows that pass overh...
by Inglonias
Mon Sep 30, 2019 4:06 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 20707

Re: Are Bitters unnecessary?

I see biters as similar to playing SimCity with random disasters. It's a fun challenge to prepare for and rebuild after for some. That said, I typically play with disasters off in those games because I don't enjoy that challenge too much. For me, it's just someone kicking my sand castle over. The bi...
by Inglonias
Mon Sep 23, 2019 1:27 am
Forum: General discussion
Topic: Research Que Activation
Replies: 8
Views: 2966

Re: Research Que Activation

astroshak wrote:
Sun Sep 22, 2019 10:41 pm
I’m not sure what a “research what activation” means ...

Just kidding! :lol:
Whoever had the idea of spelling the word "queue" like that should be banned from english. No word should be allowed to have that many vowels in a row!
by Inglonias
Thu Sep 19, 2019 6:16 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63967

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I appreciate your struggles with fluid mixing. Based on FFF 211, it sounds like the line between ghost entities and real ones is rather blurry sometimes.

I wish you all the best of luck.
by Inglonias
Wed Sep 18, 2019 5:21 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 290628

Re: Thank you (Make the dev-team happy today!)

Last weekend was the first time I've launched a rocket since I bought this game almost two years ago. It was my first game with biters turned off, which made all the difference. Thanks for the 32 hours in that game, and the uncountable hours more in the factories I never completed. I plan to keep at...
by Inglonias
Wed Sep 18, 2019 5:11 pm
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 14578

Re: aliens needs multithreading :/

Unfortunately, multithreading is not a magic wand. As an analogy, in Factorio, it doesn't matter how long you make an express belt. If some section of it is a regular conveyor, you're only delivering 15 items/second on that belt. A computer works the same way. You can multithread all you want, but w...
by Inglonias
Mon Feb 26, 2018 2:39 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 45414

Re: Friday Facts #231 - Belt compression & Crash log uploading

I am slightly disappointed in this Friday Facts. Not because of the privacy thing. I couldn't care less about that (and incidentally, I've never actually had a situation where Factorio has outright crashed on me, so either I'm not playing hard enough or you all are just that good) No, the reason I'm...
by Inglonias
Mon Feb 19, 2018 10:37 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 38468

Re: Version 0.16.25

How the blank did you even fix this? Give me details!

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