Search found 128 matches

by fiery_salmon
Sat Feb 10, 2024 9:13 am
Forum: This Forum
Topic: show more posts on page - can it be done?
Replies: 1
Views: 344

show more posts on page - can it be done?

Is it possible to change in settings somewhere to show more posts on each page?

I went looking through settings and failed to find it.
by fiery_salmon
Sat Feb 10, 2024 9:10 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 16549

Re: Friday Facts #397 - Factoriopedia

I see that this "Epic" / "Legendary" labels are still there :( Can you consider changing the? I admit that my reaction to them may be extreme, but I have seen lives destroyed by gambling (yes, including gacha games) so I have quite immediate revulsion to anything connected to that.
by fiery_salmon
Sun Sep 10, 2023 10:11 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127216

Re: Friday Facts #375 - Quality

I will not play game with gacha/lootbox names in it Yes, I am deeply allergic to this theme. I'm not sure if it's a weekend day at the circus today, or can you please delete the base 1.1 game from your Steam account and log off forums, because 0.7% U-235 chance already exists there in nuclear chain...
by fiery_salmon
Sun Sep 10, 2023 4:53 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127216

Re: Friday Facts #375 - Quality

Reality check: every single hater will still buy the Expansion even if it will cost 50 bucks, because objectively game is great and content expansion (any) which natively fits into the base game (unlike mods) is great. It's so easy to hate for any reason, even such a stupid one as "I don't use...
by fiery_salmon
Fri Sep 08, 2023 1:30 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127216

Re: Friday Facts #375 - Quality

This names are terrible and remind me about lootboxes and gacha games.

And I hate, hate both of them.

-------

Overall I am very sceptical about entire feature but naming is definitely absolutely terrible.
by fiery_salmon
Tue Feb 18, 2020 5:45 am
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 19652

Re: Friday Facts #333 - Terrain scrolling

Thank you for making possible to play this game also on a bit older hardware (like my 13 year old laptop). It is result of actually caring about it and many optimizations like this one.
by fiery_salmon
Sun Feb 16, 2020 1:00 pm
Forum: Ideas and Suggestions
Topic: Better error message on placing "passive provider chest" ghost where currently iron chest is located
Replies: 3
Views: 1241

Re: Allow placing "passive provider chest" ghost where currently iron chest is located

steinio is right, you use upgrade planner for this. This isn't just chests - you can't place any ghost on top of a different entity that already exists. e.g. you can't put the ghost of an assembler 3 on top of an assembler 1. IMO it should stay one step removed from just being able to spam upgrades...
by fiery_salmon
Sun Feb 16, 2020 11:05 am
Forum: Ideas and Suggestions
Topic: Cliff explosives should undo placed landfill destroy ores
Replies: 14
Views: 5770

Re: Cliff explosives should undo placed landfill destroy ores

This would get more people unhappy (about lost resources) than happy (that you can get rid of ore patch).

If you dislike resource patches you may fairly easy to mine them out.
by fiery_salmon
Sun Feb 16, 2020 11:04 am
Forum: Ideas and Suggestions
Topic: Better error message on placing "passive provider chest" ghost where currently iron chest is located
Replies: 3
Views: 1241

Better error message on placing "passive provider chest" ghost where currently iron chest is located

An attempt to place passive provider chest ghost over iron chest gets "iron chest in the way" error. Maybe mention upgrade planner in such cases? At least for me it was a surprise that this nice feature exists. EDIT: my previous suggestion was result of missing upgrade planner. And all oth...
by fiery_salmon
Fri May 25, 2018 10:09 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 30816

Re: Friday Facts #244 - Localised plurals & Modernisation progress

So I will be unable to update to .17. A pity.

Yay, I am the 1%!
by fiery_salmon
Tue Apr 17, 2018 3:26 pm
Forum: News
Topic: Price change
Replies: 108
Views: 39960

Re: Price change

How many of the prices can you guys set? It seems plenty of countries get a much better deal on this. Probably because in say Ukraine the same price is in absolute terms is not the same in relative terms. For reference, YEARLY minimum wage in Ukraine is less than 2300 $ (according to https://www.mi...
by fiery_salmon
Wed Apr 11, 2018 7:44 am
Forum: General discussion
Topic: Re-enabling achievments guide [16.25]
Replies: 35
Views: 45730

Re: Re-enabling achievments guide [16.25]

It is not changing that your answer is true, but... /c while true do end (It is proven, that you can never write an algorithm that determines whether or not this one ever stops...) You can write an algorithm that determines whether or not some type of programs halts (and in this case it is quite sim...
by fiery_salmon
Sat Apr 07, 2018 4:35 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007376

Re: [0.16] Sea Block Pack 0.2.6

@Trainwreck Have you considered removing "Adjustable inserters" from modpack? At least for me game is better without them: more interesting challenge, less cluttered interface, lower risk of inserters that were modified by accident. No plans for this. Would be an interesting challenge, co...
by fiery_salmon
Fri Apr 06, 2018 1:24 pm
Forum: Modding discussion
Topic: Reading API documentation programically
Replies: 7
Views: 3037

Re: Reading API documentation programically

CzBuCHi wrote:so im thinking about creating mod written in typescript and then transpiled to lua via node script...
I am betting that any time saved by this contraption would be small compared to setting it up and debugging
by fiery_salmon
Fri Apr 06, 2018 1:22 pm
Forum: Gameplay Help
Topic: Fluid Wagon Not Pumping
Replies: 4
Views: 1554

Re: Fluid Wagon Not Pumping

AzzBlock wrote:
Loewchen wrote:Because the wagon is empty, the tank is full and the pump is set up to pump in the tank.
I am trying to pump the fluid out of the tank into the fluid wagon. How do I change it for this to occur? Thanks.
rotate pump, pump is oneway
by fiery_salmon
Fri Apr 06, 2018 11:10 am
Forum: Ideas and Suggestions
Topic: Nuclear power UPS optimizations
Replies: 12
Views: 4893

Re: Nuclear power UPS optimizations

things like the heat pipes can be treated as a single steady state after they converge. There were once plans to always treat all connected (fluid-)pipes as a single fluidbox, but no clue what became of those plans. Wasn't in 0.16...so i'm hoping they didn't give the idea up and it's gonna be in 0....
by fiery_salmon
Fri Apr 06, 2018 9:05 am
Forum: Mods
Topic: KS Power
Replies: 127
Views: 131628

Re: [MOD 0.15] KS Power

I opened issues on https://github.com/Klonan/KS_Power/issues - I am not sure, maybe it was mistake to open them there but if github issue tracker is ignored then maybe you can add readme with an info where you want people to report bugs and disable isssue tracker on github?
by fiery_salmon
Thu Apr 05, 2018 8:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1378725

Re: Development and Discussion

any guide on that ? Have you tried https://mods.factorio.com/mods/npo6ka/FNEI ? can you just explain ? This mod will help you find all the recipes to create the selected item. As I understand any guide on that ? you wanted something like that. If you wanted something else you may want to rephrase i...
by fiery_salmon
Thu Apr 05, 2018 8:17 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007376

Re: [0.16] Sea Block Pack 0.2.6

@Trainwreck

Have you considered removing "Adjustable inserters" from modpack? At least for me game is better without them: more interesting challenge, less cluttered interface, lower risk of inserters that were modified by accident.
by fiery_salmon
Thu Apr 05, 2018 8:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1378725

Re: Development and Discussion

Hellatze wrote: any guide on that ?
Have you tried https://mods.factorio.com/mods/npo6ka/FNEI ?

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