Search found 12 matches
- Sat Mar 07, 2020 10:22 pm
- Forum: Modding help
- Topic: Building offshore pump on land in 0.18.10
- Replies: 2
- Views: 907
Re: Building offshore pump on land in 0.18.10
You probably also modify adjacent_tile_collision_ test and newly you need to set also adjacent_tile_collision_ mask to nil to achieve what you want. EDIT: You don't need to modify collision_mask at all now, as the pump is being built on land already. You need to change what it checks neighboring ti...
- Wed Mar 04, 2020 2:58 am
- Forum: Modding help
- Topic: Building offshore pump on land in 0.18.10
- Replies: 2
- Views: 907
Building offshore pump on land in 0.18.10
This update seems to have broken my mod I use to allow the placement of offshore pumps on land. This is what I used in the past: data.raw["offshore-pump"]["offshore-pump"].collision_mask = { "object-layer" } I am pretty inexperienced with modding, so I am not really sur...
- Fri Mar 29, 2019 8:03 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 37437
Re: Version 0.17.23
I keep getting "update failed" when using the in-game updater to go from 0.17.21 to 0.17.23.
- Fri Dec 15, 2017 2:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 11898
Re: [0.16.2] Lamps no longer stagger
Was just going to post a report about this on my own. They also turn off while it is still pitch black night out and turn on much too late in the evening as well.
Edit: This is the case in Windows Multiplayer, Have not tested in single-player yet.
Edit: This is the case in Windows Multiplayer, Have not tested in single-player yet.
- Sat Aug 19, 2017 5:57 pm
- Forum: Technical Help
- Topic: [15.33] Game forgets login information on every startup
- Replies: 2
- Views: 1431
[15.33] Game forgets login information on every startup
I have been playing factorio for a long time, and have never had to re-enter my login information except for a few times when I have re-installed the game. However, sense update 15.33 I now have to re-enter my login information on every startup of the game. I have even reinstalled the game and the i...
- Sat Jul 01, 2017 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.26] Disconnect when adding bluprint in book
- Replies: 3
- Views: 3276
Re: [Rseding91] [0.15.26] Disconnect when adding bluprint in book
I was starting to wonder if that was just me or not... Glad to see it will be fixed soon as well as that it has a current workaround. Thanks for the great work.
- Sat Jul 01, 2017 7:08 pm
- Forum: Releases
- Topic: Version 0.15.26
- Replies: 17
- Views: 15075
Re: Version 0.15.26
After this update I can no longer put blueprints into a book on my server. I get disconnected when I try to put them into a book. Completely stock game.
- Thu Jun 22, 2017 6:06 pm
- Forum: Releases
- Topic: Version 0.15.23
- Replies: 20
- Views: 19683
Re: Version 0.15.23
Thank you for the quick update to revert the inserter change! Always great to see Devs like you who listen to their community.
- Thu Jun 22, 2017 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
- Replies: 75
- Views: 46078
Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Both use cases don't seem too problematic to me. Like I said, it will break some things but i believe they can mostly be worked around. I'll keep an eye on this thread. Depending on what people say I can keep or revert the change. I am very much in favor of reverting the change or having an check-b...
- Wed Jun 21, 2017 11:28 pm
- Forum: Releases
- Topic: Version 0.15.22
- Replies: 38
- Views: 23929
Re: Version 0.15.22
Inserters will no longer drop what they are holding when disabled by the circuit network. (https://forums.factorio.com/49170) Rolling back to 015.21 ~ This change breaks my whole factory from top to bottom ! See my response in the associated thread for details. ^ Please rethink this change! :shock:...
- Sat Dec 20, 2014 8:40 pm
- Forum: Multiplayer
- Topic: Finally finished a multiplayer map
- Replies: 4
- Views: 9051
Re: Finally finished a multiplayer map
Haha this is great! :D also love the celebration pic. Hehe out of curiosity did you have many desync problems at all? Thanks! :D We started the game in 0.11.1 and had A LOT of desyncs in that version as well as thru 0.11.3, which several times involved having to revert to an older save file to resu...
- Fri Dec 19, 2014 12:14 am
- Forum: Multiplayer
- Topic: Finally finished a multiplayer map
- Replies: 4
- Views: 9051
Re: Finally finished a multiplayer map
I like the celebration pic XD Whats with the infinite (or sideway eight) tracks though :) Rkman and I had nothing to do while grinding the last of the research, so we made the sideways 8 track and had two trains going really fast at the same time. Mostly trying to either not hit the other person or...