Search found 4 matches

by Thedrah
Sat Mar 23, 2019 5:02 am
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 30
Views: 34404

Re: [MOD 0.16.36+] Rampant Arsenal - 0.17.5

trying out your mod now but i wanted to add, there's a dead mod https://mods.factorio.com/mod/supportive-weapons that had some cool turret/combat stuff in it that might help if you're looking to add more
by Thedrah
Sat Mar 23, 2019 3:04 am
Forum: Ideas and Requests For Mods
Topic: safe ground or something
Replies: 6
Views: 2530

safe ground or something

is it possible to restrict biter ai to not go into certain areas no matter what? like a holy or consecrated ground kind of thing i get overwhelmed quite easily in heavily modded games and i'm resorting to using a mod that toggles peaceful mode which gave me the idea of simply a peaceful area. like h...
by Thedrah
Sun Dec 10, 2017 9:08 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 529094

Re: [MOD 0.14] AAI Programmable Vehicles

sorry if i missed something, didn't read the whole thread. but i'd like to suggest a way to break down vehicles for storage or something for when you have too many out for what you need done. and to be able to have something that links up with other vehicles like a wench or something to tow a vehicl...
by Thedrah
Sun Dec 10, 2017 7:57 pm
Forum: Ideas and Requests For Mods
Topic: modular armor pockets extended
Replies: 0
Views: 739

modular armor pockets extended

looking around for a semi balanced mod to expand inventory and i only see two mods so far. a 1x1 slot that increases inventory space by 2 items and one that' s 2x2 for a toolbelt row. correct me if i'm wrong. it's just i don't like how backpacks or the portable chests work that much i think a mod to...

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