Search found 27 matches

by hewhoispale
Wed Jan 13, 2021 1:46 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146365

Re: [MOD 1.1] Sea Block Pack 0.5.1

Since the research tree is such a interweaving of mods, I'm not sure Seablock is specifically responsible, but: the only direct pre-req tech for electric engines is lubricant. It doesn't require regular engines to research, even indirectly, even though the non-electric engines are a component item ...
by hewhoispale
Tue Jan 12, 2021 9:53 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146365

Re: [MOD 1.1] Sea Block Pack 0.5.1

Since the research tree is such a interweaving of mods, I'm not sure Seablock is specifically responsible, but: the only direct pre-req tech for electric engines is lubricant. It doesn't require regular engines to research, even indirectly, even though the non-electric engines are a component item t...
by hewhoispale
Wed Oct 17, 2018 12:54 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.16

I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while. You need large am...
by hewhoispale
Mon Oct 15, 2018 1:36 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209001

Re: Bugs & FAQ

Your answer sounds a bit counter-intuitive to me. If percentiles are not always displayed then why ARE they displayed on the 16 token recipe which shows you get seeds for the first 3 crops types, then 50% for the 4th and 25% for the 5th and the no-token recipe shows you get seeds for the first 4 an...
by hewhoispale
Wed Oct 10, 2018 3:11 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.16

I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while. Not without addit...
by hewhoispale
Mon May 21, 2018 12:41 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.8

How do you get into the Farming? I cannot seem to get any tree seeds or exploration tokens. The base farm has no recipes... You will find a number of "Gardens" on the small isolated islands. If you mine them, you should get a garden item. Putting those garden items into the Seed Extractor...
by hewhoispale
Mon May 07, 2018 7:40 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 324369

Re: [0.16.x] Bob's Mods: General Discussion

I'm sorry if this has already come up before in this thread, but there are 30+ pages and a keyword search did not reveal anything; What is the "logistic interface" used for? I'm just setting up robotics in my first play of AngelBobs, and I can see at least some utility for the other robop...
by hewhoispale
Mon Apr 30, 2018 8:46 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.7

OmegaZone wrote:Is there a way to get reinforced concreate block in sea block. I have all bobs and all angel's recipe item is present for only two recipies, but I cannot make it.
There is. I made some just last night. It's made in an assemble machine 2 or higher from liquid concrete and, I believe, steel.
by hewhoispale
Thu Apr 26, 2018 5:07 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.7

The last update has brought to my notice that none of the fluids seem to have fuel values in the game interface, is there a way to check the fuel value of fluids in game? I have a number of oil burning generators and oil boilers setup to keep my oil system from deadlocking when one of the products g...
by hewhoispale
Mon Apr 23, 2018 6:12 pm
Forum: Angels Mods
Topic: Any way to use slag, without needing oil research
Replies: 7
Views: 7185

Re: Any way to use slag, without needing oil research

Is there any way to handle/use slag, without needing "Sulfuric acid"? Because right now I can't use any ore sorting until i have "Sulfuric acid", which require quite some red/green research when playing on marathon settings. I play with the full setup of angel+pop except for the...
by hewhoispale
Thu Apr 12, 2018 5:07 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 119366

Re: Feedback

Hio Bob, I think since the last update the size and length of pipes/underground pipes is not displayed anymore. Are all pipes equal now and just differ in the color? They're all equal in size, but do vary in length. unfortunately, because the length can be set in the mod settings, and that setting ...
by hewhoispale
Tue Apr 10, 2018 12:57 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.6

In the line of trying out different strats than I used in my 0.15 run, I'm giving these ferrous/cupric sortings a try. (Well, I'm currently trying to get enough of the petrochem online to get the lubricant I need for the milling drums, but that's another struggle.) The tier 1 cupric sorting seems to...
by hewhoispale
Mon Apr 09, 2018 2:05 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.6

I whipped up some ceramic filters early so I wouldn't have to cart charcoal around to *another* part of my base that didn't really need it. But now I'm having an issue were I'm barely making enough sulfuric acid to keep neutral. I need lubricant to advance to the next stage of cupric refining, but ...
by hewhoispale
Mon Apr 09, 2018 1:05 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.6

I whipped up some ceramic filters early so I wouldn't have to cart charcoal around to *another* part of my base that didn't really need it. But now I'm having an issue were I'm barely making enough sulfuric acid to keep neutral. I need lubricant to advance to the next stage of cupric refining, but b...
by hewhoispale
Wed Apr 04, 2018 8:01 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.6

I was using some spreadsheets to calculate my washing to geodes to ore system, and in the "Washing for geodes" recipe, the yields for blue and red it says the yield is 1.5. I was expecting this to mean guaranteed 1 geode + 50% odd of getting the second one, or even 3 geodes every 2 washes...
by hewhoispale
Wed Mar 28, 2018 8:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1378690

Re: Development and Discussion

do angel will add lake mining ? like placing a bridge, then put machine in middle of lake to get unwashed ores. or continue develop bio tech ? Or continue developing at all? Well it's been two weeks since the last update and one since the last post. I wouldn't declare Angel dead just yet :). Unless...
by hewhoispale
Mon Mar 26, 2018 1:06 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1007360

Re: [0.16] Sea Block Pack 0.2.5

In the current version of the mod, how do you folks start out? You are super limited on both space and power, it definitely feels like it's gotten slower to get started. Is it worth it to build more wind turbines ? Do you mass produce charcoal and burn it? I'm leaning towards going straight for sol...
by hewhoispale
Wed Mar 21, 2018 4:27 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 119366

Re: Feedback

Please correct me if I'm addressing the wrong mod/modder here. I've only accessed the glorious madness that is your mods through seablock, but I had a question that always bugged me. The green science line (The ATMOS whajimagig) requires a number steps of wafers and stamps to make this ATMOS compon...
by hewhoispale
Wed Mar 21, 2018 2:09 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 119366

Re: Feedback

Please correct me if I'm addressing the wrong mod/modder here. I've only accessed the glorious madness that is your mods through seablock, but I had a question that always bugged me. The green science line (The ATMOS whajimagig) requires a number steps of wafers and stamps to make this ATMOS compone...
by hewhoispale
Mon Mar 19, 2018 8:14 pm
Forum: Bob's mods
Topic: What is Bob's mods?
Replies: 11
Views: 10863

Re: What is Bob's mods?

I've played quite a bit of Factorio, and heard a lot of chatter about people using Bob's mods. Can someone tell me what it is? I tried looking on Youtube, but I only see Bob's Angel mods. I think that's a different mod(?) Even searching on mods.factorio.com did not help me. Please inform! It's a la...

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