Search found 27 matches
- Wed Jan 13, 2021 1:46 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146365
Re: [MOD 1.1] Sea Block Pack 0.5.1
Since the research tree is such a interweaving of mods, I'm not sure Seablock is specifically responsible, but: the only direct pre-req tech for electric engines is lubricant. It doesn't require regular engines to research, even indirectly, even though the non-electric engines are a component item ...
- Tue Jan 12, 2021 9:53 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146365
Re: [MOD 1.1] Sea Block Pack 0.5.1
Since the research tree is such a interweaving of mods, I'm not sure Seablock is specifically responsible, but: the only direct pre-req tech for electric engines is lubricant. It doesn't require regular engines to research, even indirectly, even though the non-electric engines are a component item t...
- Wed Oct 17, 2018 12:54 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.16
I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while. You need large am...
- Mon Oct 15, 2018 1:36 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209001
Re: Bugs & FAQ
Your answer sounds a bit counter-intuitive to me. If percentiles are not always displayed then why ARE they displayed on the 16 token recipe which shows you get seeds for the first 3 crops types, then 50% for the 4th and 25% for the 5th and the no-token recipe shows you get seeds for the first 4 an...
- Wed Oct 10, 2018 3:11 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.16
I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while. Not without addit...
- Mon May 21, 2018 12:41 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.8
How do you get into the Farming? I cannot seem to get any tree seeds or exploration tokens. The base farm has no recipes... You will find a number of "Gardens" on the small isolated islands. If you mine them, you should get a garden item. Putting those garden items into the Seed Extractor...
- Mon May 07, 2018 7:40 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324369
Re: [0.16.x] Bob's Mods: General Discussion
I'm sorry if this has already come up before in this thread, but there are 30+ pages and a keyword search did not reveal anything; What is the "logistic interface" used for? I'm just setting up robotics in my first play of AngelBobs, and I can see at least some utility for the other robop...
- Mon Apr 30, 2018 8:46 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.7
There is. I made some just last night. It's made in an assemble machine 2 or higher from liquid concrete and, I believe, steel.OmegaZone wrote:Is there a way to get reinforced concreate block in sea block. I have all bobs and all angel's recipe item is present for only two recipies, but I cannot make it.
- Thu Apr 26, 2018 5:07 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.7
The last update has brought to my notice that none of the fluids seem to have fuel values in the game interface, is there a way to check the fuel value of fluids in game? I have a number of oil burning generators and oil boilers setup to keep my oil system from deadlocking when one of the products g...
- Mon Apr 23, 2018 6:12 pm
- Forum: Angels Mods
- Topic: Any way to use slag, without needing oil research
- Replies: 7
- Views: 7185
Re: Any way to use slag, without needing oil research
Is there any way to handle/use slag, without needing "Sulfuric acid"? Because right now I can't use any ore sorting until i have "Sulfuric acid", which require quite some red/green research when playing on marathon settings. I play with the full setup of angel+pop except for the...
- Thu Apr 12, 2018 5:07 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 119366
Re: Feedback
Hio Bob, I think since the last update the size and length of pipes/underground pipes is not displayed anymore. Are all pipes equal now and just differ in the color? They're all equal in size, but do vary in length. unfortunately, because the length can be set in the mod settings, and that setting ...
- Tue Apr 10, 2018 12:57 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.6
In the line of trying out different strats than I used in my 0.15 run, I'm giving these ferrous/cupric sortings a try. (Well, I'm currently trying to get enough of the petrochem online to get the lubricant I need for the milling drums, but that's another struggle.) The tier 1 cupric sorting seems to...
- Mon Apr 09, 2018 2:05 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.6
I whipped up some ceramic filters early so I wouldn't have to cart charcoal around to *another* part of my base that didn't really need it. But now I'm having an issue were I'm barely making enough sulfuric acid to keep neutral. I need lubricant to advance to the next stage of cupric refining, but ...
- Mon Apr 09, 2018 1:05 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.6
I whipped up some ceramic filters early so I wouldn't have to cart charcoal around to *another* part of my base that didn't really need it. But now I'm having an issue were I'm barely making enough sulfuric acid to keep neutral. I need lubricant to advance to the next stage of cupric refining, but b...
- Wed Apr 04, 2018 8:01 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.6
I was using some spreadsheets to calculate my washing to geodes to ore system, and in the "Washing for geodes" recipe, the yields for blue and red it says the yield is 1.5. I was expecting this to mean guaranteed 1 geode + 50% odd of getting the second one, or even 3 geodes every 2 washes...
- Wed Mar 28, 2018 8:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1378690
Re: Development and Discussion
do angel will add lake mining ? like placing a bridge, then put machine in middle of lake to get unwashed ores. or continue develop bio tech ? Or continue developing at all? Well it's been two weeks since the last update and one since the last post. I wouldn't declare Angel dead just yet :). Unless...
- Mon Mar 26, 2018 1:06 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007360
Re: [0.16] Sea Block Pack 0.2.5
In the current version of the mod, how do you folks start out? You are super limited on both space and power, it definitely feels like it's gotten slower to get started. Is it worth it to build more wind turbines ? Do you mass produce charcoal and burn it? I'm leaning towards going straight for sol...
- Wed Mar 21, 2018 4:27 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 119366
Re: Feedback
Please correct me if I'm addressing the wrong mod/modder here. I've only accessed the glorious madness that is your mods through seablock, but I had a question that always bugged me. The green science line (The ATMOS whajimagig) requires a number steps of wafers and stamps to make this ATMOS compon...
- Wed Mar 21, 2018 2:09 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 119366
Re: Feedback
Please correct me if I'm addressing the wrong mod/modder here. I've only accessed the glorious madness that is your mods through seablock, but I had a question that always bugged me. The green science line (The ATMOS whajimagig) requires a number steps of wafers and stamps to make this ATMOS compone...
- Mon Mar 19, 2018 8:14 pm
- Forum: Bob's mods
- Topic: What is Bob's mods?
- Replies: 11
- Views: 10863
Re: What is Bob's mods?
I've played quite a bit of Factorio, and heard a lot of chatter about people using Bob's mods. Can someone tell me what it is? I tried looking on Youtube, but I only see Bob's Angel mods. I think that's a different mod(?) Even searching on mods.factorio.com did not help me. Please inform! It's a la...